A Model for the Expected Running Time of Collision Detection using AABB Trees. - René Weller; Jan Klein 001; Gabriel Zachmann (EGVE, 2006)

Kinetic bounding volume hierarchies for deformable objects. - Gabriel Zachmann; René Weller (VRCIA, 2006)

Kinetic Separation Lists for Continuous Collision Detection of Deformable Objects. - René Weller; Gabriel Zachmann (VRIPHYS, 2006)

Inner Sphere Trees and Their Application to Collision Detection. - René Weller; Gabriel Zachmann (Virtual Realities, 2008)

Inner sphere trees for proximity and penetration queries. - René Weller; Gabriel Zachmann (Robotics: Science and Systems, 2009)

A unified approach for physically-based simulations and haptic rendering. - René Weller; Gabriel Zachmann (Sandbox@SIGGRAPH, 2009)

ProtoSphere: a GPU-assisted prototype guided sphere packing algorithm for arbitrary objects. - René Weller; Gabriel Zachmann (SIGGRAPH ASIA (Sketches), 2010)

A benchmarking suite for 6-DOF real time collision response algorithms. - René Weller; Mikel Sagardia; David Mainzer; Thomas Hulin; Gabriel Zachmann; Carsten Preusche (VRST, 2010)

User Performance in complex bi-manual haptic manipulation with 3 DOFs vs. 6 DOFs. - René Weller; Gabriel Zachmann (HAPTICS, 2012)

Sphere-Spring Systems and their Application to Hand Animation. - Weiyu Yi; Stefan Mock; René Weller; Gabriel Zachmann (VR/AR, 2012)

New geometric data structures for collision detection. - René Weller (2012)

Parallel Collision Detection in Constant Time. - René Weller; Udo Frese; Gabriel Zachmann (VRIPHYS, 2013)

Massively-Parallel Proximity Queries for Point Clouds. - Max Kaluschke; Uwe Zimmermann; Marinus Danzer; Gabriel Zachmann; René Weller (VRIPHYS, 2014)

Massively Parallel Batch Neural Gas for Bounding Volume Hierarchy Construction. - René Weller; David Mainzer; Abhishek Srinivas; Matthias Teschner; Gabriel Zachmann (VRIPHYS, 2014)

Autonomous Surgical Lamps. - Jörn Teuber; René Weller; Ron Kikinis; Karl-Jürgen Oldhafer; Michael J. Lipp; Gabriel Zachmann (CURAC, 2015)

Scalable concurrency control for massively collaborative virtual environments. - Patrick Lange; René Weller; Gabriel Zachmann (MMVE@MMSys, 2015)

Multi agent system optimization in virtual vehicle testbeds. - Patrick Lange; René Weller; Gabriel Zachmann (SimuTools, 2015)

Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users. - Andreas Grabski; Toni Toni; Tom Zigrand; René Weller; Gabriel Zachmann (HAPTICS, 2016)

GraphPool: A High Performance Data Management For 3D Simulations. - Patrick Lange; René Weller; Gabriel Zachmann (SIGSIM-PADS, 2016)

Knowledge Discovery for Pareto Based Multiobjective Optimization in Simulation. - Patrick Lange; René Weller; Gabriel Zachmann (SIGSIM-PADS, 2016)

Wait-free hash maps in the entity-component-system pattern for realtime interactive systems. - Patrick Lange; René Weller; Gabriel Zachmann (SEARIS, 2016)

Invariant local shape descriptors: classification of large-scale shapes with local dissimilarities. - Xizhi Li; Patrick Lange; René Weller; Gabriel Zachmann (CGI, 2017)

Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings. - Abhishek Srinivas; René Weller; Gabriel Zachmann (ICAT-EGVE, 2017)

A volumetric penetration measure for 6-DOF haptic rendering of streaming point clouds. - Maximilian Kaluschke; René Weller; Gabriel Zachmann (WHC, 2017)

Optimized positioning of autonomous surgical lamps. - Jörn Teuber; René Weller; Ron Kikinis; Karl-Jürgen Oldhafer; Michael J. Lipp; Gabriel Zachmann (Image-Guided Procedures, 2017)

GDS: Gradient Based Density Spline Surfaces For Multiobjective Optimization In Arbitrary Simulations. - Patrick Lange; René Weller; Gabriel Zachmann (SIGSIM-PADS, 2017)

kDet: Parallel Constant Time Collision Detection for Polygonal Objects. - René Weller; Nicole Debowski; Gabriel Zachmann (Comput. Graph. Forum, 2017)

UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine. - Marc O. Rüdel; Johannes Ganser; René Weller; Gabriel Zachmann (EuroVR, 2018)

AstroGen - Procedural Generation of Highly Detailed Asteroid Models. - Xizhi Li; René Weller; Gabriel Zachmann (ICARCV, 2018)

HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator. - Maximilian Kaluschke; René Weller; Gabriel Zachmann; Luigi Pelliccia; Mario Lorenz 001; Philipp Klimant; Sebastian Knopp; Johannes P. G. Atze; Falk Mockel (VR, 2018)

A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback. - Maximilian Kaluschke; René Weller; Gabriel Zachmann; Luigi Pelliccia; Mario Lorenz 001; Philipp Klimant; Sebastian Knopp; Johannes P. G. Atze; Falk Mockel (VR, 2018)

DynCam: A Reactive Multithreaded Pipeline Library for 3D Telepresence in VR. - Christoph Schröder 001; Mayank Sharma; Jörn Teuber; René Weller; Gabriel Zachmann (VRIC, 2018)

