ATHUS: A Generic Framework for Game Development on Ginga Middleware. - Ricardo M. C. Segundo; Julio César F. da Silva; Tatiana Aires Tavares (SBGames, 2010)

Second screen event flow synchronization. - Ricardo Mendes Costa Segundo; Celso Alberto Saibel Santos (BMSB, 2013)

Timeline Alignment of Multiple TV Contents. - Ricardo Mendes Costa Segundo; Celso Alberto Saibel Santos (WebMedia, 2014)

Remote Temporal Couplers for Multiple Content Synchronization. - Ricardo Mendes Costa Segundo; Celso Alberto Saibel Santos (CIT/IUCC/DASC/PICom, 2015)

Local Synchronization of Web Applications with Audio Markings. - Victor S. Lemos; Rafael F. Ferreira; Ricardo Mendes Costa Segundo; Leandro Lesqueves Costalonga; Celso A. S. Santos (WebMedia, 2016)

Crowdsourcing & Multimedia: Enhancing Multimedia Activities with the Power of Crowds. - Ricardo Mendes Costa Segundo; Marcello Novaes de Amorim; Celso A. S. Santos (WebMedia, 2016)

CrowdSync: User generated videos synchronization using crowdsourcing. - Ricardo Mendes Costa Segundo; Marcello Novaes de Amorim; Celso Alberto Saibel Santos (IWSSIP, 2017)

Video Annotation by Cascading Microtasks: a Crowdsourcing Approach. - Marcello Novaes de Amorim; Ricardo Mendes Costa Segundo; Celso A. S. Santos; Orivaldo de Lira Tavares (WebMedia, 2017)

LiveSync: a Method for Real Time Video Streaming Synchronization from Independent Sources. - Marcello Novaes de Amorim; Ricardo M. C. Segundo; Celso A. S. Santos (J. Inf. Data Manag., 2017)