Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments. - Regis Kopper; Tao Ni 002; Doug A. Bowman; Márcio Serolli Pinho (VR, 2006)

Higher Levels of Immersion Improve Procedure Memorization Performance. - Doug A. Bowman; Ajith Sowndararajan; Eric D. Ragan; Regis Kopper (EGVE/ICAT/EuroVR, 2009)

3DUI 2010 Contest Grand Prize Winners. - Pablo A. Figueroa; Yoshifumi Kitamura; Sébastien Kuntz; Lode Vanacken; Steven Maesen; Tom De Weyer; Sofie Notelaers; Johanna Renny Octavia; Anastasiia Beznosyk; Karin Coninx; Felipe Bacim; Regis Kopper; et al. (IEEE Computer Graphics and Applications, 2010)

A human motor behavior model for distal pointing tasks. - Regis Kopper; Doug A. Bowman; Mara G. Silva; Ryan P. McMahan (Int. J. Hum. Comput. Stud., 2010)

The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments. - Eric D. Ragan; Ajith Sowndararajan; Regis Kopper; Doug A. Bowman (Presence Teleoperators Virtual Environ., 2010)

Rapid and accurate 3D selection by progressive refinement. - Regis Kopper; Felipe Bacim; Doug A. Bowman (3DUI, 2011)

Understanding and Improving Distal Pointing Interaction. - Regis Kopper (2011)

Virtual Human Personality Masks: A Human Computation Approach to Modeling Verbal Personalities in Virtual Humans. - Vaishnavi Krishnan; Adriana Foster; Regis Kopper; Benjamin Lok (IVA, 2012)

Increasing agent physicality to raise social presence and elicit realistic behavior. - Joon Hao Chuah; Andrew C. Robb; Casey White; Adam Wendling; Samsun (Sem) Lampotang; Regis Kopper; Benjamin Lok (VR, 2012)

Intercept tags: enhancing intercept-based systems. - David J. Zielinski; Regis Kopper; Ryan P. McMahan; Wenjie Lu; Silvia Ferrari (VRST, 2013)

Design and evaluation of 3D selection techniques based on progressive refinement. - Felipe Bacim; Regis Kopper; Doug A. Bowman (Int. J. Hum. Comput. Stud., 2013)

Exploring Agent Physicality and Social Presence for Medical Team Training. - Joon Hao Chuah; Andrew C. Robb; Casey White; Adam Wendling; Samsun (Sem) Lampotang; Regis Kopper; Benjamin Lok (Presence Teleoperators Virtual Environ., 2013)

Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task. - Eric D. Ragan; Regis Kopper; Philip Schuchardt; Doug A. Bowman (IEEE Trans. Vis. Comput. Graph., 2013)

Leveraging Virtual Humans to Effectively Prepare Learners for Stressful Interpersonal Experiences. - Andrew C. Robb; Regis Kopper; Ravi Ambani; Farda Qayyum; David Lind; Li-Ming Su; Benjamin Lok (IEEE Trans. Vis. Comput. Graph., 2013)

Exploring Gender Biases with Virtual Patients for High Stakes Interpersonal Skills Training. - Diego J. Rivera-Gutierrez; Regis Kopper; Andrea Kleinsmith; Juan Cendan; Glen Finney; Benjamin Lok (IVA, 2014)

Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques. - David J. Zielinski; Ryan P. McMahan; Solaiman Shokur; Edgard Morya; Regis Kopper (SEARIS, 2014)

Comparison of interactive environments for the archaeological exploration of 3D landscape data. - Rebecca Bennett; David J. Zielinski; Regis Kopper (3DVis@IEEE VIS, 2014)

Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics education. - Elizabeth Izatt; Kate Scholberg; Regis Kopper (VR, 2014)

Comparative study of input devices for a VR mine simulation. - David J. Zielinski; Brendan Macdonald; Regis Kopper (VR, 2014)

Principles for Designing Effective 3D Interaction Techniques. - Ryan P. McMahan; Regis Kopper; Doug A. Bowman (Handbook of Virtual Environments, 2nd ed., 2014)

Wayfinding by auditory cues in virtual environments. - Ayana Burkins; Regis Kopper (VR, 2015)

Exploring the effects of image persistence in low frame rate virtual environments. - David J. Zielinski; Hrishikesh M. Rao; Marc A. Sommer; Regis Kopper (VR, 2015)

Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task. - Eric D. Ragan; Doug A. Bowman; Regis Kopper; Cheryl Stinson; Siroberto Scerbo; Ryan P. McMahan (IEEE Trans. Vis. Comput. Graph., 2015)

