Technological Aspects of the Gamification Model for e-Learning Participant's Engagement. - Daina Gudoniene; Reda Bartkute; Danguole Rutkauskiene; Tomas Blazauskas (Balt. J. Mod. Comput., 2016)

Virtual Reality in Education: New Ways to Learn. - Tomas Blazauskas; Rytis Maskeliunas; Reda Bartkute; Vitalija Kersiene; Indre Jurkeviciute; Mindaugas Dubosas (ICIST, 2017)

The Mobile Application Based on Augmented Reality for Learning STEM Subjects. - Tomas Valatkevicius; Andrius Paulauskas; Tomas Blazauskas; Reda Bartkute (ICIST, 2018)

The Integrated Environment for Learning Objects Design and Storing in Semantic Web. - Valentina Dagiene; Daina Gudoniene; Reda Bartkute (Int. J. Comput. Commun. Control, 2018)