MoodlePeers: Automatisierte Lerngruppenbildung auf Grundlage psychologischer Merkmalsausprägungen in E-Learning-Systemen. - René Röpke; Johannes Konert; Eduard Gallwas; Henrik Bellhäuser (DeLFI, 2016)

MoodlePeers: Factors Relevant in Learning Group Formation for Improved Learning Outcomes, Satisfaction and Commitment in E-Learning Scenarios Using GroupAL. - Johannes Konert; Henrik Bellhäuser; René Röpke; Eduard Gallwas; Ahmed Zucik (EC-TEL, 2016)

Eine extravertierte und eine gewissenhafte Person in jeder Lerngruppe! Effekte der Verteilung von Persönlichkeitsmerkmalen auf Zufriedenheit und Lernergebnis. - Henrik Bellhäuser; Johannes Konert; René Röpke; Christoph Rensing (DeLFI, 2017)

mod_groupformation: Moodle Plugin zur algorithmisch optimierten Lerngruppenbildung. - Johannes Konert; René Röpke; Henrik Bellhäuser (DeLFI, 2017)

Verwendung pseudonymer Identitäten zur Unterstützung von Learning Analytics in offenen Lernumgebungen(Using Pseudonymous Identities to support Learning Analytics in Open Learning Environments). - René Röpke; Svenja Neitzel; Christoph Rensing (DeLFI/GMW Workshops, 2017)

Kollaboratives Multitouch Lernspiel für Reguläre Ausdrücke. - Matthias Ehlenz; René Röpke; Ulrik Schroeder (DeLFI, 2018)

Restructuring Linear Discussions in Mind Maps by Crowdsourcing. - Julius Elias; Felix Dietze; René Röpke; Ulrik Schroeder (DeLFI, 2018)

Schrittweise Hilfestellung bei der App-Installation für technikferne Erwachsene direkt am Gerät. - Svenja Noichl; René Röpke; Ulrik Schroeder (DeLFI, 2018)

Lernstil-basierte Evaluation von Nutzungsverhalten der Lernplattform eines Blended Learning Kurses der RWTH Aachen. - René Röpke; Nadja Zaric; Ulrik Schroeder (DeLFI, 2018)

Kollaboration am Tabletop - Ein Kanban-Board für horizontalausgerichtete Multitouch Displays. - Johannes Trum; René Röpke; Ulrik Schroeder (DeLFI, 2018)

Förderung überfachlicher Kompetenzen in praktischen Software-Engineering-Veranstaltungen der RWTH Aachen. - René Röpke; Kathrin Larisch; Ulrik Schroeder (HDI, 2018)

Adaptive Buttons für zielgruppengerechtes App Design. - Svenja Noichl; René Röpke; Ulrik Schroeder (MuC (Workshopband), 2018)

Towards Multi-touch Learning Applications in Collaborative Education. - Matthias Ehlenz; René Röpke; Ulrik Schroeder (PerDis, 2018)

Who is the Perfect Match? - Henrik Bellhäuser; Johannes Konert; Adrienne Müller; René Röpke (i-com, 2018)

Group Formation in the Digital Age: Relevant Characteristics, Their Diagnosis, and Combination for Productive Collaboration. - Dimitra Tsovaltzi; Armin Weinberger; Lara Johanna Schmitt; Henrik Bellhäuser; Adrienne Müller; Johannes Konert; René Röpke; Hannie Gijlers; Elise H. Eshuis; Tessa H. S. Eysink; Melanie Erkens; Sven Manske; et al. (CSCL, 2019)

The Problem with Teaching Defence against the Dark Arts: A Review of Game-based Learning Applications and Serious Games for Cyber Security Education. - René Röpke; Ulrik Schroeder (CSEDU (2), 2019)

Teaching Defence Against the Dark Arts Using Game-Based Learning: A Review of Learning Games for Cybersecurity Education. - René Röpke; Ulrik Schroeder (CSEDU (Selected Papers), 2019)

ILSA - ein integriertes Lernstil-Analysesystem für Moodle. - Sven Judel; René Röpke; Nadja Zaric; Ulrik Schroeder (DeLFI, 2019)

