A lightweight web-based case tool for sequence diagrams. - Rilla Khaled; Daniel Mackay; Robert Biddle; James Noble 001; Ewan D. Tempero (CHINZ, 2002)

InspectJ: Program Monitoring for Visualisation Using AspectJ. - Rilla Khaled; James Noble 001; Robert Biddle (ACSC, 2003)

A Case Study of Cartoon Visualisation Using Aspect. - Rilla Khaled; James Noble 001; Robert Biddle (InVis.au, 2003)

Software Visualisation of Java Programs in InspectJ. - Rilla Khaled; James Noble 001; Robert Biddle (EuroPLoP, 2003)

Metaphorscape. - Rilla Khaled; Pippin Barr; James Noble 001; Robert Biddle (EuroPLoP, 2004)

Visualisation for learning OOP, using AOP and eclipse. - Rilla Khaled; Anna Maria Luxton; James Noble 001; Leo Ferres; Judy Brown; Robert Biddle (OOPSLA Companion, 2004)

A Taxonomic Analysis of User-Interface Metaphors in the Microsoft O ce Project Gallery. - Pippin Barr; Rilla Khaled; James Noble 001; Robert Biddle (AUIC, 2005)

An Analysis of Persuasive Technology Tool Strategies. - Rilla Khaled; James Noble 001; Robert Biddle (IWIPS, 2005)

From pushing buttons to play and progress: value and interaction in fable. - Pippin Barr; James Noble 001; Robert Biddle; Rilla Khaled (AUIC, 2006)

Persuasive interaction for collectivist cultures. - Rilla Khaled; Robert Biddle; James Noble 001; Pippin Barr; Ronald Fischer (AUIC, 2006)

Playing the interface: a case study of Grand Theft Auto: San Andreas. - Pippin Barr; Rilla Khaled; James Noble 001; Robert Biddle (OZCHI, 2006)

Factoring culture into the design of a persuasive game. - Rilla Khaled; Pippin Barr; Ronald Fischer; James Noble 001; Robert Biddle (OZCHI, 2006)

Feeling Strangely Fine: The Well-Being Economy in Popular Games. - Pippin Barr; Rilla Khaled; James Noble 001; Robert Biddle (PERSUASIVE, 2006)

Well-Being to "Well Done!": The Development Cycle in Role-Playing Games. - Pippin Barr; Rilla Khaled; James Noble 001; Robert Biddle (PERSUASIVE, 2006)

Investigating Social Software as Persuasive Technology. - Rilla Khaled; Pippin Barr; James Noble 001; Robert Biddle (PERSUASIVE, 2006)

Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design. - Rilla Khaled; Pippin Barr; James Noble 001; Ronald Fischer; Robert Biddle (PERSUASIVE, 2006)

Fine Tuning the Persuasion in Persuasive Games. - Rilla Khaled; Pippin Barr; James Noble 001; Ronald Fischer; Robert Biddle (PERSUASIVE, 2007)

A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game. - Rilla Khaled; Ronald Fischer; James Noble 001; Robert Biddle (PERSUASIVE, 2008)

Let's clean up this mess: exploring multi-touch collaborative play. - Rilla Khaled; Pippin Barr; Hannah Johnston; Robert Biddle (CHI Extended Abstracts, 2009)

Game design strategies for collectivist persuasion. - Rilla Khaled; Pippin Barr; Robert Biddle; Ronald Fischer; James Noble 001 (Sandbox@SIGGRAPH, 2009)

A computational approach towards conflict resolution for serious games. - Yun-Gyung Cheong; Rilla Khaled; Corrado Grappiolo; Joana Campos 001; Carlos Martinho; Gordon Ingram; Ana Paiva 001; Georgios N. Yannakakis (FDG, 2011)

Equality = Inequality: Probing Equality-Centric Design and Development Methodologies. - Rilla Khaled (INTERACT (2), 2011)

From game design elements to gamefulness: defining "gamification". - Sebastian Deterding; Dan Dixon; Rilla Khaled; Lennart E. Nacke (MindTrek, 2011)

StoryTrek: experiencing stories in the real world. - Rilla Khaled; Pippin Barr; Brian Greenspan; Robert Biddle; Elise Vist (MindTrek, 2011)

