GASP: From Modular Programming to Distributed Execution. - Stéphane Donikian; Alain Chauffaut; Thierry Duval; Richard Kulpa (CA, 1998)

Real Handball Goalkeeper vs. Virtual Handball Thrower. - Benoit Bideau; Richard Kulpa; Stéphane Ménardais; Laetitia Fradet; Franck Multon; Paul Delamarche; Bruno Arnaldi (Presence Teleoperators Virtual Environ., 2003)

Motion Blending for Real-Time Animation while Accounting for the Environment. - Stéphane Ménardais; Franck Multon; Richard Kulpa; Bruno Arnaldi (Computer Graphics International, 2004)

Synchronization for dynamic blending of motions. - Stéphane Ménardais; Richard Kulpa; Franck Multon; Bruno Arnaldi (Symposium on Computer Animation, 2004)

Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents? - Benoit Bideau; Franck Multon; Richard Kulpa; Laetitia Fradet; Bruno Arnaldi (VRCAI, 2004)

Dynamic Control of Captured Motions to Verify New Constraints. - Carole Durocher; Franck Multon; Richard Kulpa (Gesture Workshop, 2005)

Fast inverse kinematics and kinetics solver for human-like figures. - Richard Kulpa; Franck Multon (Humanoids, 2005)

Morphology-independent representation of motions for interactive human-like animation. - Richard Kulpa; Franck Multon; Bruno Arnaldi (Comput. Graph. Forum, 2005)

Inverse Kinematics and Kinetics for Virtual Humanoids. - Ronan Boulic; Richard Kulpa (Eurographics (Tutorials), 2007)

Dynamic motion adaptation for 3D acrobatic humanoids. - Franck Multon; Ludovic Hoyet; Taku Komura; Richard Kulpa (Humanoids, 2007)

Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. - Franck Multon; Ludovic Hoyet; Taku Komura; Richard Kulpa (VRST, 2007)

Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting. - Nicolas Pronost; Franck Multon; Qilei Li; Weidong Geng; Richard Kulpa; Georges Dumont (CW, 2008)

From Motion Capture to Real-Time Character Animation. - Franck Multon; Richard Kulpa; Ludovic Hoyet; Taku Komura (MIG, 2008)

MKM: A Global Framework for Animating Humans in Virtual Reality Applications. - Franck Multon; Richard Kulpa; Benoit Bideau (Presence Teleoperators Virtual Environ., 2008)

A Velocity-Curvature Space Approach for Walking Motions Analysis. - Anne-Hélène Olivier; Richard Kulpa; Julien Pettré; Armel Crétual (MIG, 2009)

Detecting Deceptive Movement in 1 vs. 1 Based on Global Body Displacement of a Rugby Player. - Sébastien Brault; Benoit Bideau; Richard Kulpa; Cathy M. Craig (Int. J. Virtual Real., 2009)

Morphology independent motion retrieval and control. - Nicolas Pronost; Franck Multon; Qilei Li; Weidong Geng; Richard Kulpa; Georges Dumont (Int. J. Virtual Real., 2009)

Virtual Environments for Sport Analysis: Perception-Action Coupling in Handball Goalkeeping. - Nicolas Vignais; Benoit Bideau; Cathy M. Craig; Sébastien Brault; Franck Multon; Richard Kulpa (Int. J. Virtual Real., 2009)

Interactive animation of virtual humans based on motion capture data. - Franck Multon; Richard Kulpa; Ludovic Hoyet; Taku Komura (Comput. Animat. Virtual Worlds, 2009)

Interaction between real and virtual humans during walking: perceptual evluation of a simple device. - Anne-Hélène Olivier; Jan Ondrej; Julien Pettré; Richard Kulpa; Armel Crétual (APGV, 2010)

Using Virtual Reality to Analyze Sports Performance. - Benoit Bideau; Richard Kulpa; Nicolas Vignais; Sébastien Brault; Franck Multon; Cathy M. Craig (IEEE Computer Graphics and Applications, 2010)

