Employing Creative Practice as a Research Method in the Field of Wearable and Interactive Technologies. - Tania Raune Frankjaer; Patricia Jean Flanagan; Daniel Gilgen (HCI (28), 2013)

Wearable Networks, Creating Hybrid Spaces with Soft Circuits. - Tania Raune Frankjaer; Daniel Gilgen (HCI (9), 2014)

From Wearables to Soft-Wear: Developing Soft User Interfaces by Seamlessly Integrating Interactive Technology into Fashionable Apparel. - Daniel Gilgen; Tania Raune Frankjaer (HCI (11), 2014)

Soft Computation in the Public Sphere: Enhancing Social Dynamics with Wearable Networks. - Tania Raune Frankjær (HCI (18), 2015)

Commiticator: Enhancing Non-verbal Communication by Means of Magnetic Vision. - Anne Wiedau; Daniel Gilgen; Raune Frankjær; Tristan Goerlich; Michael Wiedau (HCI (19), 2015)

Flora luma: a research-oriented artistic exploration of human-vegetal participatory space. - Raune Frankjær; Maggie Kitel (PDC (2), 2016)

The BIOdress: A Body-worn Interface for Environmental Embodiment. - Sara Adhitya; Beck Davis; Tania Raune Frankjaer; Patricia Jean Flanagan; Zoe Mahony (TEI, 2016)

Understanding Craft-Based Inquiry in HCI. - Raune Frankjær; Peter Dalsgaard (Conference on Designing Interactive Systems, 2018)

Rewilding Wearables: Sympoeitic Interfaces for Empathic Experience of Other-than-human Entities. - Patricia Jean Flanagan; Raune Frankjaer (TEI, 2018)

Troubling Innovation: Craft and Computing Across Boundaries. - Irene Posch; Özge Subasi; Daniela K. Rosner; Raune Frankjaer; Amit Zoran; Tania Pérez-Bustos (CHI Extended Abstracts, 2019)

Knowledge-creation Processes in Crafts-based HCI Research: Introducing a Sympoietic Framework. - Raune Frankjær; Peter Dalsgaard (NordiCHI, 2020)

Plant Radio: Tuning in to plants by combining posthumanism and design. - Margrete Lodahl Rolighed; Ester Marie Aagaard; Marcus Due Jensen; Raune Frankjaer; Lone Koefoed Hansen (Conference on Designing Interactive Systems, 2022)