Dynamic Balancing and Walking for Real-Time 3D Characters. - Ben Kenwright; Richard Davison 001; Graham Morgan (MIG, 2011)

Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation. - S. Graziadio; Richard Davison 001; K. Shalabi; K. M. A. Sahota; Gary Ushaw; Graham Morgan; J. A. Eyre (SAC, 2014)

Adopting Best Practices from the Games Industry in Development of Serious Games for Health. - Gary Ushaw; Richard Davison 001; Janet A. Eyre; Graham Morgan (Digital Health, 2015)

Benchmarking motion sensing devices for rehabilitative gaming. - Gary Ushaw; Richard Davison 001; Janet A. Eyre; Graham Morgan (SAC, 2015)

Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images. - Ana Mihut; Richard Davison 001; Gary Ushaw; Graham Morgan (ICDSP, 2018)

Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination. - Igor Aherne; Richard Davison 001; Gary Ushaw; Graham Morgan (VISIGRAPP (1: GRAPP), 2020)

A general purpose contention manager for software transactions on the GPU. - Qi Shen; Craig Sharp; Richard Davison 001; Gary Ushaw; Rajiv Ranjan 001; Albert Y. Zomaya; Graham Morgan (J. Parallel Distributed Comput., 2020)

Privacy-preserving cooperative localization in vehicular edge computing infrastructure. - Rathin Chandra Shit; Suraj Sharma; Paul A. Watters; Kumar Yelamarthi; Biswajeet Pradhan; Richard Davison 001; Graham Morgan; Deepak Puthal (Concurr. Comput. Pract. Exp., 2022)

TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents. - Dawei Wang; Chengming Zhou; Di Zhao; Xinyuan Liu; Marci Chi Ma; Gary Ushaw; Richard Davison 001 (AAAI, 2026)

Exploring the Impact of Serious Games in Programming Education: A Systematic Mapping Study. - Zahrah Abbas M. Alabbas; Richard Gordon Davison; Gary Ushaw (CSEDU (3), 2026)