Virtual Thrower Versus Real Goalkeeper: The Influence of Different Visual Conditions on Performance. - Nicolas Vignais; Richard Kulpa; Cathy M. Craig; Benoit Bideau (Presence Teleoperators Virtual Environ., 2010)

Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the Movement. - Nicolas Vignais; Richard Kulpa; Cathy M. Craig; Sébastien Brault; Franck Multon; Benoit Bideau (Presence Teleoperators Virtual Environ., 2010)

A step-by-step modeling, analysis and annotation of locomotion. - Anne-Hélène Olivier; Richard Kulpa; Julien Pettré; Armel Crétual (Comput. Animat. Virtual Worlds, 2011)

Special Issue: Virtual Reality and Sports Guest Editors' Introduction. - Franck Multon; Richard Kulpa; Benoit Bideau (Presence Teleoperators Virtual Environ., 2011)

Imperceptible relaxation of collision avoidance constraints in virtual crowds. - Richard Kulpa; Anne-Hélène Olivier; Jan Ondrej; Julien Pettré (ACM Trans. Graph., 2011)

Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces. - Anthony Sorel; Richard Kulpa; Emmanuel Badier; Franck Multon (MIG, 2012)

Cloning Crowd Motions. - Yi Li; Marc Christie; Orianne Siret; Richard Kulpa; Julien Pettré (Symposium on Computer Animation, 2012)

Realistic following behaviors for crowd simulation. - Samuel Lemercier; Asja Jelic; Richard Kulpa; Jiale Hua; Jérôme Fehrenbach; Pierre Degond; Cécile Appert-Rolland; Stéphane Donikian; Julien Pettré (Comput. Graph. Forum, 2012)

Trends & Controversies. - Anton Nijholt; Ronald C. Arkin; Sébastien Brault; Richard Kulpa; Franck Multon; Benoit Bideau; David R. Traum; Hayley Hung; Eugene Santos Jr.; Deqing Li; Fei Yu 002; Lina Zhou; et al. (IEEE Intell. Syst., 2012)

Dealing with variability when Recognizing User's Performance in Natural 3D Gesture Interfaces. - Anthony Sorel; Richard Kulpa; Emmanuel Badier; Franck Multon (Int. J. Pattern Recognit. Artif. Intell., 2013)

HIF3D: Handwriting-Inspired Features for 3D skeleton-based action recognition. - Said Yacine Boulahia; Éric Anquetil; Richard Kulpa; Franck Multon (ICPR, 2016)

Automatic and Generic Evaluation of Spatial and Temporal Errors in Sport Motions. - Marion Morel; Richard Kulpa; Anthony Sorel; Catherine Achard; Séverine Dubuisson (VISIGRAPP (3: VISAPP), 2016)

Perceptual effect of shoulder motions on crowd animations. - Ludovic Hoyet; Anne-Hélène Olivier; Richard Kulpa; Julien Pettré (ACM Trans. Graph., 2016)

3D Multistroke Mapping (3DMM): Transfer of Hand-Drawn Pattern Representation for Skeleton-Based Gesture Recognition. - Said Yacine Boulahia; Éric Anquetil; Richard Kulpa; Franck Multon (FG, 2017)

Dynamic hand gesture recognition based on 3D pattern assembled trajectories. - Said Yacine Boulahia; Éric Anquetil; Franck Multon; Richard Kulpa (IPTA, 2017)

Automatic evaluation of sports motion: A generic computation of spatial and temporal errors. - Marion Morel; Catherine Achard; Richard Kulpa; Séverine Dubuisson (Image Vis. Comput., 2017)

Feature Selection in Time-Series Motion Databases. - Antonio Mucherino; Florian Elain; Ludovic Hoyet; Richard Kulpa (FedCSIS, 2018)

Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task. - Sean Dean Lynch; Julien Pettré; Julien Bruneau 002; Richard Kulpa; Armel Crétual; Anne-Hélène Olivier (VR, 2018)

CuDi3D: Curvilinear displacement based approach for online 3D action detection. - Said Yacine Boulahia; Éric Anquetil; Franck Multon; Richard Kulpa (Comput. Vis. Image Underst., 2018)

