Re-configurable computing. - Richard Swan; Anthony Wyatt; Richard J. Cant; Caroline S. Langensiepen (XRDS, 1999)

Texture potential MIP mapping, a new high-quality texture antialiasing algorithm. - Richard J. Cant; P. A. Shrubsole (ACM Trans. Graph., 2000)

A Review of 3_D Accelerator Technology for Games. - Nathan Chia; Richard J. Cant; David Al-Dabass (GAME-ON, 2001)

New Anti-Aliasing and Depth of Field Techniques for Games Graphics. - Nathan Chia; Richard J. Cant; David Al-Dabass (GAME-ON, 2001)

A New Computational Approach to the Game of Go. - Julian Churchill; Richard J. Cant; David Al-Dabass (GAME-ON, 2001)

A framework for the evaluation of volume rendering techniques on a task specific basis using neural networks. - Simon A. Braines; Richard J. Cant (Comput. Graph., 2001)

Feasibility of Distributed Parallel Simulation of AI Search Algorithms. - Julian Churchill; Richard J. Cant; David Al-Dabass (ESM, 2002)

Real-Time Generation of Impact Effects in Virtual Environments with Application to Games. - Ryan Doyle; Richard J. Cant; David Al-Dabass (GAME-ON, 2002)

A New Realistic Motion Blur Algorithm. - James Flannery; Richard J. Cant; David Al-Dabass (GAME-ON, 2002)

AI Architectures for Games: A Review of 3D Accelerator Technology. - David Al-Dabass; Richard J. Cant; Nathan Chia (Int. J. Intell. Games Simul., 2002)

Genetic Search Techniques for Line Play Generation in the Game of GO. - Julian Churchill; Richard J. Cant; David Al-Dabass (GAME-ON, 2003)

Current Depth of Field Algorithms and Techniques for Games. - Daniel Rhodes; Richard J. Cant; David Al-Dabass (GAME-ON, 2003)

A New Depth of Field Algorithm With Applications to Games. - Daniel Rhodes; Richard J. Cant; David Al-Dabass (GAME-ON, 2003)

Another fine mess: how to generate disorder: to order. - Richard J. Cant; Caroline S. Langensiepen; Michelle Haskard (SIGGRAPH Sketches, 2006)

Efficient anti-aliased bump mapping. - Richard J. Cant; Caroline S. Langensiepen (Comput. Graph., 2006)

A Composite Convex Hull Collision Detector for the Open Dynamics Engine. - Richard J. Cant; Caroline S. Langensiepen; Lewis Foster (UKSim, 2008)

Methods for Automated Object Placement in Virtual Scenes. - Richard J. Cant; Caroline S. Langensiepen (UKSim, 2009)

Entropy Measurement within Graphical Scenes. - Richard J. Cant; Caroline S. Langensiepen (UKSim, 2010)

Fictional Simulation, Automatic Extraction of Key Scenes from Novels. - Richard J. Cant; Caroline S. Langensiepen; Jacob Purcell (UKSim, 2011)

Creating Depth of Field Effects without Multiple Samples. - Richard J. Cant; Caroline S. Langensiepen (UKSim, 2012)

Fourier Texture Filtering. - Richard J. Cant; Caroline S. Langensiepen; Daniel Rhodes (UKSim, 2013)

Prediction of Jet Engine Parameters for Control Design Using Genetic Programming. - Giovanna Martínez-Arellano; Richard J. Cant; Lars Nolle (UKSim, 2014)

Hybridization and the Collaborative Combination of Algorithms: Case Study: The Container Loading Problem. - Ayodeji Remi Omosowon; Richard J. Cant; Caroline S. Langensiepen (UKSim, 2014)

Characterisation of Large Changes in Wind Power for the Day-Ahead Market Using a Fuzzy Logic Approach. - Giovanna Martínez-Arellano; Lars Nolle; Richard J. Cant; Ahmad Lotfi; Christopher Windmill (Künstliche Intell., 2014)

Self-Adaptive Stepsize Search Applied To Robust Engineering Design Optimisation. - Ralph Krause; Lars Nolle; Richard J. Cant (ECMS, 2015)

Deriving an Entropy Measure for 2D Container Layouts. - Ayodeji Remi Omosowon; Richard J. Cant; Caroline S. Langensiepen (UKSim, 2015)

Applying Gamification Principles to a Container Loading System in a Warehouse Environment. - Ayodeji Remi Omosowon; Richard J. Cant; Caroline S. Langensiepen (Simul. Notes Eur., 2016)

Mask Optimisation for Neural Network Monaural Source Separation. - Richard John Cant; Caroline Sharon Langensiepen; William Metcalf (UKSim, 2017)

Creating AI Characters for Fighting Games Using Genetic Programming. - Giovanna Martínez-Arellano; Richard J. Cant; David Woods (IEEE Trans. Comput. Intell. AI Games, 2017)

Using PCA and K-Means to Predict Likeable Songs from Playlist Information. - Caroline S. Langensiepen; Adam Cripps; Richard J. Cant (UKSim, 2018)

An Entropy-Guided Monte Carlo Tree Search Approach for Generating Optimal Container Loading Layouts. - Richard J. Cant; Ayodeji Remi Omosowon; Caroline S. Langensiepen; Ahmad Lotfi (Entropy, 2018)