Collaborative hybrid virtual environment. - Leonardo Pavanatto Soares; Thomas Volpato de Oliveira; Vicenzo Abichequer Sangalli; Márcio Sarroglia Pinho; Regis Kopper (3DUI, 2016)

Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments. - David J. Zielinski; Marc A. Sommer; Hrishikesh M. Rao; Lawrence G. Appelbaum; Nicholas D. Potter; Regis Kopper (3DUI, 2016)

VR model to explore archaeological sites in a non-destructive way. - Eduardo Zilles Borba; Marcio Cabral; Roseli de Deus Lopes; Marcelo Zuffo; Regis Kopper (SIGGRAPH VR Village, 2016)

A fully immersive virtual model to explore archaeological sites. - Eduardo Zilles Borba; Marcio Cabral; Roseli de Deus Lopes; Marcelo Knörich Zuffo; Regis Kopper (VR, 2016)

Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments. - David J. Zielinski; Hrishikesh Rao 002; Nick Potter; Lawrence G. Appelbaum; Regis Kopper (VR, 2016)

User experience evaluation with archaeometry interactive tools in Virtual Reality environment. - Ana Grasielle Dionísio Corrêa; Eduardo Zilles Borba; Roseli D. Lopes; Marcelo Knörich Zuffo; Astolfo Araujo; Regis Kopper (3DUI, 2017)

Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulation. - Leonardo Pavanatto Soares; Márcio Sarroglia Pinho; Regis Kopper (3DUI, 2017)

Specimen Box: A tangible interaction technique for world-fixed virtual reality displays. - David J. Zielinski; Derek Nankivil; Regis Kopper (3DUI, 2017)

ArcheoVR: Exploring Itapeva's archeological site. - Eduardo Zilles Borba; Andre Montes; Marcio Almeida; Mario Nagamura; Roseli D. Lopes; Marcelo Knörich Zuffo; Astolfo Araujo; Regis Kopper (VR, 2017)

Itapeva 3D: Being Indiana Jones in virtual reality. - Eduardo Zilles Borba; Andre Montes; Roseli de Deus Lopes; Marcelo Knörich Zuffo; Regis Kopper (VR, 2017)

Emotional qualities of VR space. - Asma Naz; Regis Kopper; Ryan P. McMahan; Mihai Nadin (VR, 2017)

6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays. - David J. Zielinski; Derek Nankivil; Regis Kopper (VR, 2017)

EGO-EXO: A Cooperative Manipulation Technique with Automatic Viewpoint Control. - Leonardo Pavanatto Soares; Regis Kopper; Márcio Sarroglia Pinho (SVR, 2018)

The Effects of Physiologically-Adaptive Virtual Environment on User's Sense of Presence. - Vinicius Costa de Souza; Luciana P. Nedel; Regis Kopper; Anderson Maciel; Leonardo Tagliaro (SVR, 2018)

Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest Frames. - Zekun Cao; Jason Jerald; Regis Kopper (VR, 2018)

Neurophysiology of Visual-Motor Learning During a Simulated Marksmanship Task in Immersive Virtual Reality. - Jillian M. Clements; Regis Kopper; David J. Zielinski; Hrishikesh Rao 002; Marc A. Sommer; Elayna P. Kirsch; Boyla O. Mainsah; Leslie M. Collins; Lawrence G. Appelbaum (VR, 2018)

VR Touch Museum. - Yuchen Zhao; Maurizio Forte; Regis Kopper (VR, 2018)

Effortless 3D Selection through Progressive Refinement. - Doug A. Bowman; Regis Kopper; Felipe Bacim (VR Developer Gems, 2019)

An Approach to Designing Next Generation User Interfaces for Public-Safety Organizations. - Jerônimo G. Grandi; Mark Ogren; Regis Kopper (VR, 2019)

Towards a Virtual Memory Palace. - Angelina Chang Liu; Brian Hyun-jong Lee; Regis Kopper (VR, 2019)

The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students. - Vinicius Costa de Souza; Anderson Maciel; Luciana P. Nedel; Regis Kopper; Klaus Loges; Eliane Schlemmer (SVR, 2020)

Simulating Next-Generation User Interfaces for Law Enforcement Traffic Stops. - Jerônimo G. Grandi; Zekun Cao; Mark Ogren; Regis Kopper (VR Workshops, 2020)

One-Handed Text Entry in Mobile-Based Virtual Reality: An Ambiguous Keyboard Technique. - Eduardo Gabriel Queiroz Palmeira; Igor de Andrade Moraes; Eduardo Telles; Victor Biagiotti Saint Martin; Victor Barbosa Gonçalves; Regis Kopper; Edgard Lamounier; Alexandre Cardoso (AHFE (17), 2021)

Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual Reality. - Jerônimo G. Grandi; Zekun Cao; Mark Ogren; Regis Kopper (VR Workshops, 2021)

