Learning a word processing system with training wheels and guided exploration. - Richard Catrambone; John M. Carroll 001 (CHI, 1987)

Principles for the Design of Manuals: an Empirical Study and production Rule Analysis. - Richard Catrambone (ACM SIGCHI Bull., 1987)

Specific Versus General Procedures in Instructions. - Richard Catrambone (Hum. Comput. Interact., 1990)

Text and Graphics in Instructional Design. - Alana M. Anoskey; Richard Catrambone (ICCAL, 1992)

The Role of Student Tasks in Accessing Cognitive Media Types. - Michael D. Byrne; Mark Guzdial; Preetha Ram; Richard Catrambone; Ashwin Ram 001; John T. Stasko; Gordon T. Shippey; Florian Albrecht (ICLS, 1996)

Exploring Interface Options in Multimedia Educational Environments. - Gordon T. Shippey; Mark Guzdial; Ashwin Ram 001; Richard Catrambone; Florian Albrecht; Mike Burne; Janis Roberts; John T. Stasko (ICLS, 1996)

Unified vs. Tailored Analogies: Effects on Conceptual Knowledge Acquisition. - Valerie J. Shute; Richard Catrambone (ICLS, 1996)

OwnTime: a system for timespace management. - Roy Rodenstein; Gregory D. Abowd; Richard Catrambone (CHI Extended Abstracts, 1999)

Beyond the Scrollbar: An Evolution and Evaluation of Alternative Navigation Techniques. - D. Scott McCrickard; Richard Catrambone (VL, 1999)

Evaluating animations as student aids in learning computer algorithms. - Michael D. Byrne; Richard Catrambone; John T. Stasko (Comput. Educ., 1999)

PML: Adding Flexibility to Multimedia Presentations. - Ashwin Ram 001; Richard Catrambone; Mark Guzdial; Colleen M. Kehoe; D. Scott McCrickard; John T. Stasko (IEEE Multim., 1999)

An evaluation of space-filling information visualizations for depicting hierarchical structures. - John T. Stasko; Richard Catrambone; Mark Guzdial; Kevin McDonald (Int. J. Hum. Comput. Stud., 2000)

Evaluating Animation in the Periphery as a Mechanism for Maintaining Awarness. - D. Scott McCrickard; Richard Catrambone; John T. Stasko (INTERACT, 2001)

Using Animation to Help Students Learn Computer Algorithms. - Richard Catrambone; A. Fleming Seay (Hum. Factors, 2002)

Be Quiet? Evaluating Proactive and Reactive User Interface Assistants. - Jun Xiao 008; Richard Catrambone; John T. Stasko (INTERACT, 2003)

Presenting Movement in a Computer-Based Dance Tutor. - Katherine E. Sukel; Richard Catrambone; Irfan A. Essa; Gabriel J. Brostow (Int. J. Hum. Comput. Interact., 2003)

Establishing tradeoffs that leverage attention for utility: empirically evaluating information display in notification systems. - D. Scott McCrickard; Richard Catrambone; Christa M. Chewar; John T. Stasko (Int. J. Hum. Comput. Stud., 2003)

ECA as User Interface Paradigm. - Richard Catrambone; John T. Stasko; Jun Xiao 008 (From Brows to Trust, 2004)

An Empirical Study of the Effect of Agent Competence on User Performance and Perception. - Jun Xiao 008; John T. Stasko; Richard Catrambone (AAMAS, 2004)

Learning from Category-Avoiding Instructional Examples Reduces Cognitive Load and Fosters Cognitive Skill Acquisition. - Peter Gerjets; Katharina Scheiter; Richard Catrambone (ICLS, 2004)

Represented and Representing Dimensions in Relational Information Displays. - Sung Park; Richard Catrambone (IV, 2004)

Give Learners Questions to Answer While Watching Animated Examples. - Brian D. Gane; Richard Catrambone (ICLS, 2006)

