Scenario description for multi-agent simulation. - Yohei Murakami; Toru Ishida 001; Tomoyuki Kawasoe; Reiko Hishiyama (AAMAS, 2003)

Modeling e-Procurement as Co-adaptive Matchmaking with Mutual Relevance Feedback. - Reiko Hishiyama; Toru Ishida 001 (PRIMA, 2004)

An e-procurement model with specification description improvement. - Reiko Hishiyama; Toru Ishida 001 (AMT, 2005)

Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation. - Reiko Hishiyama; Toru Ishida 001 (ICALT, 2006)

Participatory Agent-based Gaming Methodology in Cross-cultural Education: Exploring Efficient and Sustainable Civil Society and Community. - Reiko Hishiyama; Toru Ishida 001 (ICCE, 2006)

Design of multilingual participatory gaming simulations with a communication support agent. - Keisuke Tsunoda; Reiko Hishiyama (SIGDOC, 2010)

A Web Service Recommendation System Based on Users' Reputations. - Yu Furusawa; Yuta Sugiki; Reiko Hishiyama (PRIMA, 2011)

Human-Centered Planning for Adaptive User Situation in Ambient Intelligence Environment. - Makoto Sando; Reiko Hishiyama (PRIMA, 2011)

Game description language and frameworks for langrid gaming. - Itaru Suzuki; Keisuke Tsunoda; Reiko Hishiyama (SIGDOC, 2011)

Player agents for langrid gaming. - Akihiro Yamaguchi; Keisuke Tsunoda; Reiko Hishiyama (SIGDOC, 2011)

A knowledge system for promotion of selecting, sharing, and circulation of multilingual technical knowledge. - Keita Minowa; Reiko Hishiyama (SIGDOC, 2012)

Multilingual Case Method System for Cross-Cultural Analysis. - Kenji Terui; Reiko Hishiyama (Culture and Computing, 2013)

Evaluation of Rewriting Service in Language Translation Web Services Workflow. - Takuro Yamaguchi; Reiko Hishiyama; Daisuke Kitagawa; Yuu Nakajima; Rieko Inaba; Donghui Lin (Culture and Computing, 2013)

Analysis of self-tagging during conversational chat in multilingual gaming simulation. - Taishi Nose; Reiko Hishiyama (FGCT, 2013)

Field-Oriented Service Design: A Multiagent Approach. - Toru Ishida 001; Donghui Lin; Masayuki Otani; Shigeo Matsubara; Yohei Murakami; Reiko Hishiyama; Yuu Nakajima; Toshiyuki Takasaki; Yumiko Mori (ICServ, 2014)

Business Game-Based Experimental Active Learning Using a Multiagent Approach for Management Education. - Reiko Hishiyama; Yuu Nakajima (ACIT-CSI, 2015)

Multiagent Gaming System for Multilingual Communication. - Yuu Nakajima; Reiko Hishiyama; Takao Nakaguchi (Culture Computing, 2015)

An analysis of expert knowledge transmission using machine translation services. - Hiroshi Suzuki; Reiko Hishiyama (SoICT, 2016)

A Walk Rally Application to Motivate Users to Visit Potential Sightseeing Resources. - Yuya Ieiri; Yuu Nakajima; Ryota Ayaki; Reiko Hishiyama (COMPSAC (2), 2017)

An Analysis of Multi-language Simultaneous Display in the Translation System. - Mizuki Sato; Reiko Hishiyama (COMPSAC (2), 2017)

Promoting Environmental Education Using a Multilingual Environment: Manufacturing Soap from Waste Oil. - Bo Wang; Hiroshi Suzuki; Yuqi Liao; Yuya Ieiri; Reiko Hishiyama (COMPSAC (2), 2017)

Study of a Multilingual Translation Process Using Statement Restriction Rules. - Yuu Nakajima; Kana Tajima; Yoshiyuki Kitajima; Reiko Hishiyama (ACIT/CSII/BCD, 2017)

Effect of First Impressions in Tourism by Using Walk Rally Application. - Yuya Ieiri; Takuya Mizukami; Yuu Nakajima; Ryota Ayaki; Reiko Hishiyama (Culture Computing, 2017)

Experimental Analysis for the Design of Sustainable Service Computing Infrastructure. - Ryutaro Otsuka; Yuu Nakajima; Reiko Hishiyama (Culture Computing, 2017)

Attempt to mitigate congestion by providing latent information with walk-rally application. - Yuya Ieiri; Yuu Nakajima; Reiko Hishiyama (IC4E, 2018)

