Virtual reality software package for implementing motor learning and rehabilitation experiments. - Tânia Brusque Crocetta; Luciano Vieira de Araújo; Regiani Guarnieri; Thaís Massetti; Fernando Henrique Inocêncio Borba Ferreira; Luiz Carlos De Abreu; Carlos Bandeira de Mello Monteiro (Virtual Real., 2018)

Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability. - Regiani Guarnieri; Tânia Brusque Crocetta; Thaís Massetti; Renata Thaís de Almeida Barbosa; Jennifer Yohanna Ferreira de Lima Antão; Thaiany Pedrozo Campos Antunes; Marcelo da Silva Hounsell; Carlos Bandeira de Mello Monteiro; Acary Souza Bulle Oliveira; Luiz Carlos De Abreu (Cyberpsychology Behav. Soc. Netw., 2019)

Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder. - Jennifer Yohanna Ferreira de Lima Antão; Luiz Carlos De Abreu; Renata Thaís de Almeida Barbosa; Tânia Brusque Crocetta; Regiani Guarnieri; Thaís Massetti; Thaiany Pedrozo Campos Antunes; James Tonks; Carlos Bandeira de Mello Monteiro (Cyberpsychology Behav. Soc. Netw., 2020)