Time-series averaging using constrained dynamic time warping with tolerance. - Marion Morel; Catherine Achard; Richard Kulpa; Séverine Dubuisson (Pattern Recognit., 2018)

Collision Avoidance Behavior between Walkers: Global and Local Motion Cues. - Sean Dean Lynch; Richard Kulpa; Laurentius Antonius Meerhoff; Julien Pettré; Armel Crétual; Anne-Hélène Olivier (IEEE Trans. Vis. Comput. Graph., 2018)

Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments. - Anne-Hélène Olivier; Julien Bruneau 002; Richard Kulpa; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2018)

Influence of Motion Speed on the Perception of Latency in Avatar Control. - Ludovic Hoyet; Clément Spies; Pierre Plantard; Anthony Sorel; Richard Kulpa; Franck Multon (AIVR, 2019)

Acting Together, Acting Stronger? Interference between Participants during Face-to-face Cooperative Interception Task. - Charles Faure; Annabelle Limballe; Benoit Bideau; Théo Perrin; Richard Kulpa (VR, 2019)

Enactive Approach to Assess Perceived Speed Error during Walking and Running in Virtual Reality. - Théo Perrin; Hugo A. Kerhervé; Charles Faure; Richard Kulpa; Anthony Sorel; Benoit Bideau (VR, 2019)

Dyadic Interference Leads to Area of Uncertainty During Face-to-Face Cooperative Interception Task. - Charles Faure; Annabelle Limballe; Anthony Sorel; Théo Perrin; Benoit Bideau; Richard Kulpa (Frontiers ICT, 2019)

Assessing Personality Traits of Team Athletes in Virtual Reality. - Markus Wirth; Stefan Gradl; Wolfgang A. Mehringer; Richard Kulpa; Hannes Rupprecht; Dino Poimann; Annemarie F. Laudanski; Björn M. Eskofier (VR Workshops, 2020)

Online Spatio-temporal 3D Convolutional Neural Network for Early Recognition of Handwritten Gestures. - William Mocaër; Éric Anquetil; Richard Kulpa (ICDAR (1), 2021)

Early Recognition of Untrimmed Handwritten Gestures with Spatio-Temporal 3D CNN. - William Mocaër; Éric Anquetil; Richard Kulpa (ICPR, 2022)

AIP: Adversarial Interaction Priors for Multi-Agent Physics-based Character Control. - Mohamed Younes; Ewa Kijak; Simon Malinowski; Richard Kulpa; Franck Multon (SIGGRAPH Asia Posters, 2022)

MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters. - Mohamed Younes; Ewa Kijak; Richard Kulpa; Simon Malinowski; Franck Multon (Proc. ACM Comput. Graph. Interact. Tech., 2023)

Early gesture detection in untrimmed streams: A controlled CTC approach for reliable decision-making. - William Mocaër; Éric Anquetil; Richard Kulpa (Pattern Recognit., 2024)

Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a survey. - Bhuvaneswari Sarupuri; Richard Kulpa; Andreas Aristidou; Franck Multon (Vis. Comput., 2024)

Influence of Ball Reception on Visual Tracking Performance of Soccer Players in a Virtual Reality Multiple-Player-Tracking Task. - Alexandre Vu; Anthony Sorel; Benoit Bideau; Richard Kulpa (VR Workshops, 2025)

Is virtual reality head-mounted display accepted by coaches to enhance sport performance? - Nicolas Mascret; Gilles Montagne; Antoine Devrièse-Sence; Richard Kulpa (Virtual Real., 2025)

Breaking the mould of Social Mixed Reality - State-of-the-Art and Glossary. - Marta Bienkiewicz; Julia Ayache; Panayiotis Charalambous; Cristina Becchio; Marco Corragio; Bertram Taetz; Francesco De Lellis; Antonio Grotta; Anna Server; Daniel Rammer; Richard Kulpa; Franck Multon; et al. (CoRR, 2025)