Health monitoring using gait phase effects. - Richard Byrne 001; Parisa Eslambolchilar; Andrew Crossan (PETRA, 2010)

Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. - Daniel J. Finnegan; Eduardo Velloso; Robb Mitchell; Florian Mueller 001; Richard Byrne 001 (CHI PLAY, 2014)

Playful Game Jams: Guidelines for Designed Outcomes. - William Goddard; Richard Byrne 001; Florian 'Floyd' Mueller (IE, 2014)

Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation. - Richard Byrne 001; Florian 'Floyd' Mueller (ICEC, 2014)

Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization. - Paula Alavesa; Julia Schmidt; Anton Fedosov; Richard Byrne 001; Florian 'Floyd' Mueller (CHI PLAY, 2015)

Vertigo as a Design Resource for Bodily Play. - Richard Byrne 001 (CHI PLAY, 2015)

Utilizing Gravity in Movement-Based Games and Play. - Perttu Hämäläinen; Joe Marshall; Raine A. Kajastila; Richard Byrne 001; Florian 'Floyd' Mueller (CHI PLAY, 2015)

JoggAR: a mixed-modality AR approach for technology-augmented jogging. - Chek Tien Tan; Richard Byrne 001; Simon Lui; Weilong Liu; Florian Mueller 001 (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Designing Digital Vertigo Games. - Richard Byrne 001 (Conference on Designing Interactive Systems (Companion Volume), 2016)

Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. - Richard Byrne 001; Joe Marshall; Florian 'Floyd' Mueller (CHI PLAY, 2016)

Inner disturbance: towards understanding the design of vertigo games through a novel balancing game. - Richard Byrne 001; Joe Marshall; Florian 'Floyd' Mueller (OZCHI, 2016)

Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play. - Richard Byrne 001; Joe Marshall; Florian 'Floyd' Mueller (TEI, 2016)

13 Game Lenses for Designing Diverse Interactive Jogging Systems. - Florian 'Floyd' Mueller; Chek Tien Tan; Richard Byrne 001; Matt Jones 001 (CHI PLAY, 2017)

Experiencing the Body as Play. - Florian 'Floyd' Mueller; Richard Byrne 001; Josh Andres; Rakesh Patibanda (CHI, 2018)

AR Fighter: Using HMDs to create Vertigo Play Experiences. - Richard Byrne 001; Joe Marshall; Florian 'Floyd' Mueller (CHI PLAY, 2018)

Towards a 2nd Person Perspective on Bodily Play. - Florian 'Floyd' Mueller; Zhuying Li; Richard Byrne 001; Eshita Sri Arza; Harshitha Kurra; Mario Boot; Tuomas Kari; Yash Dhanpal Mehta (CHI PLAY (Companion), 2018)

Sensory Alignment in Immersive Entertainment. - Joe Marshall; Steve Benford; Richard Byrne 001; Paul Tennent (CHI, 2019)

A 2nd Person Social Perspective on Bodily Play. - Florian 'Floyd' Mueller; Zhuying Li; Richard Byrne 001; Yash Dhanpal Mehta; Peter Arnold; Tuomas Kari (CHI, 2019)

Designing Digital Vertigo Experiences. - Richard Byrne 001; Joe Marshall; Florian 'Floyd' Mueller (ACM Trans. Comput. Hum. Interact., 2020)

Limited Control Over the Body as Intriguing Play Design Resource. - Florian 'Floyd' Mueller; Rakesh Patibanda; Richard Byrne 001; Zhuying Li; Yan Wang 057; Josh Andres; Xiang Li 101; Jonathan Marquez; Stefan Greuter; Jonathan Duckworth; Joe Marshall (CHI, 2021)

Towards understanding the design of bodily integration. - Florian 'Floyd' Mueller; Pedro Lopes 001; Josh Andres; Richard Byrne 001; Nathan Arthur Semertzidis; Zhuying Li; Jarrod Knibbe; Stefan Greuter (Int. J. Hum. Comput. Stud., 2021)

Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine. - Florian 'Floyd' Mueller; Nathan Arthur Semertzidis; Josh Andres; Martin Weigel 001; Suranga Nanayakkara; Rakesh Patibanda; Zhuying Li; Paul Strohmeier; Jarrod Knibbe; Stefan Greuter; Marianna Obrist; Pattie Maes; et al. (Found. Trends Hum. Comput. Interact., 2022)