A system for sculpting 3-D data. - Richard E. Parent (SIGGRAPH, 1977)

The use of color and 3-D temporal and spatial data management techniques in computer-aided design. - Wayne E. Carlson; Richard E. Parent; Charles A. Csuri (DAC, 1979)

Towards an interactive high visual complexity animation system. - Charles A. Csuri; Ron Hackathorn; Richard E. Parent; Wayne E. Carlson; Marc Howard (SIGGRAPH, 1979)

The behavioral test-bed: obtaining complex behavior from simple rules. - David R. Haumann; Richard E. Parent (Vis. Comput., 1988)

Layered construction for deformable animated characters. - J. E. Chadwick; David R. Haumann; Richard E. Parent (SIGGRAPH, 1989)

Shape averaging and its applications to industrial design. - Shenchang Eric Chen; Richard E. Parent (IEEE Computer Graphics and Applications, 1989)

The automatic generation of translation software for graphic objects. - Sandra A. Mamrak; Conleth S. O'Connell; Richard E. Parent (IEEE Computer Graphics and Applications, 1989)

Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques. - David S. Ebert; Richard E. Parent (SIGGRAPH, 1990)

Computing the arc length of parametric curves. - Brian Guenter; Richard E. Parent (IEEE Computer Graphics and Applications, 1990)

Shape transformation for polyhedral objects. - James R. Kent; Wayne E. Carlson; Richard E. Parent (SIGGRAPH, 1992)

Shape transformation by boundary representation interpolation: A recursive approach to establishing face correspondences. - Richard E. Parent (Comput. Animat. Virtual Worlds, 1992)

An articulated limb motion planner for optimized movement. - David P. Miller; Richard E. Parent (Comput. Animat. Virtual Worlds, 1994)

Solid spaces and inverse particle systems for controlling the animation of gases and fluids. - David S. Ebert; Wayne E. Carlson; Richard E. Parent (Vis. Comput., 1994)

Human figure synthesis and animation for virtual space teleconferencing. - Karansher Singh; Jun Ohya; Richard E. Parent (VRAIS, 1995)

Anatomy-based modeling of the human musculature. - Ferdi Scheepers; Richard E. Parent; Wayne E. Carlson; Stephen F. May (SIGGRAPH, 1997)

Computer Animation: Algorithms and Techniques - A Historical Review. - Richard E. Parent (CA, 2000)

Fast, Fully-Automated Generation of Control Skeletons for Use in Animation. - Lawson Wade; Richard E. Parent (CA, 2000)

A Muscle-based 3D Parametric Lip Model for Speech-Synchronized Facial Animation. - Scott A. King; Richard E. Parent; Barbara L. Olsafsky (DEFORM/AVATARS, 2000)

A Parametric Tongue Model for Animated Speech. - Scott A. King; Richard E. Parent (Computer Animation and Simulation, 2000)

A 3D parametric tongue model for animated speech. - Scott A. King; Richard E. Parent (Comput. Animat. Virtual Worlds, 2001)

Joining polyhedral objects using implicitly defined surfaces. - Karan Singh; Richard E. Parent (Vis. Comput., 2001)

Lip Synchronization for Song. - Scott A. King; Richard E. Parent (CA, 2002)

Interactively Evolving Virtual Environment Maps with Continuous Layered Pattern Functions. - Matthew W. Lewis; Richard E. Parent (CA, 2002)

Issues with Lip Sync Animation: Can You Read My Lips? - Richard E. Parent; Scott A. King; Osamu Fujimura (CA, 2002)

Automated generation of control skeletons for use in animation. - Lawson Wade; Richard E. Parent (Vis. Comput., 2002)

Animating song. - Scott A. King; Richard E. Parent (Comput. Animat. Virtual Worlds, 2004)

Markerless monocular motion capture using image features and physical constraints. - Yisheng Chen; Jinho Lee; Richard E. Parent; Raghu Machiraju (Computer Graphics International, 2005)

Creating Speech-Synchronized Animation. - Scott A. King; Richard E. Parent (IEEE Trans. Vis. Comput. Graph., 2005)

Activity Analysis Using Spatio-Temporal Trajectory Volumes in Surveillance Applications. - Firdaus Janoos; Shantanu Singh; M. Okan Irfanoglu; Raghu Machiraju; Richard E. Parent (IEEE VAST, 2007)

Coverage optimization to support security monitoring. - Alan T. Murray; Kamyoung Kim; James W. Davis; Raghu Machiraju; Richard E. Parent (Comput. Environ. Urban Syst., 2007)

New Languages For Physical Modeling Synthesis. - Benjamin Schroeder 001; Marc Ainger; Richard E. Parent (ICMC, 2010)

A spatial workbench for physically-based sound. - Benjamin Schroeder 001; Richard E. Parent; Marc Ainger (SIGGRAPH Talks, 2010)

The Visible String, a Direct Audiovisual Model. - Benjamin Schroeder 001; Marc Ainger; Richard E. Parent (ICMC, 2011)

A Physically Based Sound Space for Procedural Agents. - Benjamin Schroeder 001; Marc Ainger; Richard E. Parent (NIME, 2011)

Computer Graphics and Animation at The Ohio State University. - Wayne E. Carlson; Ronald Hackathorn; Richard E. Parent (IEEE Computer Graphics and Applications, 2021)