Discretized Marching Cubes. - Claudio Montani; Riccardo Scateni; Roberto Scopigno (IEEE Visualization, 1994)

A modified look-up table for implicit disambiguation of Marching Cubes. - Claudio Montani; Riccardo Scateni; Roberto Scopigno (Vis. Comput., 1994)

Visualization of Internal Combustion Simulations in a Modular Environment. - Andrea O. Leone; Riccardo Scateni (Visualization in Scientific Computing, 1995)

Decreasing isosurface complexity via discrete fitting. - Claudio Montani; Riccardo Scateni; Roberto Scopigno (Comput. Aided Geom. Des., 2000)

An Iterative Stripification Algorithm Based on Dual Graph Operations. - Massimiliano B. Porcu; Riccardo Scateni (Eurographics (Short Presentations), 2003)

Iterative Stripification of a Triangle Mesh: Focus on Data Structures. - Massimiliano B. Porcu; Riccardo Scateni (WSCG (Posters), 2004)

Efficiently Keeping an Optimal Stripification over a CLOD Mesh. - Massimiliano B. Porcu; Nicola Sanna; Riccardo Scateni (J. WSCG, 2005)

Partitioning Meshes into Strips using the Enhanced Tunnelling Algorithm (ETA). - Massimiliano B. Porcu; Riccardo Scateni (VRIPHYS, 2006)

Rewriting Rules for the Dual Graph of a Stripified CLOD Mesh. - Massimiliano B. Porcu; Riccardo Scateni (Eurographics Italian Chapter Conference, 2007)

3-SHIRT: Three-Dimensional Shape Indexing and Retrieval Techniques. - Umberto Castellani; Guido Maria Cortelazzo; Marco Cristani; Elisabetta Delponte; Andrea Fusiello; Andrea Giachetti 001; Stefano Mizzaro; Francesca Odone; Enrico Puppo; Riccardo Scateni; Pietro Zanuttigh (Eurographics Italian Chapter Conference, 2008)

Topological Operations on Triangle Meshes Using the OpenMesh Library. - Fabio Guggeri; Stefano Marras; Claudio Mura; Riccardo Scateni (Eurographics Italian Chapter Conference, 2008)

Education Programme at Eurographics 2009. - Gitta Domik; Riccardo Scateni (Comput. Graph. Forum, 2009)

Tools and Applications for Teaching and Research in Computer Graphics. - Fabio Guggeri; Marco Livesu; Riccardo Scateni (Eurographics Italian Chapter Conference, 2010)

Natural Interaction and Computer Graphics Applications. - Samuel Aldo Iacolina; Alessandro Lai; Alessandro Soro; Riccardo Scateni (Eurographics Italian Chapter Conference, 2010)

Two Examples of GPGPU Acceleration of Memory-intensive Algorithms. - Stefano Marras; Claudio Mura; Enrico Gobbetti; Riccardo Scateni; Roberto Scopigno (Eurographics Italian Chapter Conference, 2010)

Controlled and Adaptive Mesh Zippering. - Stefano Marras; Fabio Ganovelli; Paolo Cignoni; Riccardo Scateni; Roberto Scopigno (GRAPP, 2010)

Interactive calibration of a multi-projector system in a video-wall multi-touch environment. - Alessandro Lai; Alessandro Soro; Riccardo Scateni (UIST (Adjunct Volume), 2010)

Natural exploration of 3D models. - Samuel Aldo Iacolina; Alessandro Soro; Riccardo Scateni (CHItaly, 2011)

3D-ize U! A Real-time 3D Head-model Texture Generator for Android. - Stefano Boi; Fabio Sorrentino; Stefano Marras; Riccardo Scateni (Eurographics Italian Chapter Conference, 2011)

Gestural Interaction for Robot Motion Control. - Giuseppe Broccia; Marco Livesu; Riccardo Scateni (Eurographics Italian Chapter Conference, 2011)

Improving FTIR based multi-touch sensors with IR shadow tracking. - Samuel Aldo Iacolina; Alessandro Soro; Riccardo Scateni (EICS, 2011)

Evaluation of user gestures in multi-touch interaction: a case study in pair-programming. - Alessandro Soro; Samuel Aldo Iacolina; Riccardo Scateni; Selene Uras (ICMI, 2011)

Shape Reconstruction from Raw Point Clouds using Depth Carving. - Fabio Guggeri; Riccardo Scateni; Renato Pajarola (Eurographics (Short Papers), 2012)

Talking heads on mobile devices. - Fabio Sorrentino; Riccardo Scateni (FAA, 2012)

Motion-based mesh segmentation using augmented silhouettes. - Stefano Marras; Michael M. Bronstein; Kai Hormann; Riccardo Scateni; Roberto Scopigno (Graph. Model., 2012)

Reconstructing the Curve-Skeletons of 3D Shapes Using the Visual Hull. - Marco Livesu; Fabio Guggeri; Riccardo Scateni (IEEE Trans. Vis. Comput. Graph., 2012)

