Self-adaptive games for rehabilitation at home. - Michele Pirovano; Renato Mainetti; Gabriel Baud-Bovy; Pier Luca Lanzi; N. Alberto Borghese (CIG, 2012)

An integrated low-cost system for at-home rehabilitation. - N. Alberto Borghese; Michele Pirovano; Renato Mainetti; Pier Luca Lanzi (VSMM, 2012)

The design of a comprehensive game engine for rehabilitation. - Michele Pirovano; Pier Luca Lanzi; Renato Mainetti; N. Alberto Borghese (IGIC, 2013)

IGER: A Game Engine Specifically Tailored to Rehabilitation. - Michele Pirovano; Pier Luca Lanzi; Renato Mainetti; Nunzio Alberto Borghese (GFHEU, 2013)

An intelligent game engine for the at-home rehabilitation of stroke patients. - N. Alberto Borghese; Renato Mainetti; Michele Pirovano; Pier Luca Lanzi (SeGAH, 2013)

Video-games based Neglect rehabilitation using haptics. - Elif Sürer; Michele Pirovano; Renato Mainetti; Fabio Tatti; Gabriel Baud-Bovy; N. Alberto Borghese (SIU, 2014)

Volcano: An interactive sword generator. - Michele Pirovano; Renato Mainetti; Daniele Loiacono (GEM, 2015)

Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home. - Nunzio Alberto Borghese; Pier Luca Lanzi; Renato Mainetti; Michele Pirovano; Elif Sürer (Advances in Neural Networks, 2015)

Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames. - Michele Pirovano; Elif Sürer; Renato Mainetti; Pier Luca Lanzi; N. Alberto Borghese (Entertain. Comput., 2016)

Intelligent Game Engine for Rehabilitation (IGER). - Michele Pirovano; Renato Mainetti; Gabriel Baud-Bovy; Pier Luca Lanzi; N. Alberto Borghese (IEEE Trans. Comput. Intell. AI Games, 2016)

Exergaming for balance training, transparent monitoring, and social inclusion of community-dwelling elderly. - Francesca Lunardini; Nicola Basilico; Emilia Ambrosini; Jacopo Essenziale; Renato Mainetti; Alessandra Pedrocchi; Katia Daniele; Maura Marcucci; Daniela Mari; Simona Ferrante; Nunzio Alberto Borghese (RTSI, 2017)

A cloud-based platform for effective supervision of autonomous home rehabilitation through exer-games. - N. Alberto Borghese; Manuel Pezzera; Renato Mainetti; Jacopo Essenziale; Roberta Cazzaniga; Barbara Reggiori; Simone Mercurio; Paolo Confalonieri (SeGAH, 2018)

Design, development and usability test of serious games related to genetics. - Renato Mainetti; Serena Oliveri; Ilaria Cutica; Alessandra Gorini; Silvia Gaspardo; N. Alberto Borghese; Gabriella Pravettoni (SeGAH, 2018)

Usability Testing of Two Mini-Games and One Serious Game to Educate People About Genetics. - Renato Mainetti; Serena Oliveri; Alessandra Gorini; Ilaria Cutica; Gabriella Pravettoni; N. Alberto Borghese (pHealth, 2019)

Approaches for increasing patient's engagement and motivation in exer-games-based autonomous telerehabilitation. - Manuel Pezzera; Alessandro Tironi; Jacopo Essenziale; Renato Mainetti; N. Alberto Borghese (SeGAH, 2019)

An Empathic Virtual Caregiver for assistance in exer-game-based rehabilitation therapies. - Alessandro Tironi; Renato Mainetti; Manuel Pezzera; N. Alberto Borghese (SeGAH, 2019)

Hand Rehabilitation and Telemonitoring through Smart Toys. - N. Alberto Borghese; Jacopo Essenziale; Renato Mainetti; Elena Mancon; Rossella Pagliaro; Giorgio Pajardi (Sensors, 2019)

Serious games to cope with the genetic test revolution. - Renato Mainetti (2019)

Procedural constrained story generation based on Propp's and Fabula models. - Riccardo Cantoni; Jacopo Essenziale; Manuel Pezzera; Renato Mainetti; N. Alberto Borghese (SeGAH, 2020)