Stenciled Volumetric Ambient Occlusion. - Felix Brüll; René Kern; Thorsten Grosch (EGSR (ST), 2022)

Ray Traced Stochastic Depth Map for Ambient Occlusion. - Felix Brüll; René Kern; Thorsten Grosch (EGSR (ST), 2024)

ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering. - René Kern; Felix Brüll; Thorsten Grosch (EGSR (ST), 2024)

Real-Time Pixel-Perfect Hard Shadows with Leak Tracing. - René Kern; Felix Brüll; Thorsten Grosch (EGSR (ST), 2024)

Real-Time Importance Deep Shadows Maps with Hardware Ray Tracing. - René Kern; Felix Brüll; Thorsten Grosch (Comput. Graph. Forum, 2025)