The gorilla in the room: The impacts of video-game play on visual attention. - David B. Vallett; Richard L. Lamb; Leonard A. Annetta (Comput. Hum. Behav., 2013)

Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames. - Richard L. Lamb; Leonard A. Annetta; David B. Vallett; Troy D. Sadler (Comput. Educ., 2014)

A computational modeling of student cognitive processes in science education. - Richard L. Lamb; David B. Vallett; Tariq Akmal; Kathryn Baldwin (Comput. Educ., 2014)

Examination of allostasis and online laboratory simulations in a middle school science classroom. - Richard L. Lamb (Comput. Hum. Behav., 2014)

Safe science classrooms: Teacher training through serious educational games. - Leonard A. Annetta; Richard L. Lamb; James Minogue; Elizabeth Folta; Shawn Y. Holmes; David B. Vallett; Rebecca Cheng (Inf. Sci., 2014)

Computational Modeling of Teaching and Learning through Application of Evolutionary Algorithms. - Richard L. Lamb; Joshua Premo (Comput., 2015)

A computational modeling of rapid attitude formation during surveys about immigrants and immigration. - Richard L. Lamb; Jonah B. Firestone; Yuliya Ardasheva (Comput. Hum. Behav., 2016)

Biometric Recognition Through Eye Movements Using a Recurrent Neural Network. - Shaohua Jia; Do Hyong Koh; Amanda Seccia; Pasha Antonenko; Richard L. Lamb; Andreas Keil; Matthew Schneps; Marc Pomplun (ICBK, 2018)

Comparison of virtual reality and hands on activities in science education via functional near infrared spectroscopy. - Richard L. Lamb; Pavlo D. Antonenko; Elisabeth Etopio; Amanda Seccia (Comput. Educ., 2018)

A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations. - Richard L. Lamb; Leonard A. Annetta; Jonah B. Firestone; Elisabeth Etopio (Comput. Hum. Behav., 2018)

Using Augmented Holographic UIs to Communicate Automation Reliability in Partially Automated Driving. - Mahdi Ebnali; Razieh Fathi; Richard L. Lamb; Shiva Pourfalatoun; Sanaz Motamedi (AutomationXP@CHI, 2020)

Familiarization tours for first-time users of highly automated cars: Comparing the effects of virtual environments with different levels of interaction fidelity. - Mahdi Ebnali; Richard L. Lamb; Razieh Fathi (CoRR, 2020)

Cognitive Modeling of Learning Using Big Data From a Science-Based Game Development Environment. - Leonard A. Annetta; Richard L. Lamb; Denise M. Bressler; David B. Vallett (Int. J. Game Based Learn., 2020)

How STEM Game Design Participants Discuss Their Project Goals and Their Success Differently. - Denise M. Bressler; Leonard A. Annetta; Alexis Dunekack; Richard L. Lamb; David B. Vallett (ICQE, 2021)

Real-time prediction of science student learning outcomes using machine learning classification of hemodynamics during virtual reality and online learning sessions. - Richard L. Lamb; Knut Neumann; Kayleigh A. Linder (Comput. Educ. Artif. Intell., 2022)

The moderating role of creativity and the effect of virtual reality on stress and cognitive demand during preservice teacher learning. - Richard L. Lamb; Jonah B. Firestone (Comput. Educ. X Real., 2022)

Machine learning prediction of mental health strategy selection in school aged children using neurocognitive data. - Richard L. Lamb; Jonah B. Firestone; Amanda Kavner; Norah Almusharraf; Ikseon Choi; Tosha Owens; Humberto Rodrigues (Comput. Hum. Behav., 2024)