A Design Process for the Development of Innovative Smart Clothing that Addresses End-User Needs from Technical, Functional, Aesthetic and Cultural View Points. - Jane McCann; Richard Hurford; Adam Martin (ISWC, 2005)

Designing Wearables. - Richard Hurford; Adam Martin; Povl Larsen (ISWC, 2006)

The Mirror's Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations. - Richard Hurford; Jessica LaCombe; Adam Martin (Comput. Games J., 2020)