An object-oriented 3D graphics toolkit. - Paul S. Strauss; Rikk Carey (SIGGRAPH, 1992)

Why is 3-D interaction so hard and what can we really do about it? - Julian E. Gómez; Rikk Carey; Tony Fields; Andries van Dam; Dan Venolia (SIGGRAPH, 1994)

The annotated VRML 2.0 reference manual. - Rikk Carey; Gavin Bell 001 (Addison-Wesley-Longman, 1997)

The Virtual Reality Modeling Language Explained. - Rikk Carey (IEEE Multim., 1998)

Developing the VRML 97 International Standard. - George S. Carson; Richard Puk; Rikk Carey (IEEE Computer Graphics and Applications, 1999)