Fast and Easy Collision Detection for Rigid and Deformable Objects. - René Weller; Gabriel Zachmann (VR Developer Gems, 2019)

SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection. - Toni Tan; René Weller; Gabriel Zachmann (IROS, 2019)

Effects of VR on Intentions to Change Environmental Behavior. - Joscha Cepok; Roman Arzaroli; Kevin Marnholz; Cornelia S. Große; Hauke Reuter; K. Nelson; Mario Lorenz 001; René Weller; Gabriel Zachmann (VR, 2019)

A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations. - Maximilian Kaluschke; René Weller; Gabriel Zachmann; Mario Lorenz 001 (VR, 2019)

Procedural 3D Asteroid Surface Detail Synthesis. - Xizhi Li; René Weller; Gabriel Zachmann (Eurographics (Short Papers), 2020)

Volumetric Medical Data Visualization for Collaborative VR Environments. - Roland Fischer 001; Kai-Ching Chang; René Weller; Gabriel Zachmann (EuroVR, 2020)

Improved CNN-Based Marker Labeling for Optical Hand Tracking. - Janis Rosskamp; René Weller; Thorsten Kluss; Jaime Leonardo Maldonado Cañón; Gabriel Zachmann (EuroVR, 2020)

Realistic Haptic Feedback for Material Removal in Medical Simulations. - Maximilian Kaluschke; René Weller; Niels Hammer; Luigi Pelliccia; Mario Lorenz 001; Gabriel Zachmann (HAPTICS, 2020)

OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service. - Toni Tan; René Weller; Gabriel Zachmann (Web3D, 2020)

Compressed Bounding Volume Hierarchies for Collision Detection & Proximity Query. - Toni Tan; René Weller; Gabriel Zachmann (CoRR, 2020)

AutoBiomes: procedural generation of multi-biome landscapes. - Roland Fischer 001; Philipp Dittmann; René Weller; Gabriel Zachmann (Vis. Comput., 2020)

Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds. - Andre Mühlenbrock; Roland Fischer 001; René Weller; Gabriel Zachmann (CW, 2021)

UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines. - Janis Rosskamp; Hermann Meißenhelter; René Weller; Marc O. Rüdel; Johannes Ganser; Gabriel Zachmann (Frontiers Virtual Real., 2021)

LenSelect: Object Selection in Virtual Environments by Dynamic Object Scaling. - René Weller; Waldemar Wegele; Christoph Schröder 001; Gabriel Zachmann (Frontiers Virtual Real., 2021)

NaivPhys4RP - Towards Human-like Robot Perception "Physical Reasoning based on Embodied Probabilistic Simulation". - Franklin Kenghagho Kenfack; Michael Neumann; Patrick Mania; Toni Tan; Feroz Ahmed Siddiky; René Weller; Gabriel Zachmann; Michael Beetz (Humanoids, 2022)

Optimizing the Illumination of a Surgical Site in New Autonomous Module-based Surgical Lighting Systems. - Andre Mühlenbrock; René Weller; Gabriel Zachmann (MICAD, 2022)

A Framework for Safe Execution of User-Uploaded Algorithms. - Toni Tan; René Weller; Gabriel Zachmann (Web3D, 2022)

Effects of immersion and navigation agency in virtual environments on emotions and behavioral intentions. - René Weller; Joscha Cepok; Roman Arzaroli; Kevin Marnholz; Cornelia S. Große; Hauke Reuter; Gabriel Zachmann (Frontiers Virtual Real., 2022)

Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays. - Christoph Schröder-Dering; Gabriel Zachmann; René Weller (Comput. Animat. Virtual Worlds, 2022)

Fast, accurate and robust registration of multiple depth sensors without need for RGB and IR images. - Andre Mühlenbrock; Roland Fischer 001; Christoph Schröder-Dering; René Weller; Gabriel Zachmann (Vis. Comput., 2022)

Redirected walking in virtual reality with auditory step feedback. - René Weller; Benjamin Brennecke; Gabriel Zachmann (Vis. Comput., 2022)

Collaborative VR Anatomy Atlas Investigating Multi-user Anatomy Learning. - Haya Al Maree; Roland Fischer 001; René Weller; Verena N. Uslar; Dirk Weyhe; Gabriel Zachmann (EuroXR, 2023)

How Observers Perceive Teleport Visualizations in Virtual Environments. - Roland Fischer 001; Marc Jochens; René Weller; Gabriel Zachmann (SUI, 2023)

BlendPCR: Seamless and Efficient Rendering of Dynamic Point Clouds captured by Multiple RGB-D Cameras. - Andre Mühlenbrock; René Weller; Gabriel Zachmann (ICAT-EGVE, 2024)

Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks. - Maximilian Kaluschke; René Weller; Myat Su Yin; Benedikt W. Hosp; Farin Kulapichitr; Siriwan Suebnukarn; Peter Haddawy; Gabriel Zachmann (VR, 2024)

Effects of Markers in Training Datasets on the Accuracy of 6D Pose Estimation. - Janis Rosskamp; René Weller; Gabriel Zachmann (WACV, 2024)

Enhancing anatomy learning through collaborative VR? An advanced investigation. - Haya Al Maree; Roland Fischer 001; René Weller; Verena N. Uslar; Dirk Weyhe; Gabriel Zachmann (Comput. Graph., 2024)

A Novel, Autonomous, Module-Based Surgical Lighting System. - Andre Mühlenbrock; Hendrik Huscher; Verena Nicole Uslar; Timur Cetin; René Weller; Dirk Weyhe; Gabriel Zachmann (ACM Trans. Comput. Heal., 2025)