Superimposing display space on workspace in the context of endoscopic surgery. - Regan L. Mandryk; Christine L. MacKenzie (CHI Extended Abstracts, 1999)

Supporting children's collaboration across handheld computers. - Regan L. Mandryk; Kori M. Inkpen; Mark Bilezikjian; Scott R. Klemmer; James A. Landay (CHI Extended Abstracts, 2001)

False prophets: exploring hybrid board/video games. - Regan L. Mandryk; Diego S. Maranan (CHI Extended Abstracts, 2002)

Understanding children's interactions in synchronous shared environments. - Stacey D. Scott; Regan L. Mandryk; Kori M. Inkpen (CSCL, 2002)

Editorial: Special Issue on Ubiquitous Games. - Staffan Björk; Jussi Holopainen; Peter Ljungstrand; Regan L. Mandryk (Pers. Ubiquitous Comput., 2002)

System Guidelines for Co-located, Collaborative Work on a Tabletop Display. - Stacey D. Scott; Karen D. Grant; Regan L. Mandryk (ECSCW, 2003)

Understanding children's collaborative interactions in shared environments. - Stacey D. Scott; Regan L. Mandryk; Kori Inkpen (J. Comput. Assist. Learn., 2003)

Objectively evaluating entertainment technology. - Regan L. Mandryk (CHI Extended Abstracts, 2004)

Physiological indicators for the evaluation of co-located collaborative play. - Regan L. Mandryk; Kori M. Inkpen (CSCW, 2004)

Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays. - Regan L. Mandryk; Malcolm E. Rodgers; Kori M. Inkpen (CHI Extended Abstracts, 2005)

TractorBeam: seamless integration of local and remote pointing for tabletop displays. - Karen Parker; Regan L. Mandryk; Kori M. Inkpen (Graphics Interface, 2005)

TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays. - Karen Parker; Regan L. Mandryk; Michael N. Nunes; Kori M. Inkpen (INTERACT, 2005)

Pervasive games: bringing computer entertainment back to the real world. - Carsten Magerkurth; Adrian David Cheok; Regan L. Mandryk; Trond Nilsen (Comput. Entertain., 2005)

A continuous and objective evaluation of emotional experience with interactive play environments. - Regan L. Mandryk; M. Stella Atkins; Kori M. Inkpen (CHI, 2006)

Smart Sticky Widgets: Pseudo-haptic Enhancements for Multi-Monitor Displays. - Malcolm E. Rodgers; Regan L. Mandryk; Kori M. Inkpen (Smart Graphics, 2006)

Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display. - Vicki Ha; Kori M. Inkpen; Tara Whalen; Regan L. Mandryk (Tabletop, 2006)

Using psychophysiological techniques to measure user experience with entertainment technologies. - Regan L. Mandryk; Kori M. Inkpen; Thomas W. Calvert (Behav. Inf. Technol., 2006)

Integrating Point and Touch for Interaction with Digital Tabletop Displays. - Karen Parker; Regan L. Mandryk; Kori M. Inkpen (IEEE Computer Graphics and Applications, 2006)

A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies. - Regan L. Mandryk; M. Stella Atkins (Int. J. Hum. Comput. Stud., 2007)

Targeting across displayless space. - Miguel A. Nacenta; Regan L. Mandryk; Carl Gutwin (CHI, 2008)

Measuring affect in hci: going beyond the individual. - N. Sadat Shami; Jeffrey T. Hancock; Christian Peter; Michael J. Muller; Regan L. Mandryk (CHI Extended Abstracts, 2008)

Comparing content and input redirection in MDEs. - James R. Wallace; Regan L. Mandryk; Kori M. Inkpen (CSCW, 2008)

Integrating cumulative context into computer games. - Kevin G. Stanley; David Pinelle; Alan Bandurka; David McDine; Regan L. Mandryk (Future Play, 2008)

Perceptibility and utility of sticky targets. - Regan L. Mandryk; Carl Gutwin (Graphics Interface, 2008)

Using job-shop scheduling tasks for evaluating collocated collaboration. - Desney S. Tan; Darren Gergle; Regan L. Mandryk; Kori Inkpen; Melanie Kellar; Kirstie Hawkey; Mary Czerwinski (Pers. Ubiquitous Comput., 2008)

An evaluation of coordination techniques for protecting objects and territories in tabletop groupware. - David Pinelle; Mutasem Barjawi; Miguel A. Nacenta; Regan L. Mandryk (CHI, 2009)

Character Sharing in World of Warcraft. - Nelson Wong; Anthony Tang 001; Ian J. Livingston; Carl Gutwin; Regan L. Mandryk (ECSCW, 2009)

Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation. - Aaron Genest; Carl Gutwin; Adrian Reetz; Regan L. Mandryk; David Pinelle; Andre Doucette (INTERACT (1), 2009)

Useful junk?: the effects of visual embellishment on comprehension and memorability of charts. - Scott Bateman; Regan L. Mandryk; Carl Gutwin; Aaron Genest; David McDine; Christopher A. Brooks 001 (CHI, 2010)

