Dynamic Balancing and Walking for Real-Time 3D Characters. - Ben Kenwright; Richard Davison; Graham Morgan (MIG, 2011)

Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation. - S. Graziadio; Richard Davison; K. Shalabi; K. M. A. Sahota; Gary Ushaw; Graham Morgan; J. A. Eyre (SAC, 2014)

Adopting Best Practices from the Games Industry in Development of Serious Games for Health. - Gary Ushaw; Richard Davison; Janet A. Eyre; Graham Morgan (Digital Health, 2015)

Benchmarking motion sensing devices for rehabilitative gaming. - Gary Ushaw; Richard Davison; Janet A. Eyre; Graham Morgan (SAC, 2015)

Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images. - Ana Mihut; Richard Davison; Gary Ushaw; Graham Morgan (ICDSP, 2018)

Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination. - Igor Aherne; Richard Davison; Gary Ushaw; Graham Morgan (VISIGRAPP (1: GRAPP), 2020)

A general purpose contention manager for software transactions on the GPU. - Qi Shen; Craig Sharp; Richard Davison; Gary Ushaw; Rajiv Ranjan 001; Albert Y. Zomaya; Graham Morgan (J. Parallel Distributed Comput., 2020)

Privacy-preserving cooperative localization in vehicular edge computing infrastructure. - Rathin Chandra Shit; Suraj Sharma; Paul A. Watters; Kumar Yelamarthi; Biswajeet Pradhan; Richard Davison; Graham Morgan; Deepak Puthal (Concurr. Comput. Pract. Exp., 2022)