COVIDware: Designing Interactive Everyday Things as Tangible Homeware for Social Isolation. - Alaa Nousir; Renee (Xinyu) Chen; Anne Liu; Meara Donovan; Eliza Wallace; Lee Jones; Sara Nabil (IxD&A, 2022)

Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games. - Gabriele Cimolino; Renee (Xinyu) Chen; Carl Gutwin; T. C. Nicholas Graham (CHI, 2023)

Making From Home: Reflections on Crafting Tangible Interfaces for Stay-at-home Living. - Lee Jones; Alaa Nousir; Renee (Xinyu) Chen; Anne Liu; Meara Donovan; Eliza Wallace; Sara Nabil (TEI, 2023)