MTLG - Helping students and teachers creating and analysing simulations and games from a didactical and technical perspective. - Thiemo Leonhardt; Matthias Ehlenz; René Röpke; Nadine Bergner; Ulrik Schroeder (DeLFI, 2019)

Dungeons & DFAs. - René Röpke; Matthias Ehlenz; Thiemo Leonhardt; Ulrik Schroeder (DeLFI, 2019)

Mit der Lupe unterwegs - eine spiel-basierte Lernanwendung zu Sicherheit im Internet. - René Röpke; Kathrin Larisch; Sven Schöbel; Ulrik Schroeder (DeLFI, 2019)

Mit G/P/S durch die Welt der spielbasierten Lernanwendungen und Serious Games für IT-Sicherheit. - René Röpke; Ulrik Schroeder (DeLFI, 2019)

Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security. - Klemens Koehler; René Röpke; Martin R. Wolf (ISAGA, 2019)

Ein Webbasiertes Tool zur Konvertierung von Bildungsmaterialien in OER. - Lubna Ali; Patrick Aufdermauer; René Röpke; Ulrik Schroeder (DeLFI, 2020)

Eine forschungspraktische Perspektive auf xAPI-Registries. - Matthias Ehlenz; Birte Heinemann; Thiemo Leonhardt; René Röpke; Vlatko Lukarov; Ulrik Schroeder (DeLFI, 2020)

Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT). - Nadja Zaric; Manuel Gottschlich; René Röpke; Ulrik Schroeder (EC-TEL, 2020)

Interactive Gamification Analytics Tool (IGAT). - Nadja Zaric; René Röpke; Manuel Gottschlich; Ulrik Schroeder (GALA, 2020)

Towards Personalized Game-Based Learning in Anti-Phishing Education. - René Röpke; Ulrik Schroeder; Vincent Drury; Ulrike Meyer (ICALT, 2020)

A Pond Full of Phishing Games - Analysis of Learning Games for Anti-Phishing Education. - René Röpke; Klemens Koehler; Vincent Drury; Ulrik Schroeder; Martin R. Wolf; Ulrike Meyer (MSTEC, 2020)

Konzeption und Entwicklung eines interaktiven E-Mail-Interface für Anti-Phishing Lernspiele. - Duygu Bayrak; René Röpke; Ulrik Schroeder (DELFI, 2021)

Exploring Different Game Mechanics for Anti-phishing Learning Games. - Rene Roepke; Vincent Drury; Ulrike Meyer; Ulrik Schroeder (GALA, 2021)

Phishing Academy: Evaluation of a Digital Educational Game on URLs and Phishing. - Sven Schöbel; Rene Roepke; Ulrik Schroeder (GALA, 2021)

A Modular Architecture for Personalized Learning Content in Anti-Phishing Learning Games. - René Röpke; Vincent Drury; Ulrik Schroeder; Ulrike Meyer (Software Engineering (Satellite Events), 2021)

Gamified Learning Theory: The Moderating role of learners' learning tendencies. - Nadja Zaric; Rene Roepke; Vlatko Lukarov; Ulrik Schroeder (Int. J. Serious Games, 2021)

Better the Phish You Know: Evaluating Personalization in Anti-Phishing Learning Games. - Rene Roepke; Vincent Drury; Ulrike Meyer; Ulrik Schroeder (CSEDU (2), 2022)

Offene Entwicklung nachhaltiger Bildungstechnologien. - Birte Heinemann; Sergej Görzen; René Röpke; Matthias Ehlenz; Ulrik Schroeder (DeLFI Workshops, 2022)

Gamifying JupyterLab to Encourage Continuous Interaction in Programming Education. - Annabell Brocker; Sven Judel; Rene Roepke; Nikol Mihailovska; Ulrik Schroeder (GALA, 2022)

More Than Meets the Eye - An Anti-Phishing Learning Game with a Focus on Phishing Emails. - Rene Roepke; Vincent Drury; Philipp Peeß; Tobias Johnen; Ulrike Meyer; Ulrik Schroeder (GALA, 2022)

