The influence on environmental adjustment levels of mind and body caused by digital games. - Reika Sato; Tiejun Miao; Tsuneo Jozen; Mayumi Oyama (SMC, 2007)

Chaos in plethysmograms during tracking chaos. - Tiejun Miao; Mayumi Oyama-Higa; Reika Sato (SMC, 2010)

Chaos of plethysmogram in relation to scalp-EEG: a model and experiments. - Tiejun Miao; Mayumi Oyama-Higa; Sadaka Sato; Junji Kojima; Reika Sato (Int. J. Comput. Aided Eng. Technol., 2012)

Super large screen games with interactive floor display. - Zhixin Shen; Reika Sato; Zhejun Liu; Tomoyuki Takami (GCCE, 2017)

The Development of Electronic Medical Tools of Cognitive Ability Testing for Home Use and Early Detection. - Yi Yao; Kejun Liu; Zhejun Liu; Reika Sato (GCCE, 2018)

Utilization of AR Technology for Doctor-patient Communication. - Reika Sato; Yi Yao (GCCE, 2019)

Design Concepts of Electronic Medical Tools for Dementia Early Detection and Assessment. - Kejun Liu; Yi Yao; Zhejun Liu; Reika Sato (LifeTech, 2019)

The Development and Application of AI System based on a Japanese Pronunciation Training Game. - Haoran Liu; Yi Yao; Reika Sato; Kejun Liu (LifeTech, 2019)

Development and application of a surgical process simulation system using VR technology. - Lang Zhou; Reika Sato (GCCE, 2020)