Towards Player Adaptivity in a Serious Game for Conflict Resolution. - Corrado Grappiolo; Yun-Gyung Cheong; Julian Togelius; Rilla Khaled; Georgios N. Yannakakis (VS-GAMES, 2011)

Muse-based game design. - Rilla Khaled (Conference on Designing Interactive Systems, 2012)

User-centered research in the early stages of a learning game. - Asimina Vasalou; Gordon Ingram; Rilla Khaled (Conference on Designing Interactive Systems, 2012)

Tales from the front lines of a large-scale serious game project. - Rilla Khaled; Gordon Ingram (CHI, 2012)

Involving players earlier in the game design process using cultural probes. - Filip Lange-Nielsen; Xavier Vijay Lafont; Benjamin Cassar; Rilla Khaled (Fun and Games, 2012)

Modelling Global Pattern Formations for Collaborative Learning Environments. - Corrado Grappiolo; Yun-Gyung Cheong; Rilla Khaled; Georgios N. Yannakakis (ICALT, 2012)

Bringing Culture into Focus. - Rilla Khaled (MuC, 2012)

Design metaphors for procedural content generation in games. - Rilla Khaled; Mark J. Nelson; Pippin Barr (CHI, 2013)

The games for health prototype. - Christoffer Holmgård; Georgios N. Yannakakis; Rilla Khaled (FDG, 2013)

Village Voices: An adaptive game for conflict resolution. - Rilla Khaled; Georgios N. Yannakakis (FDG, 2013)

Preface. - Evangelia V. Dimaraki; Ginevra Castellano; Kostas Karpouzis; Rilla Khaled (IxD&A, 2013)

Understanding and fostering children's storytelling during game narrative design. - Laura Benton; Asimina Vasalou; Daniel Gooch; Rilla Khaled (IDC, 2014)

Diversity for design: a framework for involving neurodiverse children in the technology design process. - Laura Benton; Asimina Vasalou; Rilla Khaled; Hilary Johnson; Daniel Gooch (CHI, 2014)

Participatory design for serious game design: truth and lies. - Rilla Khaled; Vero Vanden Abeele; Maarten Van Mechelen; Asimina Vasalou (CHI PLAY, 2014)

Problematizing cultural appropriation. - Asimina Vasalou; Rilla Khaled; Daniel Gooch; Laura Benton (CHI PLAY, 2014)

The iLearnRW Game: Support for Students with Dyslexia in Class and at Home. - Thomas Cuschieri; Rilla Khaled; Vincent-Emmanuel Farrugia; Héctor Pérez Martínez; Georgios N. Yannakakis (VS-GAMES, 2014)

Bridging serious games and participatory design. - Rilla Khaled; Asimina Vasalou (Int. J. Child Comput. Interact., 2014)

Using Gamification to Motivate Students with Dyslexia. - Daniel Gooch; Asimina Vasalou; Laura Benton; Rilla Khaled (CHI, 2016)

Spectrum: Exploring the Effects of Player Experience on Game Design. - Jean-Luc Portelli; Rilla Khaled (DiGRA/FDG, 2016)

Creating Bridges: The Role of Exploratory Design Research in an Intelligent Tutoring System Project. - Daniel Gooch; Laura Benton; Rilla Khaled; Dominik Lukes; Asimina Vasalou (Interact. Comput., 2016)

Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play. - Asimina Vasalou; Rilla Khaled; Wayne Holmes; Daniel Gooch (Comput. Educ., 2017)

Documenting trajectories in design space: a methodology for applied game design research. - Rilla Khaled; Jonathan Lessard; Pippin Barr (FDG, 2018)

Reflective Surfaces: Experimenting with Playful, Playable Publication Formats. - Rilla Khaled; Kalervo A. Sinervo; Muhammad Shahrom Ali; Pippin Barr; Matthew Bethancourt; Femke Kocken; Chip Limeburner; Vadim Nickel (Conference on Designing Interactive Systems (Companion Volume), 2024)

Tracing Research Through Design with Ponte: bridging game development repositories and qualitative research tools. - Enric Granzotto Llagostera; Rilla Khaled; Kalervo A. Sinervo (FDG, 2025)