A multi-touch notice board fostering social interaction. - Samuel Aldo Iacolina; Michele Corrias; Omar Pontis; Alessandro Soro; Fabio Sorrentino; Riccardo Scateni (CHItaly, 2013)

Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison. - Elena Tuveri; Samuel Aldo Iacolina; Fabio Sorrentino; Lucio Davide Spano; Riccardo Scateni (CHItaly, 2013)

Rigid registration of different poses of animated shapes. - Marco Livesu; Riccardo Scateni (J. WSCG, 2013)

PolyCut: monotone graph-cuts for PolyCube base-complex construction. - Marco Livesu; Nicholas Vining; Alla Sheffer; James Gregson; Riccardo Scateni (ACM Trans. Graph., 2013)

Extracting curve-skeletons from digital shapes using occluding contours. - Marco Livesu; Riccardo Scateni (Vis. Comput., 2013)

AR Turn-by-turn Navigation in Small Urban Areas and Information Browsing. - Gianmarco Cherchi; Fabio Sorrentino; Riccardo Scateni (STAG, 2014)

CHROMAGRAM: A Real-time Chroma Key Application for Mobile Devices. - Fabrizio Corda; Fabio Sorrentino; Riccardo Scateni (STAG, 2014)

Click and share: A face recognition tool for the mobile community. - Sara Casti; Fabio Sorrentino; Lucio Davide Spano; Riccardo Scateni (ICIP, 2014)

Curvature-based blending of closed planar curves. - Marianna Saba; Teseo Schneider; Kai Hormann; Riccardo Scateni (Graph. Model., 2014)

WoBo: Multisensorial travels through Oculus Rift. - Stefano Fibbi; Lucio Davide Spano; Fabio Sorrentino; Riccardo Scateni (CHI Extended Abstracts, 2015)

Interactive shops: how the customer can deal with them both from inside and outside. - Fabio Sorrentino; Lucio Davide Spano; Riccardo Scateni (CHItaly, 2015)

Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons. - Simone Barbieri; Pietro Meloni; Francesco Usai; Riccardo Scateni (STAG, 2015)

RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality. - Andrea Casu; Lucio Davide Spano; Fabio Sorrentino; Riccardo Scateni (STAG, 2015)

Practical Medial Axis Filtering for Occlusion-Aware Contours. - Marco Livesu; Riccardo Scateni (STAG, 2015)

Smart Mirror Where I Stand, Who Is the Leanest in the Sand? - Marianna Saba; Riccardo Scateni; Fabio Sorrentino; Lucio Davide Spano; Sara Colantonio; Daniela Giorgi; Massimo Magrini; Ovidio Salvetti; Novella Buonaccorsi; Ilaria Vitali (HCI (9), 2015)

Extraction of the Quad Layout of a Triangle Mesh Guided by Its Curve Skeleton. - Francesco Usai; Marco Livesu; Enrico Puppo; Marco Tarini; Riccardo Scateni (ACM Trans. Graph., 2015)

Shape Retrieval and 3D Gestural Interaction. - Andrea Giachetti 001; Fabio Marco Caputo; Alessandro Carcangiu; Riccardo Scateni; Lucio Davide Spano (3DOR@Eurographics, 2016)

Internet of T(eachi)ngs: Assessing Children's Learning in the IoT Era. - Fabio Sorrentino; Lucio Davide Spano; Riccardo Scateni (SERVE@AVI, 2016)

Fitmersive Games: Fitness Gamification through Immersive VR. - Elena Tuveri; Luca Macis; Fabio Sorrentino; Lucio Davide Spano; Riccardo Scateni (AVI, 2016)

An interactive editor for curve-skeletons: SkeletonLab. - Simone Barbieri; Pietro Meloni; Francesco Usai; Lucio Davide Spano; Riccardo Scateni (Comput. Graph., 2016)

Polycube Simplification for Coarse Layouts of Surfaces and Volumes. - Gianmarco Cherchi; Marco Livesu; Riccardo Scateni (Comput. Graph. Forum, 2016)

Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes. - Marco Livesu; Alessandro Muntoni; Enrico Puppo; Riccardo Scateni (Comput. Graph. Forum, 2016)

ChIP: Teaching Coding in Primary Schools. - Fabio Sorrentino; Lucio Davide Spano; Sara Casti; Alessandro Carcangiu; Fabrizio Corda; Gianmarco Cherchi; Alessio Murru; Alessandro Muntoni; Stefano Nuvoli; Riccardo Scateni (DCPD@CHItaly, 2017)

Polycube-based Decomposition for Fabrication. - Filippo A. Fanni; Gianmarco Cherchi; Riccardo Scateni (STAG, 2017)

A Seamless Pipeline for the Acquisition of the Body Shape: the Virtuoso Case Study. - Marianna Saba; Fabio Sorrentino; Alessandro Muntoni; Sara Casti; Gianmarco Cherchi; Alessandro Carcangiu; Fabrizio Corda; Alessio Murru; Lucio Davide Spano; Riccardo Scateni; Ilaria Vitali; Ovidio Salvetti; et al. (STAG, 2017)