Making the abstract concrete: Visualizing mathematical solution procedures. - Katharina Scheiter; Peter Gerjets; Richard Catrambone (Comput. Hum. Behav., 2006)

The role of choice and customization on users' interaction with embodied conversational agents: effects on perception and performance. - Jun Xiao 008; John T. Stasko; Richard Catrambone (CHI, 2007)

Understanding the Social Relationship Between Humans and Virtual Humans. - Sung Park; Richard Catrambone (HCI (3), 2007)

Social Facilitation Effects of Virtual Humans. - Sung Park; Richard Catrambone (Hum. Factors, 2007)

Social Responses to Virtual Humans: Automatic Over-Reliance on the "Human" Category. - Sung Park; Richard Catrambone (IVA, 2008)

Learning to categorize word problems: effects of practice schedules. - Brian D. Gane; Richard Catrambone (ICLS, 2010)

Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. - Maribeth Gandy; Richard Catrambone; Blair MacIntyre; Chris Alvarez; Elsa Eiriksdottir; Matthew R. Hilimire; Brian Davidson; Anne Collins McLaughlin (ISMAR, 2010)

The place for ubiquitous computing in schools: lessons learned from a school-based intervention for youth physical activity. - Erika Shehan Poole; Andrew D. Miller 001; Yan Xu 011; Elsa Eiriksdottir; Richard Catrambone; Elizabeth D. Mynatt (UbiComp, 2011)

Procedural Instructions, Principles, and Examples: How to Structure Instructions for Procedural Tasks to Enhance Performance, Learning, and Transfer. - Elsa Eiriksdottir; Richard Catrambone (Hum. Factors, 2011)

Governing Board Symposium: Cognitive Science and the Learning Sciences. - Naomi Miyake; Roy Pea; Reinhard Pekrun; Kurt van Lehn; Richard Catrambone; Stella Vosniadou (CogSci, 2012)

This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth. - Elsa Eiriksdottir; Daniel Kestranek; Richard Catrambone; Elizabeth D. Mynatt; Andrew D. Miller 001; Yan Xu 011; Erika Shehan Poole (CSCW, 2012)

The work of play: supporting a pervasive health behavior change intervention for us middle school students. - Andrew D. Miller 001; Erika Shehan Poole; Yan Xu 011; Elsa Eiriksdottir; Daniel Kestranek; Richard Catrambone; Elizabeth D. Mynatt (CSCW, 2012)

Designing pervasive health games for sustainability, adaptability and sociability. - Yan Xu 011; Erika Shehan Poole; Andrew D. Miller 001; Elsa Eiriksdottir; Richard Catrambone; Elizabeth D. Mynatt (FDG, 2012)

Subgoal-labeled instructional material improves performance and transfer in learning to develop mobile applications. - Lauren E. Margulieux; Mark Guzdial; Richard Catrambone (ICER, 2012)

Subgoal Labeled Worked Examples Improve K-12 Teacher Performance in Computer Programming Training. - Lauren E. Margulieux; Richard Catrambone; Mark Guzdial (CogSci, 2013)

The effect of camera perspective and session duration on training decision making in a serious video game. - Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Brandon Perelman; Aleksandra S. Stankovic; Jared Lorince; Jared M. Hotaling; Travis L. Ross; Peter M. Todd; Edward Castronova; Jerome R. Busemeyer; Chris Hale; et al. (IGIC, 2013)

The effectiveness of intelligent tutoring on training in a video game. - Elizabeth T. Whitaker; Ethan Trewhitt; Matthew Holtsinger; Chris Hale; Elizabeth S. Veinott; Christopher Argenta; Richard Catrambone (IGIC, 2013)

Designing for spectators and coaches: Social support in pervasive health games for youth. - Erika Shehan Poole; Elsa Eiriksdottir; Andrew D. Miller 001; Yan Xu 011; Richard Catrambone; Elizabeth D. Mynatt (PervasiveHealth, 2013)

