Level of detail based network adapted synchronization for cloud gaming. - Richard Ewelle Ewelle; Yannick Francillette; Ghulam Mahdi; Abdelkader Gouaïch; Nadia Hocine (CGAMES, 2013)

Network Traffic Adaptation For Cloud Games. - Richard Ewelle Ewelle; Abdelkader Gouaïch; Yannick Francillette; Ghulam Mahdi (CoRR, 2013)

Adapting Communications in Cloud Games. (Adapter les communications des jeux dans le cloud). - Richard Ewelle Ewelle (2015)