The magic lens box: simplifying the development of mixed reality games. - Richard Wetzel; Irma Lindt; Annika Waern; Staffan Johnson (DIMEA, 2008)

Guidelines for designing augmented reality games. - Richard Wetzel; Rod McCall; Anne-Kathrin Braun; Wolfgang Broll (Future Play, 2008)

Workshop für Mobiles Spielen. - Pascal Bihler; Barbara Grüter; Holger Mügge; Richard Wetzel (GI Jahrestagung (1), 2008)

Toward Next-Gen Mobile AR Games. - Wolfgang Broll; Irma Lindt; Iris Herbst; Jan Ohlenburg; Anne-Kathrin Braun; Richard Wetzel (IEEE Computer Graphics and Applications, 2008)

Boxed Pervasive Games: An Experience with User-Created Pervasive Games. - Richard Wetzel; Annika Wærn; Staffan Jonsson; Irma Lindt; Peter Ljungstrand; Karl-Petter Åkesson (Pervasive, 2009)

Designing Mobile Augmented Reality Games. - Richard Wetzel; Lisa Blum; Wolfgang Broll; Leif Oppermann (Handbook of Augmented Reality, 2011)

Tidy City: A location-based game for city exploration based on user-created content. - Richard Wetzel; Lisa Blum; Feng Feng; Leif Oppermann; Michael Straeubig (MuC, 2011)

Tidy City: Learning about Cultural Heritage through a User-Created Mobile Game. - Richard Wetzel (ERCIM News, 2011)

Using presence to evaluate an augmented reality location aware game. - Rod McCall; Richard Wetzel; Johannes Löschner; Anne-Kathrin Braun (Pers. Ubiquitous Comput., 2011)

The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. - Lisa Blum; Richard Wetzel; Rod McCall; Leif Oppermann; Wolfgang Broll (Conference on Designing Interactive Systems, 2012)

Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. - Richard Wetzel; Lisa Blum; Leif Oppermann (FDG, 2012)

A Framework for Usability Evaluation of Mobile Mixed Reality Games. - Charley Gielkens; Richard Wetzel (ICEC, 2012)

Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. - Astrid M. von der Pütten; Jennifer Klatt; Simon Ten Broeke; Roderick McCall; Nicole C. Krämer; Richard Wetzel; Lisa Blum; Leif Oppermann; Johannes Klatt (Interact. Comput., 2012)

TOTEM.Scout: A mobile tool for in-situ creation of location-based content. - Audrius Jurgelionis; Richard Wetzel; Lisa Blum; Leif Oppermann (IGIC, 2013)

Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online Game. - Khaled Bachour; Richard Wetzel; Martin Flintham; Trung Dong Huynh; Tom Rodden; Luc Moreau 001 (CHI, 2015)

Supporting the design of location-based experiences by creative individuals. - Patrick Brundell; Boriana Koleva; Richard Wetzel (SMAP, 2016)

Developing Ideation Cards for Mixed Reality Game Design. - Richard Wetzel; Tom Rodden; Steve Benford (Trans. Digit. Games Res. Assoc., 2017)

Developing ideation cards to support the design of mixed reality games. - Richard Wetzel (2017)

Card Mapper: Enabling Data-Driven Reflections on Ideation Cards. - Dimitrios Paris Darzentas; Raphael Velt; Richard Wetzel; Peter J. Craigon; Hanne Gesine Wagner; Lachlan D. Urquhart; Steve Benford (CHI, 2019)

Breathe to Dive: Exploring a Virtual Reality Game for Treatment of Cystic Fibrosis. - Richard Wetzel; Tobias Kreienbühl (ISMAR Adjunct, 2019)

AR Circuit Constructor: Combining Electricity Building Blocks and Augmented Reality for Analogy-Driven Learning and Experimentation. - Tobias Kreienbühl; Richard Wetzel; Naomi Burgess; Andrea Maria Schmid; Dorothee Brovelli (ISMAR Adjunct, 2020)

Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers. - Ursina Kellerhals; Naomi Burgess; Richard Wetzel (FDG, 2021)

Visual Considerations for Augmented Reality in Urban Planning. - Dario Lanfranconi; Richard Wetzel; Tobias Matter; Christian Schnellmann (VRST, 2022)

Prototyping Care: Two Case Studies. - Arthur Clay; Giorgio Trumpy; Michael Weinmann; Richard Wetzel (GCH, 2023)

Game Design Games: Designing Games for Teaching Game Design. - Richard Wetzel (FDG, 2025)