Curvature scale space based image corner detection. - Farzin Mokhtarian; Riku Suomela (EUSIPCO, 1998)

Curvature scale space for robust image corner detection. - Farzin Mokhtarian; Riku Suomela (ICPR, 1998)

Robust Image Corner Detection Through Curvature Scale Space. - Farzin Mokhtarian; Riku Suomela (IEEE Trans. Pattern Anal. Mach. Intell., 1998)

Context Compass. - Riku Suomela; Juha Lehikoinen (ISWC, 2000)

A System for Evaluating Augmented Reality User Interfaces in Wearable Computers. - Riku Suomela; Juha Lehikoinen; Ilkka Salminen (ISWC, 2001)

Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World. - Riku Suomela; Jouka Mattila; Eero Räsänen; Timo Koskinen (CGDC Conf., 2002)

Perspective Map. - Juha Lehikoinen; Riku Suomela (ISWC, 2002)

Accessing Context in Wearable Computers. - Juha Lehikoinen; Riku Suomela (Pers. Ubiquitous Comput., 2002)

The evolution of perspective view in WalkMap. - Riku Suomela; Kimmo Roimela; Juha Lehikoinen (Pers. Ubiquitous Comput., 2003)

Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform. - Riku Suomela; Eero Räsänen; Ari Koivisto; Jouka Mattila (ICEC, 2004)

Taxonomy for visualizing location-based information. - Riku Suomela; Juha Lehikoinen (Virtual Real., 2004)

Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen. - Hanna Strömberg; Jaana Leikas; Riku Suomela; Veikko Ikonen; Juhani Heinilä (INTETAIN, 2005)

Enhancing end-user experience in a multi-device ecosystem. - Mejdi Trimeche; Riku Suomela; Antti Aaltonen; Gaëtan Lorho; Tai Dossaji; Tomi Aarnio; Samuli Tuoriniemi (MUM, 2005)

My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game. - Riku Suomela; Ari Koivisto (ICEC, 2006)

Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction. - Jaana Leikas; Hanna Strömberg; Veikko Ikonen; Riku Suomela; Juhani Heinilä (PerCom, 2006)

Ancient runes: using text input for interaction in mobile games. - Elina M. I. Koivisto; Riku Suomela; Ari Koivisto (Sandbox@SIGGRAPH, 2006)

Constructing and examining location-based applications and their user interfaces by applying rapid software development and structural analysis. - Riku Suomela (2006)

Using prototypes in early pervasive game development. - Elina M. I. Koivisto; Riku Suomela (Sandbox@SIGGRAPH, 2007)

Using player proximity in mobile multiplayer games: experiences from Sandman. - Janne Lautamäki; Riku Suomela (Advances in Computer Entertainment Technology, 2008)

Using prototypes in early pervasive game development. - Elina M. I. Ollila; Riku Suomela; Jussi Holopainen (Comput. Entertain., 2008)

The playful experiences (PLEX) framework as a guide for expert evaluation. - Andrés Lucero; Jussi Holopainen; Elina M. I. Ollila; Riku Suomela; Evangelos Karapanos (DPPI, 2013)

Continuous Experimentation in Mobile Game Development. - Sezin Gizem Yaman; Tommi Mikkonen; Riku Suomela (SEAA, 2018)