Web-Based Virtual Reality Development in Classroom: From Learner's Perspectives. - Vinh T. Nguyen 001; Rebecca L. Hite; Tommy Dang (AIVR, 2018)

Learners' Technological Acceptance of VR Content Development: A Sequential 3-Part Use Case Study of Diverse Post-Secondary Students. - Vinh T. Nguyen 001; Rebecca L. Hite; Tommy Dang (Int. J. Semantic Comput., 2019)

Exploring the affordances of computer-based assessment in measuring three-dimensional science learning. - Christopher J. Thompson; Rebecca L. Hite (Int. J. Learn. Technol., 2021)

The utility of 3D, haptic-enabled, virtual reality technologies for student knowledge gains in the complex biological system of the human heart. - Rebecca L. Hite; Melissa Gail Jones; Gina M. Childers; Megan E. Ennes; Katherine M. Chesnutt; Mariana Pereyra; Emily M. Cayton (J. Comput. Assist. Learn., 2022)

Classifying and modeling secondary students' active learning in a virtual learning environment through generated questions. - Rebecca L. Hite; Melissa Gail Jones; Gina M. Childers (Comput. Educ., 2024)