Brain, body and bytes: psychophysiological user interaction. - Audrey Girouard; Erin Treacy Solovey; Regan L. Mandryk; Desney S. Tan; Lennart E. Nacke; Robert J. K. Jacob (CHI Extended Abstracts, 2010)

Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations. - Ian J. Livingston; Regan L. Mandryk; Kevin G. Stanley (Future Play, 2010)

PiNiZoRo: a GPS-based exercise game for families. - Kevin G. Stanley; Ian J. Livingston; Alan Bandurka; Robert Kapiszka; Regan L. Mandryk (Future Play, 2010)

A comparison of techniques for in-place toolbars. - Andre Doucette; Carl Gutwin; Regan L. Mandryk (Graphics Interface, 2010)

Individual and Group Support in Tabletop Interaction Techniques. - Miguel A. Nacenta; David Pinelle; Carl Gutwin; Regan L. Mandryk (Tabletops, 2010)

Hearing is believing: evaluating ambient audio for location-based games. - Jason Kurczak; T. C. Nicholas Graham; Claire Joly; Regan L. Mandryk (Advances in Computer Entertainment Technology, 2011)

Target assistance for subtly balancing competitive play. - Scott Bateman; Regan L. Mandryk; Tadeusz Stach; Carl Gutwin (CHI, 2011)

Identifying emotional states using keystroke dynamics. - Clayton Epp; Michael Lippold; Regan L. Mandryk (CHI, 2011)

Brain and body interfaces: designing for meaningful interaction. - Stephen H. Fairclough; Kiel Mark Gilleade; Lennart E. Nacke; Regan L. Mandryk (CHI Extended Abstracts, 2011)

The effects of intended use on target acquisition. - Regan L. Mandryk; Calvin Lough (CHI, 2011)

Biofeedback game design: using direct and indirect physiological control to enhance game interaction. - Lennart E. Nacke; Michael Kalyn; Calvin Lough; Regan L. Mandryk (CHI, 2011)

Effects of view, input device, and track width on video game driving. - Scott Bateman; Andre Doucette; Robert Xiao; Carl Gutwin; Regan L. Mandryk; Andy Cockburn (Graphics Interface, 2011)

Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments. - Robert Xiao; Miguel A. Nacenta; Regan L. Mandryk; Andy Cockburn; Carl Gutwin (Graphics Interface, 2011)

GrabApple: The Design of a Casual Exergame. - Yue Gao; Regan L. Mandryk (ICEC, 2011)

Influencing Experience: The Effects of Reading Game Reviews on Player Experience. - Ian J. Livingston; Lennart E. Nacke; Regan L. Mandryk (ICEC, 2011)

Playing Digital Games Will Make You a Better Human Being. - Regan L. Mandryk (ICEC, 2011)

BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. - Lennart E. Nacke; Chris Bateman; Regan L. Mandryk (ICEC, 2011)

Gemini: A Pervasive Accumulated Context Exergame. - Kevin G. Stanley; Ian J. Livingston; Alan Bandurka; Mohammad S. Hashemian; Regan L. Mandryk (ICEC, 2011)

Evaluation of emotional response to non-photorealistic images. - Regan L. Mandryk; David Mould; Hua Li 006 (NPAR, 2011)

The impact of negative game reviews and user comments on player experience. - Ian J. Livingston; Lennart E. Nacke; Regan L. Mandryk (Sandbox@SIGGRAPH, 2011)

Calibration games: making calibration tasks enjoyable by adding motivating game elements. - David R. Flatla; Carl Gutwin; Lennart E. Nacke; Scott Bateman; Regan L. Mandryk (UIST, 2011)

Turning off-the-shelf games into biofeedback games. - Regan L. Mandryk; Michael Kalyn; Yichen Dang; Andre Doucette; Brett Taylor; Shane Dielschneider (ASSETS, 2012)

The acute cognitive benefits of casual exergame play. - Yue Gao; Regan L. Mandryk (CHI, 2012)

Full-body motion-based game interaction for older adults. - Kathrin Maria Gerling; Ian J. Livingston; Lennart E. Nacke; Regan L. Mandryk (CHI, 2012)

"I'm just here to play games": social dynamics and sociality in an online game site. - Lennart E. Nacke; Gregor McEwan; Carl Gutwin; Regan L. Mandryk (CSCW, 2012)

Creating and interpreting abstract visualizations of emotion. - Brett Taylor; Regan L. Mandryk (Graphics Interface, 2012)

Modeling Musical Mood From Audio Features and Listening Context on an In-Situ Data Set. - Diane K. Watson; Regan L. Mandryk (ISMIR, 2012)

iEpi: an end to end solution for collecting, conditioning and utilizing epidemiologically relevant data. - Mohammad S. Hashemian; Dylan L. Knowles; Jonathan Calver; Weicheng Qian; Michael C. Bullock; Scott Bell; Regan L. Mandryk; Nathaniel D. Osgood; Kevin G. Stanley (MobileHealth@MobiHoc, 2012)

Towards a Data-Driven Approach to Intervention Design: A Predictive Path Model of Healthy Eating Determinants. - Rita Orji; Regan L. Mandryk; Julita Vassileva (PERSUASIVE, 2012)

Emotional response and visual attention to non-photorealistic images. - David Mould; Regan L. Mandryk; Hua Li 006 (Comput. Graph., 2012)

