Stream-A-Game: An open-source mobile Cloud Gaming platform. - Justus Beyer; Richard Varbelow (NETGAMES, 2015)

Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming. - Justus Beyer; Richard Varbelow; Jan-Niklas Antons; Sebastian Möller 001 (QoMEX, 2015)

A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level. - Justus Beyer; Richard Varbelow; Jan-Niklas Antons; Steffen Zander (QoMEX, 2015)