Shaping 3-D boxes: A full 9 degree-of-freedom docking experiment. - Rasmus Stenholt; Claus B. Madsen (VR, 2011)

Poster: Brush, lasso, or magic wand? Picking the right tool for large-scale multiple object selection tasks. - Rasmus Stenholt; Claus B. Madsen (3DUI, 2012)

Shape perception in 3-D scatterplots using constant visual angle glyphs. - Rasmus Stenholt; Claus B. Madsen (VR, 2012)

Efficient selection of multiple objects on a large scale. - Rasmus Stenholt (VRST, 2012)

Poster: Amplitude test for input devices for system control in immersive virtual environment. - Nina Thornemann Hansen; Kasper Hald; Rasmus Stenholt (3DUI, 2014)

How wrong can you be: Perception of static orientation errors in mixed reality. - Jacob B. Madsen; Rasmus Stenholt (3DUI, 2014)

On the benefits of stereo graphics in virtual obstacle avoidance tasks. - Jakob Andreas Bærentzen; Rasmus Stenholt (VRST, 2014)

On the Benefits of Using Constant Visual Angle Glyphs in Interactive Exploration of 3D Scatterplots. - Rasmus Stenholt (ACM Trans. Appl. Percept., 2014)

Predictive Model for Group Selection Performance on Touch Devices. - Per Bjerre; Allan Christensen; Andreas Køllund Pedersen; Simon André Pedersen; Wolfgang Stuerzlinger; Rasmus Stenholt (HCI (2), 2017)