Teaching Students to Learn. - Halvard Øysæd; Rune Andersen; Andreas Prinz 001; Renée Schulz (CSEDU (2), 2016)

Development of a Task-driven Mobile Teaching Tool for Enhancing Teachers' Motivation. - Renée Schulz; Ghislain Maurice Norbert Isabwe; Andreas Prinz 001 (CSEDU (1), 2016)

Towards Personalization of Peer Review in Learning Programming. - Joseph Sunday; Ghislain Maurice Norbert Isabwe; Muhammad Usman Ali; Renée Patrizia Schulz (SETE@ICWL, 2016)

The Use of Game World Tasks Concepts in Higher Education. - Renée Schulz; Andreas Prinz 001; Ghislain Maurice Norbert Isabwe (JCSG, 2016)

Using Multi-touch Multi-user Interactive Walls for Collaborative Active Learning. - Ghislain Maurice Norbert Isabwe; Renée Schulz; Frank Reichert; Morgan Konnestad (HCI (37), 2019)

Towards a Game-Design Framework for Evidence-Based Clinical Procedure Libraries. - Renée Schulz; Santiago G. Martinez; Takahiro Hara (SeGAH, 2019)

Scenario-based Serious Game to Teach about Healthcare. - Renée Schulz; Berglind Smaradottir; Joakim Torblå Olsen; Andreas Prinz 001 (SeGAH, 2019)

User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare. - Renée Schulz; Berglind Smaradottir; Andreas Prinz 001; Takahiro Hara (IEEE Trans. Games, 2020)

What is understandable in Bayesian network explanations? - Raphaela Butz; Renée Schulz; Arjen Hommersom; Marko C. J. D. van Eekelen (CoRR, 2021)

Investigating the understandability of XAI methods for enhanced user experience: When Bayesian network users became detectives. - Raphaela Butz; Renée Schulz; Arjen Hommersom; Marko C. J. D. van Eekelen (Artif. Intell. Medicine, 2022)

Evaluating the Usefulness of Counterfactual Explanations from Bayesian Networks. - Raphaela Butz; Arjen Hommersom; Renée Schulz; Hans van Ditmarsch (Hum. Centric Intell. Syst., 2024)