CageLab: an Interactive Tool for Cage-Based Deformations. - Sara Casti; Fabrizio Corda; Marco Livesu; Riccardo Scateni (STAG, 2018)

Simplification of Shapes for Fabrication with V-Groove Milling Tools. - Alessandro Muntoni; Andreas Scalas; Stefano Nuvoli; Riccardo Scateni (STAG, 2018)

Fabrication oriented shape decomposition using polycube mapping. - Filippo A. Fanni; Gianmarco Cherchi; Alessandro Muntoni; Alessandro Tola; Riccardo Scateni (Comput. Graph., 2018)

Axis-Aligned Height-Field Block Decomposition of 3D Shapes. - Alessandro Muntoni; Marco Livesu; Riccardo Scateni; Alla Sheffer; Daniele Panozzo (ACM Trans. Graph., 2018)

The Py3DViewer Project: A Python Library for fast Prototyping in Geometry Processing. - Gianmarco Cherchi; Luca Pitzalis; Giovanni Laerte Frongia; Riccardo Scateni (STAG, 2019)

Design and Implementation of a Visualization Tool for the in-depth Analysis of the Domestic Electricity Consumption. - Gabriele Merlin; Daniele Ortu; Gianmarco Cherchi; Riccardo Scateni (STAG, 2019)

Split and Mill: User Assisted Height-field Block Decomposition for Fabrication. - Alessandro Muntoni; Lucio Davide Spano; Riccardo Scateni (STAG, 2019)

Skeleton based cage generation guided by harmonic fields. - Sara Casti; Marco Livesu; Nicolas Mellado; Nadine Abu Rumman; Riccardo Scateni; Loïc Barthe; Enrico Puppo (Comput. Graph., 2019)

Mill and fold: Shape simplification for fabrication. - Alessandro Muntoni; Stefano Nuvoli; Andreas Scalas; Alessandro Tola; Luigi Malomo; Riccardo Scateni (Comput. Graph., 2019)

Selective Padding for Polycube-Based Hexahedral Meshing. - Gianmarco Cherchi; Pierre Alliez; Riccardo Scateni; Max Lyon; David Bommes (Comput. Graph. Forum, 2019)

BashDungeon - Learning UNIX with a video-game. - Fabrizio Corda; Marco Onnis; Matteo Pes; Lucio Davide Spano; Riccardo Scateni (Multim. Tools Appl., 2019)

QuadMixer: layout preserving blending of quadrilateral meshes. - Stefano Nuvoli; Alex Hernandez; Claudio Esperança; Riccardo Scateni; Paolo Cignoni; Nico Pietroni (ACM Trans. Graph., 2019)

Working with Volumetric Meshes in a Game Engine: a Unity Prototype. - Luca Pitzalis; Gianmarco Cherchi; Riccardo Scateni; Lucio Davide Spano (STAG, 2020)

Real-Time Deformation with Coupled Cages and Skeletons. - Fabrizio Corda; Jean-Marc Thiery; Marco Livesu; Enrico Puppo; Tamy Boubekeur; Riccardo Scateni (Comput. Graph. Forum, 2020)

Fast and robust mesh arrangements using floating-point arithmetic. - Gianmarco Cherchi; Marco Livesu; Riccardo Scateni; Marco Attene (ACM Trans. Graph., 2020)

Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines. - Stefano Nuvoli; Alessandro Tola; Alessandro Muntoni; Nico Pietroni; Enrico Gobbetti; Riccardo Scateni (Comput. Graph. Forum, 2021)

Generalized adaptive refinement for grid-based hexahedral meshing. - Luca Pitzalis; Marco Livesu; Gianmarco Cherchi; Enrico Gobbetti; Riccardo Scateni (ACM Trans. Graph., 2021)

PAVEL: Decorative Patterns with Packed Volumetric Elements. - Filippo Andrea Fanni; Fabio Pellacini; Riccardo Scateni; Andrea Giachetti 001 (ACM Trans. Graph., 2022)

SkinMixer: Blending 3D Animated Models. - Stefano Nuvoli; Nico Pietroni; Paolo Cignoni; Riccardo Scateni; Marco Tarini (ACM Trans. Graph., 2022)

Deterministic Linear Time Constrained Triangulation Using Simplified Earcut. - Marco Livesu; Gianmarco Cherchi; Riccardo Scateni; Marco Attene (IEEE Trans. Vis. Comput. Graph., 2022)

Hex-Mesh Generation and Processing: A Survey. - Nico Pietroni; Marcel Campen; Alla Sheffer; Gianmarco Cherchi; David Bommes; Xifeng Gao; Riccardo Scateni; Franck Ledoux; Jean-François Remacle; Marco Livesu (ACM Trans. Graph., 2023)

Triangle-triangle intersections with different numerical representations. - Luca Garau; Riccardo Scateni; Gianmarco Cherchi (VR Workshops, 2025)