Analysis and comparison of target assistance techniques for relative ray-cast pointing. - Scott Bateman; Regan L. Mandryk; Carl Gutwin; Robert Xiao (Int. J. Hum. Comput. Stud., 2012)

Games as neurofeedback training for children with FASD. - Regan L. Mandryk; Shane Dielschneider; Michael Kalyn; Christopher P. Bertram; Michael Gaetz; Andre Doucette; Brett Taylor; Alison Pritchard Orr; Kathy Keiver (IDC, 2013)

Wheelchair-based game design for older adults. - Kathrin Maria Gerling; Regan L. Mandryk; Michael Kalyn (ASSETS, 2013)

Control your game-self: effects of controller type on enjoyment, motivation, and personality in game. - Max Birk; Regan L. Mandryk (CHI, 2013)

The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments. - Andre Doucette; Regan L. Mandryk; Carl Gutwin; Miguel A. Nacenta; Andriy Pavlovych (CHI, 2013)

KINECTwheels: wheelchair-accessible motion-based game interaction. - Kathrin Maria Gerling; Michael Kalyn; Regan L. Mandryk (CHI Extended Abstracts, 2013)

Tailoring persuasive health games to gamer type. - Rita Orji; Regan L. Mandryk; Julita Vassileva; Kathrin Maria Gerling (CHI, 2013)

Posture training with real-time visual feedback. - Brett Taylor; Max Birk; Regan L. Mandryk; Zenja Ivkovic (CHI Extended Abstracts, 2013)

Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables. - Andre Doucette; Carl Gutwin; Regan L. Mandryk; Miguel A. Nacenta; Sunny Sharma (CSCW, 2013)

Gamifying behaviour that leads to learning. - Diane K. Watson; Mark S. Hancock; Regan L. Mandryk (Gamification, 2013)

The design and evaluation of a classroom exergame. - Diane K. Watson; Regan L. Mandryk; Kevin G. Stanley (Gamification, 2013)

Is movement better?: comparing sedentary and motion-based game controls for older adults. - Kathrin Maria Gerling; Kristen K. Dergousoff; Regan L. Mandryk (Graphics Interface, 2013)

The Effects of Graphical Fidelity on Player Experience. - Kathrin Maria Gerling; Max Birk; Regan L. Mandryk; Andre Doucette (MindTrek, 2013)

Modeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design. - Rita Orji; Julita Vassileva; Regan L. Mandryk (PERSUASIVE, 2013)

Deconstructing the touch experience. - Diane K. Watson; Mark S. Hancock; Regan L. Mandryk; Max Birk (ITS, 2013)

LunchTime: a slow-casual game for long-term dietary behavior change. - Rita Orji; Julita Vassileva; Regan L. Mandryk (Pers. Ubiquitous Comput., 2013)

Learning to Measure Influence in a Scientific Social Network. - Shane Bergsma; Regan L. Mandryk; Gordon McCalla (Canadian AI, 2014)

The effects of embodied persuasive games on player attitudes toward people using wheelchairs. - Kathrin Maria Gerling; Regan L. Mandryk; Max Valentin Birk; Matthew K. Miller 001; Rita Orji (CHI, 2014)

Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. - Kathrin Maria Gerling; Matthew K. Miller 001; Regan L. Mandryk; Max Valentin Birk; Jan David Smeddinck (CHI, 2014)

The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games. - Rodrigo Vicencio-Moreira; Regan L. Mandryk; Carl Gutwin; Scott Bateman (CHI, 2014)

Improving player balancing in racing games. - Jared E. Cechanowicz; Carl Gutwin; Scott Bateman; Regan L. Mandryk; Ian Stavness (CHI PLAY, 2014)

Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. - Yue Gao; Kathrin Maria Gerling; Regan L. Mandryk; Kevin G. Stanley (CHI PLAY, 2014)

Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia. - Diane K. Watson; Deltcho Valtchanov; Mark S. Hancock; Regan L. Mandryk (CHI PLAY, 2014)

How players value their characters in world of warcraft. - Ian J. Livingston; Carl Gutwin; Regan L. Mandryk; Max Birk (CSCW, 2014)

Iterative design of an augmented reality game and level-editing tool for use in the classroom. - Farjana Z. Eishita; Kevin G. Stanley; Regan L. Mandryk (GEM, 2014)

Using affective state to adapt characters, NPCs, and the environment in a first-person shooter game. - Faham Negini; Regan L. Mandryk; Kevin G. Stanley (GEM, 2014)

Gemini redux: Understanding player perception of accumulated context. - Kevin G. Stanley; Farjana Z. Eishita; Eva Anderson; Regan L. Mandryk (GEM, 2014)

Balancing multiplayer first-person shooter games using aiming assistance. - Rodrigo Vicencio-Moreira; Regan L. Mandryk; Carl Gutwin (GEM, 2014)

BrainHex: A neurobiological gamer typology survey. - Lennart E. Nacke; Chris Bateman; Regan L. Mandryk (Entertain. Comput., 2014)

Developing culturally relevant design guidelines for encouraging healthy eating behavior. - Rita Orji; Regan L. Mandryk (Int. J. Hum. Comput. Stud., 2014)

