Experiments in machine learning and thinking. - Tom Kilburn; Richard L. Grimsdale; Frank H. Sumner (IFIP Congress, 1959)

Character Recognition by Digital Computer using a Special Flying-Spot Scanner. - Richard L. Grimsdale; J. M. Bullingham (Comput. J., 1961)

Aspects of a Proposed Data Communication System. - T. H. Beeforth; Richard L. Grimsdale; Fred Halsall; D. J. Woollons (IFIP Congress (1), 1971)

A Program-Controlled Two-Dimensional Impedance Network. - C. C. Wheeler; Richard L. Grimsdale (IFIP Congress (1), 1971)

Computer architectures for the interpretation of high-level languages. - Richard L. Grimsdale (Computer Architecture, 1975)

The Design and Development of Microprocessor Systems. - Richard L. Grimsdale (Jerusalem Conference on Information Technology, 1978)

POLYPROC II-The University of Sussex Multiple Microprocessor System. - Richard L. Grimsdale; Fred Halsall; F. Martin-Polo; Gholamali C. Shoja (ICDCS, 1981)

A control kernel to support ada intertask communication on a distributed multiprocessor computer system. - Gholamali C. Shoja; Fred Halsall; Richard L. Grimsdale (Softw. Microsystems, 1982)

Some experiences of implementing the ada concurrency facilities on a distributed multiprocessor computer system. - Gholamali C. Shoja; Fred Halsall; Richard L. Grimsdale (Softw. Microsystems, 1982)

Framestore system for map displays. - D. J. Watson; D. Economou; Richard L. Grimsdale (Image Vis. Comput., 1983)

Developments in High Performance CGI Systems. - Richard L. Grimsdale; Paul F. Lister (Advances in Computer Graphics Hardware, 1986)

A Multiple Application Graphics Integrated Circuit - MAGIC. - Mark Agate; Helen R. Finch; A. A. Garel; Richard L. Grimsdale; A. C. Simmonds; Paul F. Lister (Eurographics, 1986)

A Multiple Application Graphics Integrated Circuit - MAGIC II. - Helen R. Finch; Mark Agate; A. A. Garel; Paul F. Lister; Richard L. Grimsdale (Advances in Computer Graphics Hardware, 1987)

Using Abstract Data Types To Define Large-scale World Models For Image Generation Systems. - S. C. Marsh; Richard L. Grimsdale (Comput. Graph. Forum, 1987)

A VLSI Design Strategy for Graphics. - Andrew D. Nimmo; Paul F. Lister; Richard L. Grimsdale (Advances in Computer Graphics Hardware, 1988)

The HERO Algorithm for Ray-Tracing Octrees. - Mark Agate; Richard L. Grimsdale; Paul F. Lister (Advances in Computer Graphics Hardware, 1989)

The AIDA Display Processor System Architecture. - Steven R. Evans; Richard L. Grimsdale; Paul F. Lister; Andrew D. Nimmo (Advances in Computer Graphics Hardware V, 1990)

MARTI-A Multiprocessor Architecture for Ray Tracing Images. - M.-P. Hebert; M. D. J. McNeill; Bina C. Shah; Richard L. Grimsdale; Paul F. Lister (Advances in Computer Graphics Hardware V, 1990)

Testing Geometric Primitive Shaders. - Graham J. Dunnett; Martin White; Paul F. Lister; Richard L. Grimsdale (Advances in Computer Graphics Hardware (Machines), 1991)

Hardware Acceleration of Texture Mapping. - Graham J. Dunnett; Richard L. Grimsdale; Paul F. Lister; Martin White (Eurographics Workshop on Graphics Hardware, 1992)

The Image chip for high performance 3D rendering. - Graham J. Dunnett; Martin White; Paul F. Lister; Richard L. Grimsdale; F. Gelmot (IEEE Computer Graphics and Applications, 1992)

Performance of Space Subdivision Techniques in Ray Tracing. - M. D. J. McNeill; Bina C. Shah; M.-P. Hebert; Paul F. Lister; Richard L. Grimsdale (Comput. Graph. Forum, 1992)

VHDL Based Design of Graphics ASICs. - Martin White; Graham J. Dunnett; Paul F. Lister; Richard L. Grimsdale (Workshop on Graphics Hardware, 1993)

A Window Projection Method for Non-Diffuse Environments. - Jizhou Sun; L. Q. Zou; Richard L. Grimsdale (ICCG, 1993)

The Determiniation of Form-Factors by Lookup Table. - Jizhou Sun; L. Q. Zou; Richard L. Grimsdale (Comput. Graph. Forum, 1993)

REALISM: reusable elements for animation using local integrated simulation models. - Ian J. Palmer; Richard L. Grimsdale (CA, 1994)

Object-Oriented Animation in the REALISM System. - Ian J. Palmer; Richard L. Grimsdale (Workshop on Object-Oriented Graphics, 1994)

A Behavioural Control Framework for Computer Animation Using AI Techniques. - Carlos S. N. Ho; Richard L. Grimsdale (ICSC, 1995)

GEOFF - A Geometrical Editor for Fold Formation. - Hing N. Ng; Richard L. Grimsdale (ICSC, 1995)

A Dual-Paradigm Approach to Database Generation for Visual Simulation. - M. D. J. McNeill; S. J. Lambourn; Paul F. Lister; Richard L. Grimsdale (Eurographics Workshop on Programming Paradigms in Graphics, 1995)

A system for modelling and visualization of cloth material. - Hing N. Ng; Richard L. Grimsdale; William G. Allen (Comput. Graph., 1995)

Graphics ASIC design using VHDL. - Martin White; Marcus D. Waller; Graham J. Dunnett; Paul F. Lister; Richard L. Grimsdale (Comput. Graph., 1995)

Collision Detection for Animation using Sphere-Trees. - Ian J. Palmer; Richard L. Grimsdale (Comput. Graph. Forum, 1995)

Approximation techniques for high performance texture mapping. - Mehmet Demirer; Richard L. Grimsdale (Comput. Graph., 1996)

Computer graphics techniques for modeling cloth. - Hing N. Ng; Richard L. Grimsdale (IEEE Computer Graphics and Applications, 1996)

The Layout Design Language: A Technique for Generating Layout Plans. - Richard L. Grimsdale; C. W. Chang (Comput. Graph. Forum, 1996)

A radiosity solution for curved surface environments. - Jizhou Sun; Richard L. Grimsdale (J. Comput. Sci. Technol., 1997)

An Accelerated Incremental Radiosity Algorithm. - Xing Changyu; Jizhou Sun; Richard L. Grimsdale (J. Comput. Sci. Technol., 2000)