HeartBeat: an outdoor pervasive game for children. - Remco Magielse; Panos Markopoulos 001 (CHI, 2009)

Head Up Games: combining the best of both worlds by merging traditional and digital play. - Iris Soute; Panos Markopoulos 001; Remco Magielse (Pers. Ubiquitous Comput., 2010)

A design approach to socially adaptive lighting environments. - Remco Magielse; Philip R. Ross (CHItaly, 2011)

An Interdisciplinary Approach to Designing Adaptive Lighting Environments. - Remco Magielse; Philip R. Ross; Sunder A. B. Rao; Tanir Özçelebi; Paola Jaramillo; Oliver Amft (Intelligent Environments, 2011)

Future lighting systems. - Remco Magielse; Serge Offermans (CHI Extended Abstracts, 2013)

Hyvve - A Modular and Flexible Light System. - Remco Magielse; Joep W. Frens (Intelligent Environments, 2013)

Lithne - A Platform for Interaction Designers to Develop Interactive Networked Environments. - Remco Magielse; Serge Offermans (Intelligent Environments, 2013)

Evaluating player experience for children's outdoor pervasive games. - Iris Soute; Saskia Bakker; Remco Magielse; Panos Markopoulos 001 (Entertain. Comput., 2013)