Modeling the efficacy of persuasive strategies for different gamer types in serious games for health. - Rita Orji; Julita Vassileva; Regan L. Mandryk (User Model. User Adapt. Interact., 2014)

Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model. - Kristen K. Dergousoff; Regan L. Mandryk (CHI, 2015)

Long-Term Use of Motion-Based Video Games in Care Home Settings. - Kathrin Maria Gerling; Regan L. Mandryk; Conor Linehan (CHI, 2015)

Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game. - Rodrigo Vicencio-Moreira; Regan L. Mandryk; Carl Gutwin (CHI, 2015)

The False Dichotomy between Positive and Negative Affect in Game Play. - Max Valentin Birk; Ioanna Iacovides; Daniel M. Johnson 001; Regan L. Mandryk (CHI PLAY, 2015)

How Self-Esteem Shapes our Interactions with Play Technologies. - Max Valentin Birk; Regan L. Mandryk; Matthew K. Miller 001; Kathrin Maria Gerling (CHI PLAY, 2015)

Manipulating Leaderboards to Induce Player Experience. - Jason T. Bowey; Max Valentin Birk; Regan L. Mandryk (CHI PLAY, 2015)

Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks. - Andre Doucette; Carl Gutwin; Regan L. Mandryk (Graphics Interface, 2015)

A metric for automatically flagging problem levels in games from prototype walkthrough data. - Max Valentin Birk; Christoph Lürig; Regan L. Mandryk (MindTrek, 2015)

Gender, Age, and Responsiveness to Cialdini's Persuasion Strategies. - Rita Orji; Regan L. Mandryk; Julita Vassileva (PERSUASIVE, 2015)

Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits. - Max Birk; Dereck Toker; Regan L. Mandryk; Cristina Conati (UMAP, 2015)

Discouraging sedentary behaviors using interactive play. - Regan L. Mandryk; Kathrin Maria Gerling (Interactions, 2015)

Designing Wheelchair-Based Movement Games. - Kathrin Maria Gerling; Regan L. Mandryk; Matthew K. Miller 001; Michael Kalyn; Max Birk; Jan D. Smeddinck (ACM Trans. Access. Comput., 2015)

Fostering Intrinsic Motivation through Avatar Identification in Digital Games. - Max Valentin Birk; Cheralyn Atkins; Jason T. Bowey; Regan L. Mandryk (CHI, 2016)

The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games. - Max Valentin Birk; Benjamin Buttlar; Jason T. Bowey; Susanne Poeller; Shelby C. Thomson; Nicola Baumann; Regan L. Mandryk (CHI, 2016)

How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game. - Ansgar E. Depping; Regan L. Mandryk; Chengzhao Li; Carl Gutwin; Rodrigo Vicencio-Moreira (CHI, 2016)

Peak-End Effects on Player Experience in Casual Games. - Carl Gutwin; Christianne Rooke; Andy Cockburn; Regan L. Mandryk; Benjamin J. Lafreniere (CHI, 2016)

Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters. - Colby Johanson; Regan L. Mandryk (CHI, 2016)

Extracting Heart Rate from Videos of Online Participants. - Thomas Muender; Matthew K. Miller 001; Max Valentin Birk; Regan L. Mandryk (CHI, 2016)

SIGCHI Games: The Scope of Games and Play Research at CHI. - Lennart E. Nacke; Anna L. Cox; Regan L. Mandryk; Paul A. Cairns (CHI Extended Abstracts, 2016)

How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience. - Jan David Smeddinck; Regan L. Mandryk; Max Valentin Birk; Kathrin Maria Gerling; Dietrich Barsilowski; Rainer Malaka (CHI, 2016)

The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training. - Max Valentin Birk; Regan L. Mandryk; Cheralyn Atkins (CHI PLAY, 2016)

Trust Me: Social Games are Better than Social Icebreakers at Building Trust. - Ansgar E. Depping; Regan L. Mandryk; Colby Johanson; Jason T. Bowey; Shelby C. Thomson (CHI PLAY, 2016)

Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game. - Carl Gutwin; Rodrigo Vicencio-Moreira; Regan L. Mandryk (CHI PLAY, 2016)

Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation. - Anke V. Reinschlüssel; Regan L. Mandryk (CHI PLAY, 2016)

Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure. - Matthew K. Miller 001; Regan L. Mandryk (ISS, 2016)

Exertion Games. - Florian 'Floyd' Müller; Rohit Ashok Khot; Kathrin Gerling; Regan L. Mandryk (Found. Trends Hum. Comput. Interact., 2016)

Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games. - Jason T. Bowey; Ansgar E. Depping; Regan L. Mandryk (CHI, 2017)

Why is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player Experience. - Ansgar E. Depping; Regan L. Mandryk (CHI, 2017)

Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat. - Matthew K. Miller 001; Regan L. Mandryk; Max Valentin Birk; Ansgar E. Depping; Tushita Patel (CHI, 2017)

Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study. - Max Valentin Birk; Maximilian A. Friehs; Regan L. Mandryk (CHI PLAY, 2017)

Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early. - Jason T. Bowey; Regan L. Mandryk (CHI PLAY, 2017)

Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness. - Ansgar E. Depping; Regan L. Mandryk (CHI PLAY, 2017)

The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game. - Colby Johanson; Carl Gutwin; Regan L. Mandryk (CHI PLAY, 2017)

Games for the Assessment and Treatment of Mental Health. - Regan L. Mandryk; Max Valentin Birk; Adam Lobel; Marieke van Rooij; Isabela Granic; Vero Vanden Abeele (CHI PLAY (Companion), 2017)

Racial Diversity in Indie Games: Patterns, Challenges, and Opportunties. - Cale J. Passmore; Rowan K. Yates; Max Valentin Birk; Regan L. Mandryk (CHI PLAY (Companion), 2017)

Improving the Efficacy of Games for Change Using Personalization Models. - Rita Orji; Regan L. Mandryk; Julita Vassileva (ACM Trans. Comput. Hum. Interact., 2017)

Combating Attrition in Digital Self-Improvement Programs using Avatar Customization. - Max Valentin Birk; Regan L. Mandryk (CHI, 2018)

The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming. - Cale J. Passmore; Max Valentin Birk; Regan L. Mandryk (CHI, 2018)

Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games. - Susanne Poeller; Max Valentin Birk; Nicola Baumann; Regan L. Mandryk (CHI, 2018)

Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context. - Martin Dechant; Ian Stavness; Aristides Mairena; Regan L. Mandryk (CHI PLAY, 2018)

Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being. - Ansgar E. Depping; Colby Johanson; Regan L. Mandryk (CHI PLAY, 2018)

An About Face: Diverse Representation in Games. - Cale J. Passmore; Regan L. Mandryk (CHI PLAY, 2018)

Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games. - Cale J. Passmore; Regan L. Mandryk; Sarah Schoemann; Daniel L. Gardner; Cayley MacArthur; Mark Hancock; Mahli-Ann R. Butt; Theresa Jean Tanenbaum (CHI PLAY (Companion), 2018)

FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display. - Dylan Brodie Fafard; Ian Stavness; Martin Dechant; Regan L. Mandryk; Qian Zhou; Sidney S. Fels (CHI, 2019)

'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play. - Raquel Breejon Robinson; Elizabeth Reid 001; Ansgar E. Depping; Regan L. Mandryk; James Collin Fey; Katherine Isbister (CHI Extended Abstracts, 2019)

Game Dynamics that Support Snacking, not Feasting. - Dmitry Alexandrovsky; Maximilian Achim Friehs; Max Valentin Birk; Rowan K. Yates; Regan L. Mandryk (CHI PLAY, 2019)

Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games. - Colby Johanson; Carl Gutwin; Jason T. Bowey; Regan L. Mandryk (CHI PLAY, 2019)

Red or blue pill: fostering identification and transportation through dialogue choices in RPGs. - Jason T. Bowey; Maximilian A. Friehs; Regan L. Mandryk (FDG, 2019)

Video games for mental health. - Max Valentin Birk; Greg Wadley; Vero Vanden Abeele; Regan L. Mandryk; John B. Torous (Interactions, 2019)

In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs. - Martin Dechant; Susanne Poeller; Colby Johanson; Katelyn Wiley; Regan L. Mandryk (CHI, 2020)

Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. - Julian Frommel; Valentin Sagl; Ansgar E. Depping; Colby Johanson; Matthew K. Miller 001; Regan L. Mandryk (CHI, 2020)

CHI 2030: The Future is Wide Open. - Helena M. Mentis; Regan L. Mandryk; Tovi Grossman; Cliff Lampe; Jessica Colnago (CHI Extended Abstracts, 2020)

Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends. - Susanne Poeller; Nicola Baumann; Regan L. Mandryk (CHI, 2020)

Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play. - Raquel Breejon Robinson; Elizabeth Reid 001; James Collin Fey; Ansgar E. Depping; Katherine Isbister; Regan L. Mandryk (CHI, 2020)

Games and Play SIG: Shaping the Next Decade of Games & HCI Research. - Samantha N. Stahlke; Pejman Mirza-Babaei; Kathrin Gerling; Phoebe O. Toups Dugas; Daniel Johnson 001; Regan L. Mandryk (CHI Extended Abstracts, 2020)

How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task. - Katelyn Wiley; Sarah Vedress; Regan L. Mandryk (CHI, 2020)

A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games. - Cale J. Passmore; Matthew K. Miller 001; Jun Liu; Cody J. Phillips 002; Regan L. Mandryk (CHI PLAY, 2020)

Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. - Brandon Piller; Colby Johanson; Cody J. Phillips 002; Carl Gutwin; Regan L. Mandryk (CHI PLAY, 2020)

"Let's Get Physiological, Physiological!": A Systematic Review of Affective Gaming. - Raquel Robinson; Katelyn Wiley; Amir Rezaeivahdati; Madison Klarkowski; Regan L. Mandryk (CHI PLAY, 2020)

Risking Treasure: Testing Loss Aversion in an Adventure Game. - Natanael Bandeira Romão Tomé; Madison Klarkowski; Carl Gutwin; Cody J. Phillips 002; Regan L. Mandryk; Andy Cockburn (CHI PLAY, 2020)

Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games. - Martin Kocur; Martin Johannes Dechant; Michael Lankes; Christian Wolff 001; Regan L. Mandryk (ETRA Short Papers, 2020)

Organizing family support services at ACM conferences. - Audrey Girouard; Jon E. Froehlich; Regan L. Mandryk; Mark Hancock (Commun. ACM, 2020)

Modeling Behaviour to Predict User State: Self-Reports as Ground Truth. - Julian Frommel; Regan L. Mandryk (CoRR, 2020)

A Taxonomy of Coping Strategies and Discriminatory Stressors in Digital Gaming. - Cale J. Passmore; Regan L. Mandryk (Frontiers Comput. Sci., 2020)

Supporting accessibility at SIGCHI conferences. - Helena M. Mentis; Regan L. Mandryk; Allison Druin; Andrew L. Kun; Shaowen Bardzell (Interactions, 2020)

SIGCHI's quick response in a time of crisis. - Helena M. Mentis; David Ayman Shamma; Andrew L. Kun; Neha Kumar 001; Julie R. Williamson; Regan L. Mandryk (Interactions, 2020)

Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. - Matthew K. Miller 001; Martin Johannes Dechant; Regan L. Mandryk (CHI, 2021)

Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game. - Dmitry Alexandrovsky; Maximilian Achim Friehs; Jendrik Grittner; Susanne Putze; Max Valentin Birk; Rainer Malaka; Regan L. Mandryk (CHI, 2021)

Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming. - Nicole A. Beres; Julian Frommel; Elizabeth Reid 001; Regan L. Mandryk; Madison Klarkowski (CHI, 2021)

Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task. - Martin Johannes Dechant; Julian Frommel; Regan L. Mandryk (CHI, 2021)

Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy. - Julian Frommel; Cody J. Phillips 002; Regan L. Mandryk (CHI, 2021)

Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength. - Susanne Poeller; Karla Waldenmeier; Nicola Baumann; Regan L. Mandryk (CHI, 2021)

Consequences, Schmonsequences! Considering the Future as Part of Publication and Peer Review in Computing Research. - Miriam Sturdee; Joseph Lindley; Conor Linehan; Chris Elsden; Neha Kumar 001; Tawanna Dillahunt; Regan L. Mandryk; John Vines (CHI Extended Abstracts, 2021)

Predicting Beliefs from NPC Dialogues. - Jason T. Bowey; Julian Frommel; Brandon Piller; Regan L. Mandryk (CoG, 2021)

The Struggle is Spiel: On Failure and Success in Games. - Julian Frommel; Madison Klarkowski; Regan L. Mandryk (FDG, 2021)

Shocking advantage! Improving digital game performance using non-invasive brain stimulation. - Maximilian A. Friehs; Martin Dechant; Sarah Vedress; Christian Frings; Regan L. Mandryk (Int. J. Hum. Comput. Stud., 2021)

Under Pressure: Exploring Choke and Clutch in Competitive Video Games. - Nicole A. Beres; Madison Klarkowski; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety. - Martin Johannes Dechant; Max Valentin Birk; Youssef Shiban; Knut Schnell; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

The Potential of Video Game Streaming as Exposure Therapy for Social Anxiety. - Julian Frommel; Martin Johannes Dechant; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

PACMHCI V5, CHI PLAY, September 2021 Editorial. - Kathrin Gerling; Elisa D. Mekler; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

Videogame Play and Wellbeing Among a First Episode Psychosis Population. - Daniel Johnson 001; Victoria Gore-Jones; Frances Dark; Stephen D. Parker; Sharon Foley; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

Meeting with Media: Comparing Synchronous Media Sharing and Icebreaker Questions in Initial Interactions via Video Chat. - Matthew K. Miller 001; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews. - Cody J. Phillips 002; Madison Klarkowski; Julian Frommel; Carl Gutwin; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

Seek What You Need: Affiliation and Power Motives Drive Need Satisfaction, Intrinsic Motivation, and Flow in League of Legends. - Susanne Poeller; Saskia Seel; Nicola Baumann; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task. - Martin Johannes Dechant; Robin Welsch; Julian Frommel; Regan L. Mandryk (CHI, 2022)

"Chat Has No Chill": A Novel Physiological Interaction For Engaging Live Streaming Audiences. - Raquel Breejon Robinson; Ricardo Rheeder; Madison Klarkowski; Regan L. Mandryk (CHI, 2022)

Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences. - Raquel Breejon Robinson; Ricardo Rheeder; Madison Klarkowski; Regan L. Mandryk (CHI Extended Abstracts, 2022)

The Future of Emotion in Human-Computer Interaction. - Greg Wadley; Vassilis Kostakos; Peter Koval; Wally Smith; Sarah Webber; Anna L. Cox; James J. Gross; Kristina Höök; Regan L. Mandryk; Petr Slovák (CHI Extended Abstracts, 2022)

Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research Community. - Julian Frommel; Regan L. Mandryk; Madison Klarkowski (CHI PLAY, 2022)

Games and the Metaverse. - Pejman Mirza-Babaei; Raquel Robinson; Regan L. Mandryk; Johanna Pirker; Carissa Kang; Andrea Fletcher (CHI PLAY, 2022)

