MoVEROffice: Virtual Reality for Upper Limbs Rehabilitation. - Renan V. Aranha; Luciano V. Araújo; Carlos B. M. Monteiro; Talita D. da Silva; Fátima L. S. Nunes (SVR, 2016)

Using Affective Computing to Automatically Adapt Serious Games for Rehabilitation. - Renan Vinicius Aranha; Leonardo Souza Silva; Marcos Lordello Chaim; Fátima de Lourdes dos Santos Nunes (CBMS, 2017)

AGaR: A VR Serious Game to Support the Recovery of Post-Stroke Patients. - Amanda M. M. Funabashi; Renan V. Aranha; Talita D. da Silva; Carlos B. M. Monteiro; Willian S. Silva; Fátima L. S. Nunes (SVR, 2017)

Personality Traits Impacts in Virtual Reality's User Experience. - Renan Vinicius Aranha; Luiz Ricardo Nakamura; Romero Tori; Fátima L. S. Nunes (SVR, 2018)

Exploring Visual Attention and Machine Learning in 3D Visualization of Medical Temporal Data. - Leonardo Souza Silva; Renan Vinicius Aranha; Matheus Alberto de Oliveira Ribeiro; Luiz Ricardo Nakamura; Fátima L. S. Nunes Marques (CBMS, 2020)

Influence of environmental conditions in the performance of open-source software for facial expression recognition. - Renan Vinicius Aranha; André Biondi Casaes; Fátima L. S. Nunes (IHC, 2020)

3D visualization of temporal data: exploring Visual Attention and Machine Learning. - Leonardo Souza Silva; Renan Vinicius Aranha; Matheus Alberto de Oliveira Ribeiro; Luiz Ricardo Nakamura; Fátima L. S. Nunes (SVR, 2020)

Engagement and Discrete Emotions in Game Scenario: Is There a Relation Among Them? - Renan Vinicius Aranha; Leonardo Nogueira Cordeiro; Lucas Mendes Sales; Fátima L. S. Nunes (INTERACT (3), 2021)

Adapting Software with Affective Computing: A Systematic Review. - Renan Vinicius Aranha; Cléber Gimenez Corrêa; Fátima L. S. Nunes (IEEE Trans. Affect. Comput., 2021)

Player Experience with Brazilian accent: development and validation of PX-BR, a summarized instrument in Portuguese. - Renan Vinicius Aranha; Fátima L. S. Nunes (SBSI, 2022)

"Every move you make in every game you play": can game logs determine player's engagement? - Lucas Mendes Sales; Leonardo Nogueira Cordeiro; Renan Vinicius Aranha; Fátima L. S. Nunes (SBSI, 2022)

EasyAffecta: A framework to develop serious games for virtual rehabilitation with affective adaptation. - Renan V. Aranha; Marcos Lordello Chaim; Carlos B. M. Monteiro; Talita D. da Silva; Francisca A. A. C. Guerreiro; Willian S. Silva; Fátima L. S. Nunes (Multim. Tools Appl., 2023)

Interaction in Virtual Environments Using Smartwatches: A Comparative Usability Study Between Continuous Gesture Recognition and MDDTW. - Murilo Santos de Castro; Pedro Gomes; Fabrízzio Soares; Luciana Cardoso; Renan V. Aranha; Thamer Horbylon Nascimento (COMPSAC, 2024)

Exploring Drum Percussion Simulation with Gesture Recognition and Smartwatches for Interactive Duets. - Pedro Gomes; Murilo Santos de Castro; Fabrízzio Soares; Luciana Cardoso; Renan V. Aranha; Thamer Horbylon Nascimento (COMPSAC, 2024)

Exploring Gesture-Based Interaction in Smartwatch Games: A Comparative Study Between Continuous Gesture Recognition and Hidden Markov Models. - Leonardo Silva; Deborah S. A. Fernandes; Emilia Alves Nogueira; Juliana Paula Felix; Luciana Cardoso; Renan V. Aranha; Thamer Horbylon Nascimento; Fabrízzio Soares (ISVC (2), 2024)

3D Visualization of Molecules from Structural Formulas: An Interactive Approach. - Eduardo Amorim; Ana Valdo; Fabrízzio Alphonsus A. M. N. Soares; Juliana Paula Félix; Luciana Cardoso; Renan Vinicius Aranha; Thamer Horbylon Nascimento (SVR, 2024)

Gesture Recognition in Smartwatches Using LSTM for Interaction in Low-Cost Virtual Environments. - Leonardo Silva; Fabrízzio Alphonsus A. M. N. Soares; Juliana Paula Félix; Luciana Cardoso; Renan Vinicius Aranha; Thamer Horbylon Nascimento (SVR, 2024)