A Combined Approach of Process Mining and Rule-Based AI for Study Planning and Monitoring in Higher Education. - Miriam Wagner; Hayyan Helal; Rene Roepke; Sven Judel; Jens Doveren; Sergej Görzen; Pouya Soudmand; Gerhard Lakemeyer; Ulrik Schroeder; Wil M. P. van der Aalst (ICPM Workshops, 2022)

Exploring and Evaluating Different Game Mechanics for Anti-Phishing Learning Games. - Rene Roepke; Vincent Drury; Ulrike Meyer; Ulrik Schroeder (Int. J. Serious Games, 2022)

A Grammar and Parameterization-Based Generator for Python Programming Exercises. - Philipp Peeß; Annabell Brocker; René Röpke; Ulrik Schroeder (ABP, 2023)

KI-gestützte Studienverlaufsplanung und -analyse mit AIStudyBuddy. - Sven Judel; Katharina Batz; René Röpke; Dominik Bär; J. Leandro Henao; Luis Rumert (DELFI Workshops, 2023)

KI-gestützte Studienplanung und Kohortenverfolgung. - Sven Judel; René Röpke (DELFI Workshops, 2023)

Supporting Individualized Study Paths Using an Interactive Study Planning Tool. - Sven Judel; Rene Roepke; Maximilian Azendorf; Ulrik Schroeder (DELFI, 2023)

Semi-assisted Module Handbook Content Extraction for the Application of Curriculum Analytics. - Rene Roepke; Maximilian Nell; Ulrik Schroeder (DELFI, 2023)

WebWriter: A System to Author and Remix Explorables - Requirements & First Prototype. - Frederic Salmen; René Röpke; Ulrik Schroeder (DELFI Workshops, 2023)

Towards a Competitive Two-Player Anti-phishing Learning Game. - Rene Roepke; Johannes Ballmann (GALA, 2023)

A Comparative Study on Converting Educational Materials into OER: ConvOERter vs. Manual. - Lubna Ali; Rene Roepke; Ulrik Schroeder (ICETC, 2023)

Fighting Malicious Designs: Towards Visual Countermeasures Against Dark Patterns. - René Schäfer; Paul Miles Preuschoff; René Röpke; Sarah Sahabi; Jan O. Borchers (CHI, 2024)

BuddyAnalytics: A dashboard and reporting tool for study program analysis and student cohort monitoring. - Sergej Görzen; René Röpke; Ulrik Schroeder (DeLFI, 2024)

Nuts & Bolts: Bildungstechnologien offen und transparent gestalten. Die Technik hinter den Kulissen der digitalen Bildungsforschung. - Birte Heinemann; Sergej Görzen; René Röpke; Matthias Ehlenz (DELFI Workshops, 2024)

Towards Open Science at the DELFI Conference. - Natalie Kiesler; René Röpke; Daniel Schiffner; Sandra Schulz 001; Sven Strickroth; Matthias Ehlenz; Birte Heinemann; Arno Wilhelm-Weidner (DeLFI, 2024)

WebWriter: Authoring and Remixing Explorables. - Frederic Salmen; Rene Roepke; Ulrik Schroeder (EC-TEL (2), 2024)

"Deception Detected!" - A Serious Game About Detecting Dark Patterns. - Kevin Fiedler; René Schäfer; Jan O. Borchers; René Röpke (GALA, 2024)

A Growing Community of Practice on Games and Learning: A Literature Review with Bibliometric and Thematic Analyses. - Kristina Risley; René Röpke (GALA, 2024)

Study path analyses for quality assurance and support of study planning. - Rene Roepke; Sven Judel; Ulrik Schroeder (Inform. Spektrum, 2024)

Pack-a-Capsule - Extending a VR Serious Game on Network Communications to Enable Collaborative Gameplay. - David Baberowski; Thiemo Leonhardt; René Röpke; Sila Irmak (DeLFI, 2025)

Developing a Graph-based Visualization of Elective Courses to Support Course Selection in Higher Education. - Marie Trippel; René Röpke (DeLFI, 2025)

Generating AI Images for the OER Conversion Tool "ConvOERter". - Lubna Ali; Zongxin Liu; René Röpke; Ulrik Schroeder (EC-TEL (2), 2025)