P3-factorization of complete multipartite graphs. - Kazuhiko Ushio; Reiji Tsuruno (Graphs Comb., 1989)

Fractal dependence of texture perception. - Nobuyuki Matsui; Reiji Tsuruno; Eiichi Bamba (Syst. Comput. Jpn., 1994)

Computer design system of compensating filter for radiography treatment. - Reiji Tsuruno; Yoshihide Isobe; Shin Ozaki; Hideo Kosako; Eiichi Bamba (Syst. Comput. Jpn., 1994)

Pastel-like rendering considering the properties of pigments and support medium. - Kyoko Murakami; Reiji Tsuruno (SIGGRAPH Abstracts and Applications, 2002)

Trans-Polygon Stroke Method for Frame Coherent Pastel Images. - Kyoko Murakami; Reiji Tsuruno (Eurographics (Short Presentations), 2003)

Cellular modeling of dye stain on cloth. - Yuki Morimoto; Reiji Tsuruno (SIGGRAPH Posters, 2004)

Strokes for drawings using illuminated paper surfaces. - Kyoko Murakami; Reiji Tsuruno; Etsuo Genda (SIGGRAPH Sketches, 2004)

Virtual lighting using stereo images. - Shinya Yoshida; Reiji Tsuruno (SIGGRAPH Posters, 2004)

Multiple illuminated paper textures for drawing strokes. - Kyoko Murakami; Reiji Tsuruno; Etsuo Genda (Computer Graphics International, 2005)

Visual simulation of melting ice considering the natural convection. - Masaaki Matsumura; Reiji Tsuruno (SIGGRAPH Sketches, 2005)

Animating viscous fluids in the multiphase field. - Masaaki Matsumura; Reiji Tsuruno (SIGGRAPH Research Posters, 2006)

Textured drawing strokes using polygonized paper surface illumination. - Kyoko Murakami; Reiji Tsuruno (SIGGRAPH Research Posters, 2006)

Natural-looking strokes for drawing applications. - Kyoko Murakami; Reiji Tsuruno; Etsuo Genda (Vis. Comput., 2006)

Liquid Penetration Modeling for Cloth Dyeing. - Yuki Morimoto; Reiji Tsuruno; Kiyoshi Tomimatsu (CAe, 2007)

Liquid Diffusion Model that Accounts for a Variety of Dyeing Parameters. - Yuki Morimoto; Masayuki Tanaka 002; Reiji Tsuruno; Kiyoshi Tomimatsu (Eurographics (Short Papers), 2007)

Visualization of Dyeing based on Diffusion and Adsorption Theories. - Yuki Morimoto; Masayuki Tanaka 002; Reiji Tsuruno; Kiyoshi Tomimatsu (PG, 2007)

Tile-Based Modeling and Rendering. - Maki Terai; Jun Fujiki; Reiji Tsuruno; Kiyoshi Tomimatsu (Smart Graphics, 2007)

Magical Tile. - Maki Terai; Jun Fujiki; Reiji Tsuruno; Kiyoshi Tomimatsu (Smart Graphics, 2007)

Video game that uses skin contact as controller input. - Tetsuaki Baba; Taketoshi Ushiama; Reiji Tsuruno; Kiyoshi Tomimatsu (SIGGRAPH Emerging Technologies, 2007)

Dyeing theory based liquid diffusion model on woven cloth. - Yuki Morimoto; Masayuki Tanaka 002; Reiji Tsuruno; Kiyoshi Tomimatsu (SIGGRAPH Posters, 2007)

Texturing on patterned cloth with wrinkles in a 2D illustration. - Kyoko Murakami; Reiji Tsuruno (SIGGRAPH Posters, 2007)

Tile-based ambiguous modeling. - Maki Terai; Jun Fujiki; Reiji Tsuruno; Kiyoshi Tomimatsu (SIGGRAPH Posters, 2007)

Constellation: a cognitive morphing point-based animation. - Jun Fujiki; Taketoshi Ushiama; Reiji Tsuruno; Kiyoshi Tomimatsu (SIGGRAPH Posters, 2008)

An interactive design system for creating repetition patterns. - Sawako Johzaki; Maki Terai; Reiji Tsuruno (SIGGRAPH Posters, 2008)

Tile-based field modeling. - Maki Terai; Jun Fujiki; Reiji Tsuruno; Kiyoshi Tomimatsu (SIGGRAPH Posters, 2008)

Actual map based interface for browsing content on mobile devices. - Toki Takeda; Kazuhiko Yamamoto; Reiji Tsuruno; Taketoshi Ushiama (SIGGRAPH Posters, 2009)

Vector fluid: a vector art representation of fluid. - Ryoichi Ando; Reiji Tsuruno (SIGGRAPH ASIA Sketches, 2009)

Segmental Brush Synthesis with Stroke Images. - Ryoichi Ando; Reiji Tsuruno (Eurographics (Short Papers), 2010)

Vector fluid: a vector graphics depiction of surface flow. - Ryoichi Ando; Reiji Tsuruno (NPAR, 2010)

Motion texture animation of water surface. - Yasuyuki Tomita; Reiji Tsuruno (SIGGRAPH Posters, 2010)

High-frequency aware PIC/FLIP in liquid animation. - Ryoichi Ando; Reiji Tsuruno (SIGGRAPH ASIA (Sketches), 2010)

A Particle-based Method for Preserving Fluid Sheets. - Ryoichi Ando; Reiji Tsuruno (Symposium on Computer Animation, 2011)

Vector graphics depicting marbling flow. - Ryoichi Ando; Reiji Tsuruno (Comput. Graph., 2011)

Preserving Fluid Sheets with Adaptively Sampled Anisotropic Particles. - Ryoichi Ando; Nils Thürey; Reiji Tsuruno (IEEE Trans. Vis. Comput. Graph., 2012)

Fully automatic colorization for anime character considering accurate eye colors. - Kenta Akita; Yuki Morimoto; Reiji Tsuruno (SIGGRAPH Posters, 2019)

Deep-Eyes: Fully Automatic Anime Character Colorization with Painting of Details on Empty Pupils. - Kenta Akita; Yuki Morimoto; Reiji Tsuruno (Eurographics (Short Papers), 2020)

Colorization of Line Drawings with Empty Pupils. - Kenta Akita; Yuki Morimoto; Reiji Tsuruno (Comput. Graph. Forum, 2020)

Global Illumination-Aware Color Remapping with Fidelity for Texture Values. - Kohei Doi; Yuki Morimoto; Reiji Tsuruno (SIGGRAPH Posters, 2021)

Global Illumination-Aware Stylised Shading. - Kohei Doi; Yuki Morimoto; Reiji Tsuruno (Comput. Graph. Forum, 2021)

Automatic Generation of a 3D Braid Hair Model from a Single Image. - Taisei Omine; Yuki Morimoto; Reiji Tsuruno (SIGGRAPH Posters, 2022)

Robust Laughter Segmentation with Automatic Diverse Data Synthesis. - Taisei Omine; Kenta Akita; Reiji Tsuruno (INTERSPEECH, 2024)

Hand-drawn anime line drawing colorization of faces with texture details. - Kenta Akita; Yuki Morimoto; Reiji Tsuruno (Comput. Animat. Virtual Worlds, 2024)