Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming. - Gregor Schiele; Richard Süselbeck; Arno Wacker; Jörg Hähner; Christian Becker 001; Torben Weis (CCGRID, 2007)

Peer-to-peer infrastructures for games. - Tonio Triebel; Benjamin Guthier; Richard Süselbeck; Gregor Schiele; Wolfgang Effelsberg (NOSSDAV, 2008)

Adaptive Update Propagation for Low-Latency Massively Multi-User Virtual Environments. - Richard Süselbeck; Gregor Schiele; Sebastian Seitz; Christian Becker 001 (ICCCN, 2009)

Peer-to-peer support for low-latency Massively Multiplayer Online Games in the cloud. - Richard Süselbeck; Gregor Schiele; Christian Becker 001 (NETGAMES, 2009)

Towards an Interest Management Scheme for Peer-based Virtual Environments. - Florian Heger; Gregor Schiele; Richard Süselbeck; Christian Becker 001 (Electron. Commun. Eur. Assoc. Softw. Sci. Technol., 2009)

Challenges for Selecting Optimal Coordinators in Peer-to-Peer-Based Massively Multi-User Virtual Environments. - Richard Süselbeck; Florian Heger; Gregor Schiele; Christian Becker 001 (ICCCN, 2011)

Efficient bandwidth estimation for peer-to-peer systems. - Richard Süselbeck; Gregor Schiele; Patricius Komarnicki; Christian Becker 001 (Peer-to-Peer Computing, 2011)

Scalability in peer-to-peer-based MMVEs: The continuous events approach. - Florian Heger; Gregor Schiele; Richard Süselbeck; Laura Itzel; Christian Becker 001 (CCNC, 2012)

Update Propagation for Peer-to-Peer-based Massively Multi-user Virtual Environments. - Richard Süselbeck (2013)