The Data Surface Interaction Paradigm. - Rikard Lindell; Thomas Larsson (TPCG, 2005)

"Jag älskar att allt ligger överst": En designstudie av ytinteraktion för kollaborativa multimedia-framträdanden. - Rikard Lindell (2009)

The Craft of Programming Interaction. - Rikard Lindell (I-UxSED, 2012)

Crafting interaction: The epistemology of modern programming. - Rikard Lindell (Pers. Ubiquitous Comput., 2014)

Acting 2.0: when entertainment technology helps actors to perform. - Daniel Kade; Rikard Lindell; Hakan Ürey; Oguzhan Özcan (Advances in Computer Entertainment, 2015)

The Design Process Continues - Attending Experiential Values up to Version 1.0. - Rikard Lindell (ICEC, 2015)

Arduino in Museum Exhibition: Lessons Learned When Working With Design Students Inexperienced in Coding. - Jennie Schaeffer; Rikard Lindell (TEI, 2015)

Design in Ecology of Other Artefacts. - Rikard Lindell (Audio Mostly Conference, 2016)

Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments. - Daniel Kade; Markus Wallmyr; Tobias Holstein; Rikard Lindell; Hakan Ürey; Oguzhan Özcan (HCI (10), 2016)

Perception of Delay in Computer Input Devices Establishing a Baseline for Signal Processing of Motion Sensor Systems. - Jiaying Du; Daniel Kade; Christer Gerdtman; Rikard Lindell; Oguzhan Özcan; Maria Lindén (HealthyIoT, 2016)

Materiality for Musical Expressions: an Approach to Interdisciplinary Syllabus Development for NIME. - Rikard Lindell; Koray Tahiroglu; Morten Riis; Jennie Schaeffer (NIME, 2016)

It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students. - Jennie Schaeffer; Rikard Lindell (TEI, 2016)

Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting. - Daniel Kade; Rikard Lindell; Hakan Ürey; Oguzhan Özcan (ACE, 2017)

Biosignal Augmented Embodied Performance. - Rikard Lindell; Tomas Kumlin (Audio Mostly Conference, 2017)

Augmented embodied performance - extended artistic room, enacted teacher, and humanisation of technology. - Rikard Lindell; Tomas Kumlin (NIME, 2017)

Evaluating Mixed Reality Notifications to Support Excavator Operator Awareness. - Markus Wallmyr; Taufik Akbar Sitompul; Tobias Holstein; Rikard Lindell (INTERACT (1), 2019)

Presenting Information Closer to Mobile Crane Operators' Line of Sight: Designing and Evaluating Visualisation Concepts Based on Transparent Displays. - Taufik Akbar Sitompul; Rikard Lindell; Markus Wallmyr; Antti Siren (Graphics Interface, 2020)

Conceptual Design and Evaluation of Windshield Displays for Excavators. - Taufik Akbar Sitompul; Markus Wallmyr; Rikard Lindell (Multimodal Technol. Interact., 2020)

Using Artificial Neural Network to Provide Realistic Lifting Capacity in the Mobile Crane Simulation. - Simon Roysson; Taufik Akbar Sitompul; Rikard Lindell (EANN, 2021)

Classifying Excavator Collisions based on Users' Visual Perception in the Mixed Reality Environment. - Viking Forsman; Markus Wallmyr; Taufik Akbar Sitompul; Rikard Lindell (VISIGRAPP (2: HUCAPP), 2021)

Inner City in the Listener's Auditory Bubble: Altering the Listener's Perception of the Inner City through the Intervention of Composed Soundscapes: Altering the Listener's Perception of the Inner City through the Intervention of Composed Soundscapes. - Hedda Lindström; Tanja Jörgensen; Rikard Lindell (Audio Mostly Conference, 2023)

Evangistrum: a cooperative audiovisual instrument informed by resonance theory. - Paul Joseph Richard Evans; Daniel Fredriksson; Tanja L. Jörgensen; Rikard Lindell (Audio Mostly Conference, 2024)

Merging Places: A Real-Time Distributed Live Reverberation Chamber. - Austin Franklin; Daniel Hedin; Rikard Lindell; Henrik Frisk (QoMEX, 2024)