Game Developers Need Lua AiR - Static Analysis of Lua Using Interface Models. - Paul Klint; Loren Roosendaal; Riemer van Rozen (ICEC, 2012)

Micro-Machinations - A DSL for Game Economies. - Paul Klint; Riemer van Rozen (SLE, 2013)

Adapting game mechanics with Micro-Machinations. - Riemer van Rozen; Joris Dormans (FDG, 2014)

A Pattern-Based Game Mechanics Design Assistant. - Riemer van Rozen (FDG, 2015)

Origin Tracking + + Text Differencing = = Textual Model Differencing. - Riemer van Rozen; Tijs van der Storm (ICMT, 2015)

Wonderful Design: Applying Appraisal Theory to Procedural Level Generation. - Rosa Corstjens; Anders Bouwer; Joris Dormans; Riemer van Rozen (AIIDE Workshops, 2018)

Measuring quality of grammars for procedural level generation. - Riemer van Rozen; Quinten Heijn (FDG, 2018)

Toward live domain-specific languages - From text differencing to adapting models at run time. - Riemer van Rozen; Tijs van der Storm (Softw. Syst. Model., 2019)

First-Person Realtime Collaborative Metaprogramming Adventures. - Riemer van Rozen; Youri Reijne; Clement Julia; Georgia Samaritaki (AIIDE Workshops, 2021)

Languages of Games and Play: A Systematic Mapping Study. - Riemer van Rozen (ACM Comput. Surv., 2021)

Debugging Procedural Level Designs with Mental Maps. - Riemer van Rozen; Joris Dormans; Georgia Samaritaki (FDG, 2022)

ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis. - Clement Julia; Riemer van Rozen (FDG, 2023)

Towards a Unified Language for Card Game Design. - Riemer van Rozen; Anders Bouwer; Karel Millenaar (FDG, 2023)

Game Engine Wizardry for Programming Mischief. - Riemer van Rozen (PAINT@SPLASH, 2023)

Cascade: A Meta-language for Change, Cause and Effect. - Riemer van Rozen (SLE, 2023)

The Puzzle Forecast: Tutorial Analytics Predict Trial and Error. - Dennis Vet; Riemer van Rozen (FDG, 2024)

Advanced Game Engine Wizardry for Visual Programming Environments. - Elisabeth Kletsko; Riemer van Rozen (PAINT@SPLASH, 2024)

LiveRec: Prototyping Probes by Framing Debug Protocols. - Jean-Baptiste Döderlein; Riemer van Rozen; Tijs van der Storm (Art Sci. Eng. Program., 2024)

Towards Didactics-Driven Development of Educational Games. - Anders Bouwer; Riemer van Rozen (FDG, 2025)

LogiCraft: A Game Modification Framework for Learning Propositional Logic. - Tamara Dobler; Lorenzo Galeotti; Riemer van Rozen (FDG, 2025)

Maintenance in Procedural Level Design: Lessons from Ludoscope. - Daria Protsenko; Joris Dormans; Riemer van Rozen (FDG, 2025)

Live Game Design: Prototyping at the Speed of Play. - Riemer van Rozen (FDG, 2025)