Granulated Rest Frames Outperform Field of View Restrictors on Visual Search Performance. - Zekun Cao; Jerônimo Grandi; Regis Kopper (Frontiers Virtual Real., 2021)

Efficient and Accurate Object 3D Selection With Eye Tracking-Based Progressive Refinement. - Yunhan Wang; Regis Kopper (Frontiers Virtual Real., 2021)

Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality. - Sicong Liu; Jillian M. Clements; Elayna P. Kirsch; Hrishikesh M. Rao; David J. Zielinski; Yvonne Lu; Boyla O. Mainsah; Nicholas D. Potter; Marc A. Sommer; Regis Kopper; Lawrence G. Appelbaum (J. Cogn. Neurosci., 2021)

VR Neuro Game: a Virtual Reality Game to Support Neuroanatomy Teaching and Learning. - Vinicius Costa de Souza; Anderson Maciel; Luciana Porcher Nedel; Regis Kopper; Klaus Loges; Eliane Schlemmer (J. Interact. Syst., 2021)

Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR Simulation. - Kadir Lofca; Jason Haskins; Jason Jerald; Regis Kopper (VR Workshops, 2022)

Foreword to the Special Section on the 2021 Symposium on Virtual and Augmented Reality (SVR 2021). - Daniela Gorski Trevisan; Regis Kopper; Victor Adriel de Jesus Oliveira (Comput. Graph., 2022)

Measuring Presence in Virtual Environments: A Survey. - Vinicius Costa de Souza; Anderson Maciel; Luciana Porcher Nedel; Regis Kopper (ACM Comput. Surv., 2022)

Comparing Visual Search Patterns in Chest X-Ray Diagnostics. - Catarina Moreira; Diogo Miguel Alvito; Sandra Costa Sousa; Isabel Maria Gomes Blanco Nobre; Chun Ouyang 001; Regis Kopper; Andrew T. Duchowski; Joaquim Jorge 001 (ETRA, 2023)

Approaches and Challenges in XR and AI for Health Applications. - Joaquim Jorge 001; João Pereira 001; Anderson Maciel; Catarina Moreira; Regis Kopper (SIGGRAPH ASIA Courses, 2023)

Assessing the Impact of Alert Modalities on User Performance and Comprehension in Controlled Workload Conditions. - Jerônimo G. Grandi; Zekun Cao; Dalton Costa; Regis Kopper (SUI, 2023)

Real-Time Viewport-Aware Optical Flow Estimation in 360-degree Videos for Visually-Induced Motion Sickness Mitigation. - Zekun Cao; Regis Kopper (SVR, 2023)

A Continuous Authentication Technique for XR Utilizing Time-Based One Time Passwords, Haptics, and Kinetic Activity. - Jerônimo G. Grandi; Jerry Terrell; Kadir Lofca; Carlos Ruizvalencia; Regis Kopper (VR Workshops, 2023)

Does Adding Physical Realism to Virtual Reality Training Reduce Time Compression? - Kadir Lofca; Jason Jerald; Dalton Costa; Regis Kopper (VR Workshops, 2023)

Exploring Affordances for AR in Laparoscopy. - Matheus Negrão; Joaquim Jorge 001; Joao Ricardo Nickenig Vissoci; Regis Kopper; Anderson Maciel (VR Workshops, 2023)

Development of an Immersive Virtual Colonoscopy Viewer for Colon Growths Diagnosis. - João Serras; Anderson Maciel; Soraia Paulo; Andrew T. Duchowski; Regis Kopper; Catarina Moreira; Joaquim Jorge 001 (VR Workshops, 2023)

SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance. - Amani Taweel; Joaquim Jorge 001; Anderson Maciel; João Ricardo Nickenig Vissoci; Regis Kopper (VR Workshops, 2023)

Immersive Virtual Colonoscopy Viewer for Colorectal Diagnosis. - João Serras; Anderson Maciel; Soraia Paulo; Andrew T. Duchowski; Regis Kopper; Catarina Moreira; Joaquim Jorge 001 (CoRR, 2023)

XR Slate: Swiping and Layout Adjustment for Text Entry. - Theodore Okamura; Regis Kopper (VR Workshops, 2024)

FirstModulAR: Open-Source Modular Augmented Reality Interfaces for First Responders. - Regis Kopper; Jerônimo Grandi; Erin Argo; Jason Jerald; Rich Bennett; Connor Shipway (VR Workshops, 2025)

Augmented Reality User Interfaces for First Responders: A Scoping Literature Review. - Erin Argo; Tanim Ahmed; Sarah Gable; Callie Hampton; Jerônimo Grandi; Regis Kopper (CoRR, 2025)