Tiger: Educational Research in the Age of the Internet. - Yong Zhao; Valerie L. Worthington; Richard E. Ferdig (WebNet, 1997)

Reading Classroom Explorer: Video streaming models of excellence. - Richard E. Ferdig; Joan E. Hughes; P. David Pearson (WebNet, 1998)

TIGER: The web as a site to examine decision-making processes. - Richard E. Ferdig; Valerie L. Worthington; Yong Zhao (WebNet, 1998)

Developing International Leadership in Educational Technology. - Niki Davis; Andrew Brown 001; Rick Ferdig (eTRAIN, 2003)

Expressiveness and conformity in Internet-based polls. - Sebnem Cilesiz; Richard E. Ferdig (First Monday, 2003)

Humanizing information technology. - Richard E. Ferdig (Br. J. Educ. Technol., 2005)

Assessing technologies for teaching and learning: understanding the importance of technological pedagogical content knowledge. - Richard E. Ferdig (Br. J. Educ. Technol., 2006)

Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients. - Benjamin Lok; Richard E. Ferdig; Andrew Raij; Kyle Johnsen 001; Robert F. Dickerson; Jade Coutts; Amy O. Stevens; D. Scott Lind (Virtual Real., 2006)

Illustrating the "virtual" in virtual schooling: Challenges and strategies for creating real tools to prepare virtual teachers. - Niki Davis; M. D. Peggy Roblyer; Amina Charania; Rick Ferdig; Chad Harms; Lily Ko Li Compton; Mi Ok Cho (Internet High. Educ., 2007)

Medical Students' and Residents' Use of Online Social Networking Tools: Implications for Teaching Professionalism in Medical Education. - Richard E. Ferdig; Kara M. Dawson; Erik W. Black; Nicole M. Paradise Black; Lindsay A. Thompson (First Monday, 2008)

Visual Analyses of the Creation of Avatars. - Erik W. Black; Richard E. Ferdig; Joseph C. DiPietro; Feng Liu; Baird Whalen (Int. J. Gaming Comput. Mediat. Simulations, 2009)

Autism and Family Interventions Through Technology: A Description of a Web-Based Tool to Educate Fathers of Children with Autism. - Richard E. Ferdig; Hilary G. Amberg; Jennifer H. Elder; Gregory Valcante; Susan A. Donaldson; Roxanna Bendixen (Int. J. Web Based Learn. Teach. Technol., 2009)

Assessing Past, Present, and Future Interactions with Virtual Patients. - Richard E. Ferdig; Katherine Schottke; Diego J. Rivera-Gutierrez; Benjamin Lok (Int. J. Gaming Comput. Mediat. Simulations, 2012)

Getting the Point Across: Exploring the Effects of Dynamic Virtual Humans in an Interactive Museum Exhibit on User Perceptions. - Diego J. Rivera-Gutierrez; Rick Ferdig; Jian Li; Benjamin Lok (IEEE Trans. Vis. Comput. Graph., 2014)

Students with Special Health Care Needs in K-12 Virtual Schools. - Heidi Fernandez; Richard E. Ferdig; Lindsay A. Thompson; Katherine Schottke; Erik W. Black (J. Educ. Technol. Soc., 2016)

Preface. - Enrico Gandolfi; Richard E. Ferdig; Peña Bedesem; Cheng-Chang Lu (IxD&A, 2016)

Empeiría*: Powering Future Education Training Systems with Device Agnostic Web-VR Apps. - Matthew E. Miller; Yuxin Yang 001; Karl W. Kosko; Richard E. Ferdig; Cheng-Chang Lu; Qiang Guan (HCI (11), 2020)

Development of a Game Communities of Inquiry Scale (GCoIS). - Ilker Soyturk; Enrico Gandolfi; Richard E. Ferdig (Int. J. Gaming Comput. Mediat. Simulations, 2020)

GazeXR: A General Eye-Tracking System Enabling Invariable Gaze Data in Virtual Environment. - Chris Lenart; Yuxin Yang 001; Zhiqing Gu; Cheng-Chang Lu; Karl W. Kosko; Richard E. Ferdig; Qiang Guan (HCI (9), 2021)

Situating presence within extended reality for teacher training: Validation of the extended Reality Presence Scale (XRPS) in preservice teacher use of immersive 360 video. - Enrico Gandolfi; Karl W. Kosko; Richard E. Ferdig (Br. J. Educ. Technol., 2021)

Streaming code across audiences and performers: An analysis of computer science communities of inquiry on Twitch.tv. - Enrico Gandolfi; Richard E. Ferdig; Robert Clements (Br. J. Educ. Technol., 2022)

Examining the effects of students' self-efficacy and prior knowledge on learning and visual behavior in a physics game. - Jiahui Wang; Abigail Stebbins; Richard E. Ferdig (Comput. Educ., 2022)

An analysis of motivation and situational interest in a location-based augmented reality application. - James Raber; Richard E. Ferdig; Enrico Gandolfi; Robert Clements (IxD&A, 2022)

Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale. - Enrico Gandolfi; Richard E. Ferdig; Ilker Soyturk (New Media Soc., 2023)

MNIST-Fraction: Enhancing Math Education with AI-Driven Fraction Detection and Analysis. - Pegah Ahadian; Yunhe Feng; Karl W. Kosko; Richard E. Ferdig; Qiang Guan (ACM Southeast Regional Conference, 2024)

Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being. - Enrico Gandolfi; Richard E. Ferdig; Jiahui Wang; Grace Morris; Amy Copus; Sk Rezwan Shihab (Educ. Inf. Technol., 2024)

The impact of sound and immersive experience on learners when using virtual reality and tablet: A mixed-method study. - Regina Kaplan-Rakowski; Deborah Cockerham; Richard E. Ferdig (Br. J. Educ. Technol., 2024)

Evaluating how extended reality delivery device and preservice teacher major impact presence in immersive learning environments. - Enrico Gandolfi; Richard E. Ferdig; Karl W. Kosko (Br. J. Educ. Technol., 2024)

Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment. - Enrico Gandolfi; Richard E. Ferdig; Karlie Krause; Amy Copus; Sarah Ostrowski-Delahanty; Sonia Alemagno (Games Cult., 2025)

An exploration of why gaming communities may make younger and non-normative gamers vulnerable to Internet Gaming Disorder. - Enrico Gandolfi; Richard E. Ferdig; Karlie Krause; Ilker Soyturk; Grace Morris; Sarah Ostrowski-Delahanty (New Media Soc., 2025)