Effective Toxicity Prediction in Online Multiplayer Gaming: Four Obstacles to Making Approaches Usable. - Julian Frommel; Regan L. Mandryk (MuC (Workshopband), 2022)

Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being. - Ethan Luxford; Selen Türkay; Julian Frommel; Stephanie J. Tobin; Regan L. Mandryk; Jessica Formosa; Daniel Johnson 001 (Cyberpsychology Behav. Soc. Netw., 2022)

Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic. - Jessica Formosa; Daniel Johnson 001; Selen Türkay; Regan L. Mandryk (Comput. Hum. Behav., 2022)

A chronology of SIGCHI conferences: 1983 to 2022. - Neha Kumar 001; Julie A. Adams; Bill Buxton; Linda Candy; Pablo César; Leigh Clark; Benjamin R. Cowan; Anind K. Dey; Phoebe O. Toups Dugas; Ernest A. Edmonds; Michael A. Goodrich; Mark Green 001; et al. (Interactions, 2022)

Definitions of Esports: A Systematic Review and Thematic Analysis. - Jessica Formosa; Nicholas O'Donnell; Ella M. Horton 001; Selen Türkay; Regan L. Mandryk; Michael Hawks; Daniel Johnson 001 (Proc. ACM Hum. Comput. Interact., 2022)

PACMHCI V6, CHI PLAY, October 2022 Editorial. - Guo Freeman; Scott Bateman; Lennart E. Nacke; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2022)

Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming. - Maximilian A. Friehs; Madison Klarkowski; Julian Frommel; Cody J. Phillips 002; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2022)

Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in Games. - Julian Frommel; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2022)

miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. - Aqeel Haider; Casper Harteveld; Daniel Johnson 001; Max V. Birk; Regan L. Mandryk; Magy Seif El-Nasr; Lennart E. Nacke; Kathrin Gerling; Vero Vanden Abeele (Proc. ACM Hum. Comput. Interact., 2022)

Shoulder-to-Shoulder: How Pinball Supports Men's Wellbeing. - Daniel Johnson 001; Katelyn Wiley; Cale J. Passmore; Ella M. Horton 001; Roger Altizer; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2022)

Feeling Good and In Control: In-game Tools to Support Targets of Toxicity. - Elizabeth Reid 001; Regan L. Mandryk; Nicole A. Beres; Madison Klarkowski; Julian Frommel (Proc. ACM Hum. Comput. Interact., 2022)

"Bad Vibrations": Sensing Toxicity From In-Game Audio Features. - Elizabeth Reid 001; Regan L. Mandryk; Nicole A. Beres; Madison Klarkowski; Julian Frommel (IEEE Trans. Games, 2022)

Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023. - Regan L. Mandryk; Julian Frommel; Nitesh Goyal; Guo Freeman; Cliff Lampe; Sarah Vieweg; Donghee Yvette Wohn (CHI Extended Abstracts, 2023)

Games and Play SIG: Connecting Through Social and Playful Technologies. - Raquel Breejon Robinson; Pejman Mirza-Babaei; Alberto Alvarez 002; Muriel Garreta Domingo; Regan L. Mandryk; Katherine Isbister (CHI Extended Abstracts, 2023)

The Role of Generative AI in Games Research. - Cody J. Phillips 002; Nico Trick; Lennart E. Nacke; Regan L. Mandryk (CHI PLAY (Companion), 2023)

Workshop on Understanding and Combating the Problematic Side of Play. - Julian Frommel; Guo Freeman; Janelle E. MacKenzie; Daniel Johnson 001; Regan L. Mandryk (CHI PLAY (Companion), 2023)

Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games. - Michel Wijkstra; Katja Rogers; Regan L. Mandryk; Remco C. Veltkamp; Julian Frommel (CHI PLAY (Companion), 2023)

Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. - Susanne Poeller; Martin Dechant; Regan L. Mandryk (FDG, 2023)

Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers. - Susanne Poeller; Alexandra Steen; Nicola Baumann; Regan L. Mandryk (FDG, 2023)

SHAI 2023: Workshop on Designing for Safety in Human-AI Interactions. - Nitesh Goyal; Sungsoo Ray Hong; Regan L. Mandryk; Toby Jia-Jun Li; Kurt Luther; Dakuo Wang (IUI Companion, 2023)

Prospective Passion and Social Capital within DotA 2 Players. - Daniel Johnson 001; Julian Frommel; Winnifred R. Louis; Matthew D. Lee; Porntida Tanjitpiyanond; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2023)

Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance. - Nicole A. Beres; Madison Klarkowski; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2023)

If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints. - Colby Johanson; Brandon Piller; Carl Gutwin; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2023)

Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments. - Susanne Poeller; Martin Johannes Dechant; Madison Klarkowski; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2023)

Using Evolutionary Algorithms to Target Complexity Levels in Game Economies. - Katja Rogers; Vincent Le Claire; Julian Frommel; Regan L. Mandryk; Lennart E. Nacke (IEEE Trans. Games, 2023)

Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments. - Colby Johanson; Carl Gutwin; Regan L. Mandryk (Int. J. Hum. Comput. Stud., 2023)