Walk Rally Application for Revitalizing Shopping Areas. - Yuya Ieiri; Reiko Hishiyama; Yuu Nakajima (SoICT, 2018)

Gaming for Language Services. - Yuu Nakajima; Ryutaro Otsuka; Reiko Hishiyama; Takao Nakaguchi; Naoyuki Oda (Services Computing for Language Resources, 2018)

Evaluation of a Campus Navigation Application Using an AR Character Guide. - Yamato Kuwahara; Hung-Ya Tsai; Yuya Ieiri; Reiko Hishiyama (CRIWG/CollabTech, 2019)

Vision-Based Indoor Positioning (VBIP) - An Indoor AR Navigation System with a Virtual Tour Guide. - Hung-Ya Tsai; Yamato Kuwahara; Yuya Ieiri; Reiko Hishiyama (CRIWG/CollabTech, 2019)

Walk rally application development environment suitable for individual situations. - Yuya Ieiri; Yuu Nakajima; Reiko Hishiyama (IC4E, 2019)

A proposal of interaction analysis framework for multilingual discussion. - Yuqi Liao; Yuya Ieiri; Reiko Hishiyama (IC4E, 2019)

Value Creation Framework Based on Designable Evaluation Network. - Yuya Ieiri; Tengfei Shao; Reiko Hishiyama (CCIOT, 2020)

A Novel Excavation of Fortuitous Tourism Resources Candidates by Analyzing Emotional Information. - Yuya Ieiri; Reiko Hishiyama (IVSP, 2020)

Discovering Multiple Clusters of Sightseeing Spots to Improve Tourist Satisfaction Using Network Motifs. - Tengfei Shao; Yuya Ieiri; Reiko Hishiyama (IEICE Trans. Inf. Syst., 2021)

Area-POS Data: A Novel Method for Commercial Area Management. - Yuya Ieiri; Kaishu Yamaki; Sun Yue; Reiko Hishiyama (IC4E, 2022)

Investigating the effect of augmented reality technology on traditional culture experience motivation by using a novel Tosenkyo application. - Kenta Mizobuchi; Hung-Ya Tsai; Yuya Ieiri; Reiko Hishiyama; Tengfei Shao (SICE, 2022)

Educational Effects of the Case Method in Teaching AI Ethics. - Reiko Hishiyama; Tengfei Shao (WorldCIST (1), 2022)

Discovering Multiple Clusters of Second-Hand Luxury Goods for Profit Improvement Using Network Motif. - Tengfei Shao; Fumitoshi Teraoka; Keiji Ishizaki; Reiko Hishiyama (WorldCIST (3), 2022)

Value creation framework for tourist destinations based on designable evaluation network. - Yuya Ieiri; Tengfei Shao; Reiko Hishiyama (Soc. Networks, 2022)

An Analysis of Opinions on AI Ethics Based on Network Motifs using the Case Method. - Tengfei Shao; Yuya Ieiri; Hitoyoshi Hosoya; Reiko Hishiyama (ICSCA, 2023)

Design of Traditional Cultural Experiences Using Augmented Reality Based on Environmental Presence. - Yuya Ieiri; Hung-Ya Tsai; Kenta Mizobuchi; Tengfei Shao; Reiko Hishiyama (IEEE Trans. Hum. Mach. Syst., 2023)

Counting and Tracking People to Avoid from Crowded in a Restaurant Using mmWave Radar. - Shenglei Li; Reiko Hishiyama (IEICE Trans. Inf. Syst., 2023)

Utilizing Band-Channel Fusion Mechanism as a Regulator for Feedback Attention in EEG based Sentiment Classification. - Haoran Luo; Tengfei Shao; Shenglei Li; Reiko Hishiyama (ICSCA, 2024)

Unveiling Market Trends in Pre-Owned Luxury Goods: An Approach Using Network Motifs for ROI Analysis. - Tengfei Shao; Yuya Ieiri; Reiko Hishiyama (ICSCA, 2024)

A mmWave Sensor and Camera Fusion System for Indoor Occupancy Detection and Tracking. - Shenglei Li; Haoran Luo; Tengfei Shao; Reiko Hishiyama (IEICE Trans. Inf. Syst., 2024)

FSAMT: Face Shape Adaptive Makeup Transfer. - Haoran Luo; Tengfei Shao; Shenglei Li; Reiko Hishiyama (IEICE Trans. Inf. Syst., 2024)

Multiple Clusters Discovery Utilizing Network Motifs for Community Improvement: Insights from Tourism and Goods' Transactions. - Tengfei Shao; Yuya Ieiri; Reiko Hishiyama (J. Inf. Process., 2024)