An investigation of Big Five and narrow personality traits in relation to Internet usage. - Richard N. Landers; John W. Lounsbury (Comput. Hum. Behav., 2006)

Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training. - Richard N. Landers; Rachel C. Callan (Serious Games and Edutainment Applications, 2011)

Mobile and computer-based talent assessments: implications of workload and usability. - Alexandra B. Proaps; Richard N. Landers; Craig M. Reddock; Katelyn J. Cavanaugh; Tracy M. Kantrowitz (CHI Extended Abstracts, 2014)

An Experiment on Anonymity and Multi-User Virtual Environments: Manipulating Identity to Increase Learning from Online Collaborative Discussion. - Richard N. Landers; Rachel C. Callan (Int. J. Gaming Comput. Mediat. Simulations, 2014)

How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified Learning. - Richard N. Landers; Michael B. Armstrong; Andrew B. Collmus (Serious Games and Edutainment Applications, 2017)

Enhancing instructional outcomes with gamification: An empirical test of the Technology-Enhanced Training Effectiveness Model. - Richard N. Landers; Michael B. Armstrong (Comput. Hum. Behav., 2017)

Gamification of task performance with leaderboards: A goal setting experiment. - Richard N. Landers; Kristina N. Bauer; Rachel C. Callan (Comput. Hum. Behav., 2017)

The greatest battle is within ourselves: An experiment on the effects of competition alone on task performance. - Richard N. Landers; Andrew B. Collmus; Hayden Williams (Int. J. Hum. Comput. Stud., 2019)

Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs. - Richard N. Landers; Gustavo Fortes Tondello; Dennis L. Kappen; Andrew B. Collmus; Elisa D. Mekler; Lennart E. Nacke (Int. J. Hum. Comput. Stud., 2019)

Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality Applications. - Sahar A. Aseeri; Sebastian Marin; Richard N. Landers; Victoria Interrante; Evan Suma Rosenberg (VR Workshops, 2020)

The future of artificial intelligence at work: A review on effects of decision automation and augmentation on workers targeted by algorithms and third-party observers. - Markus Langer; Richard N. Landers (Comput. Hum. Behav., 2021)

Editorial to the virtual Special Issue: Human-automation interaction in the workplace: A broadened scope of paradigms. - Jenny S. Wesche; Markus Langer; Andreas Sonderegger; Richard N. Landers (Comput. Hum. Behav., 2022)