A psychological perspective on augmented reality in the mathematics classroom. - Keith R. Bujak; Iulian Radu; Richard Catrambone; Blair MacIntyre; Ruby Zheng; Gary Golubski (Comput. Educ., 2013)

Health Mashups: Presenting Statistical Patterns between Wellbeing Data and Context in Natural Language to Promote Behavior Change. - Frank Bentley; Konrad Tollmar; Peter Stephenson; Laura M. Levy; Brian D. Jones; Scott L. Robertson; Ed Price; Richard Catrambone; Jeff Wilson (ACM Trans. Comput. Hum. Interact., 2013)

Improving Programming Instruction with Subgoal Labeled Instructional Text. - Lauren E. Margulieux; Richard Catrambone (CogSci, 2014)

Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game. - Elizabeth S. Veinott; Brandon Perleman; Emily Polander; James Leonard; Gloria Berry; Richard Catrambone; Elizabeth T. Whitaker; Brianne Eby; Sharon Mayell; Kinneret Teodorescu; Taleri Hammack; Lucas Lemaster (GEM, 2014)

Improving problem solving performance in computer-based learning environments through subgoal labels. - Lauren E. Margulieux; Richard Catrambone (L@S, 2014)

The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience. - Laura M. Levy; Rob Solomon; Maribeth Gandy; Richard Catrambone (CHI PLAY, 2015)

Varying Effects of Subgoal Labeled Procedural Instructions in STEM Learning. - Lauren E. Margulieux; Richard Catrambone (CogSci, 2015)

Mixing In-Class and Online Learning: Content Meta-Analysis of Outcomes for Hybrid, Blended, and Flipped Courses. - Lauren E. Margulieux; W. Michael McCracken; Richard Catrambone (CSCL, 2015)

Facilitating Spatial Task Learning in Interactive Multimedia Environments While Accounting for Individual Differences and Task Difficulty. - Dar-Wei Chen; Richard Catrambone (CogSci, 2016)

Using Subgoal Learning and Self-Explanation to Improve Programming Education. - Lauren E. Margulieux; Richard Catrambone (CogSci, 2016)

Research at the Interface of Cognition, Education, and Disciplinary Science. - Laura R. Novick; Mary Hegarty; Richard Catrambone; John R. Pani; Thomas F. Shipley (CogSci, 2016)

Interaction of Instructional Material Order and Subgoal Labels on Learning in Programming. - Laura May Schaeffer; Lauren E. Margulieux; Richard Catrambone (CogSci, 2016)

Training Learners to Self-Explain: Designing Instructions and Examples to Improve Problem Solving. - Lauren E. Margulieux; Briana B. Morrison; Mark Guzdial; Richard Catrambone (ICLS, 2016)

Employing subgoals in computer programming education. - Lauren E. Margulieux; Richard Catrambone; Mark Guzdial (Comput. Sci. Educ., 2016)

Emotional and Cognitive Interest: How Creating Situational Interest Affects Learning With Multimedia. - Angela Yoo; Richard Catrambone (CogSci, 2017)

Using Learners' Self-Explanations of Subgoals to Guide Initial Problem Solving in App Inventor. - Lauren E. Margulieux; Richard Catrambone (ICER, 2017)

Productive Failure and Subgoal Scaffolding in Novel Domains. - Dar-Wei Chen; Richard Catrambone (HCI (32), 2019)

Individual Differences in Deepfake Detection: Mindblindness and Political Orientation. - Zachary R. Tidler; Richard Catrambone (CogSci, 2021)

Scaffolding problem solving with learners' own self explanations of subgoals. - Lauren E. Margulieux; Richard Catrambone (J. Comput. High. Educ., 2021)

Assessing Deepfake Video Detection Ability Using Unsupervised Machine Learning. - Zachary R. Tidler; Thereza Pereira; Gernel S. Lumacad; Richard Catrambone (CogSci, 2022)