Individual Control over Exposure to Combat Toxicity in Games. - Julian Frommel; Regan L. Mandryk (Games Res. Pract., 2023)

Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024. - Guo Freeman; Julian Frommel; Regan L. Mandryk; Jan Gugenheimer; Lingyuan Li; Daniel Johnson 001 (CHI Extended Abstracts, 2024)

Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies. - Julian Frommel; Regan L. Mandryk (CHI, 2024)

Games and Play SIG: Connecting Games Research to the Broader HCI Context. - Regan L. Mandryk; Pejman Mirza-Babaei; Alena Denisova; Guo Freeman; Daniel Johnson 001 (CHI Extended Abstracts, 2024)

Unpacking Norms, Narratives, and Nourishment: A Feminist HCI Critique on Food Tracking Technologies. - Daisy O'Neill; Max V. Birk; Regan L. Mandryk (CHI, 2024)

Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games. - Karla Waldenmeier; Susanne Poeller; Martin Johannes Dechant; Nicola Baumann; Regan L. Mandryk (CHI, 2024)

Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024. - Julian Frommel; Guo Freeman; Kathrin Gerling; Daniel Johnson 001; Regan L. Mandryk (CHI PLAY (Companion), 2024)

Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games. - Bastian Kordyaka; Nicole A. Beres; Rachel Kowert; Samuli Laato; Regan L. Mandryk (CHI PLAY (Companion), 2024)

Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. - Regan L. Mandryk; Vero Vanden Abeele; Daniel Johnson 001; Lennart E. Nacke; Kathrin Gerling; Julian Frommel; Guo Freeman (CHI PLAY (Companion), 2024)

The Impact of Mass Game Industry Layoffs on the CHI PLAY Community. - Raquel B. Robinson; Jan B. Vornhagen; Guo Freeman; Brendan Keogh; Regan L. Mandryk; Brendan Sinclair (CHI PLAY (Companion), 2024)

Design Fiction on Capturing, Amplifying, and Instilling Happiness in Work. - Sowmya Somanath; Bahare Bakhtiari; Regan L. Mandryk (CHIWORK, 2024)

Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach. - Guo Freeman; Julian Frommel; Regan L. Mandryk; Jan Gugenheimer; Lingyuan Li; Daniel Johnson 001; Cecilia R. Aragon; Syed Ali Asif; Jakki O. Bailey; Meryem Barkallah; Braeden Burger; Sebastian Cmentowski; et al. (CSCW Companion, 2024)

Games and Play SIG at CSCW: Approaching Games Research from a CSCW Perspective. - Guo Freeman; Regan L. Mandryk; Julian Frommel; Pejman Mirza-Babaei; Cliff Lampe (CSCW Companion, 2024)

Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations. - Susanne Poeller; Nicola Baumann; Regan L. Mandryk (FDG, 2024)

Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? - Susanne Poeller; Martin Johannes Dechant; Regan L. Mandryk (FDG, 2024)

Exploratory Proposals for CHI. - Regan L. Mandryk; Cliff Lampe; Aaron Quigley (Interactions, 2024)

Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball. - Daniel Johnson 001; Nicholas O'Donnell; Julian Frommel; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2024)

Exploring the Role of Action Mechanics in Game-Based Stress Recovery. - Rafael Alves Heinze; Regan L. Mandryk; Madison Klarkowski (Proc. ACM Hum. Comput. Interact., 2024)

Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon. - Colby Johanson; Susanne Poeller; Madison Klarkowski; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2024)

Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player Experiences. - Janelle E. MacKenzie; Madison Klarkowski; Ella M. Horton 001; Maryanne Theobald; Susan Danby; Lisa Kervin; Lance Barrie; Philippa K. Amery; Manesha Andradi; Simon Smith 002; Regan L. Mandryk; Daniel Johnson 001 (Proc. ACM Hum. Comput. Interact., 2024)

PACMHCI V8, CHI PLAY, October 2024 Editorial. - Regan L. Mandryk; Alena Denisova; Julian Frommel; Kathrin Gerling (Proc. ACM Hum. Comput. Interact., 2024)

How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games. - Michel Wijkstra; Katja Rogers; Regan L. Mandryk; Remco C. Veltkamp; Julian Frommel (Proc. ACM Hum. Comput. Interact., 2024)

Developing Sociotechnical Solutions to Mitigate New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2025. - Guo Freeman; Julian Frommel; Regan L. Mandryk; Jan Gugenheimer; Lingyuan Li; Douglas Zytko; Afsaneh Razi; Cliff Lampe (CHI Extended Abstracts, 2025)

Management Strategies for Reducing Boundary and Identity Clashes When Using Discord for Both Working and Gaming. - Regan L. Mandryk; Julian Frommel; Daniel Johnson 001; Sukran Karaosmanoglu; Katja Rogers (CHIWORK, 2025)

Regan Mandryk. - Regan L. Mandryk (Interactions, 2025)

Emotion regulation, need satisfaction, passion and problematic video game play during difficult times. - Jessica Formosa; Julian Frommel; Regan L. Mandryk; Stephanie J. Tobin; Selen Türkay; Daniel Johnson 001 (Behav. Inf. Technol., 2025)