Exploring social interaction in co-located multiplayer games. - Dennis L. Kappen; John Gregory; Daniel Stepchenko; Rina R. Wehbe; Lennart E. Nacke (CHI Extended Abstracts, 2013)

EEG-based assessment of video and in-game learning. - Rina R. Wehbe; Dennis L. Kappen; David Rojas; Matthias Klauser; Bill Kapralos; Lennart E. Nacke (CHI Extended Abstracts, 2013)

An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. - Rina R. Wehbe; Lennart E. Nacke (DiGRA Conference, 2013)

Time's up: studying leaderboards for engaging punctual behaviour. - João P. Costa; Rina R. Wehbe; James Robb; Lennart E. Nacke (Gamification, 2013)

Understanding difficulty, your brain and challenge. - Rina R. Wehbe (CHI PLAY, 2014)

CHI PLAYGUE: A Networking Game of Emergent Sociality. - Gustavo Fortes Tondello; Rina R. Wehbe; Samantha N. Stahlke; Amanda Leo; Rylan Koroluk; Lennart E. Nacke (CHI PLAY, 2015)

Understanding Player Attitudes Towards Digital Game Objects. - Gustavo Fortes Tondello; Rina R. Wehbe; Phoebe O. Toups Dugas; Lennart E. Nacke; Nicole K. Crenshaw (CHI PLAY, 2015)

Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. - Deepika Vaddi; Rina R. Wehbe; Phoebe O. Toups Dugas; Samantha N. Stahlke; Rylan Koroluk; Lennart E. Nacke (CHI PLAY, 2015)

Towards Understanding the Importance of Co-Located Gameplay. - Rina R. Wehbe; Lennart E. Nacke (CHI PLAY, 2015)

Tackling User Research Challenges within the Finance Industry. - Rina R. Wehbe; Shahtab Wahid; Siddharth Gupta; Edward W. Ishak (CHI Extended Abstracts, 2016)

The Gamification User Types Hexad Scale. - Gustavo Fortes Tondello; Rina R. Wehbe; Lisa Diamond; Marc Busch; Andrzej Marczewski; Lennart E. Nacke (CHI PLAY, 2016)

"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. - Phoebe O. Toups Dugas; Nicole K. Crenshaw; Rina R. Wehbe; Gustavo Fortes Tondello; Lennart E. Nacke (CHI PLAY, 2016)

ABOVE WATER: An Educational Game for Anxiety. - Rina R. Wehbe; Diane K. Watson; Gustavo Fortes Tondello; Marim Ganaba; Melissa Stocco; Alvin Lee; Lennart E. Nacke (CHI PLAY (Companion), 2016)

Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. - Deepika Vaddi; Phoebe O. Toups Dugas; Igor Dolgov; Rina R. Wehbe; Lennart E. Nacke (Graphics Interface, 2016)

CHI PLAYGUE: A Mobile Conference Networking Game. - Gustavo Fortes Tondello; Rina R. Wehbe; Lennart E. Nacke (ISS, 2016)

ABOVE WATER: Extending the Play Space for Health. - Rina R. Wehbe; Diane K. Watson; Gustavo Fortes Tondello; Lennart E. Nacke (ISS, 2016)

Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay. - Rina R. Wehbe; Edward Lank; Lennart E. Nacke (Conference on Designing Interactive Systems, 2017)

Testing Incremental Difficulty Design in Platformer Games. - Rina R. Wehbe; Elisa D. Mekler; Mike Schaekermann; Edward Lank; Lennart E. Nacke (CHI, 2017)

A Framework and Taxonomy of Videogame Playing Preferences. - Gustavo Fortes Tondello; Rina R. Wehbe; Rita Orji; Giovanni Ribeiro; Lennart E. Nacke (CHI PLAY, 2017)

Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. - Katja Rogers; Giovanni Ribeiro; Rina R. Wehbe; Michael Weber 001; Lennart E. Nacke (CHI, 2018)

Towards a Trait Model of Video Game Preferences. - Gustavo Fortes Tondello; Deltcho Valtchanov; Adrian Reetz; Rina R. Wehbe; Rita Orji; Lennart E. Nacke (Int. J. Hum. Comput. Interact., 2018)

Crushed it!: Interactive Floor Demonstration. - Rina R. Wehbe; Kai Bornemann; Benjamin Hatscher; Joseph Tu; Lisa F. Cormier; Christian Hansen 001; Edward Lank; Lennart E. Nacke (CHI Extended Abstracts, 2019)

The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)D. - Karina Arrambide; Lisa Freiman Cormier; Rina R. Wehbe; Lennart E. Nacke; Mareike Gabele; Sebastian Wagner; Christian Hansen 001 (CHI PLAY (Companion), 2019)

Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC). - Rina R. Wehbe; Giovanni Riberio; Kin Pon Fung; Lennart E. Nacke; Edward Lank (Graphics Interface, 2019)

Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games. - Rina R. Wehbe; Terence Dickson; Anastasia Kuzminykh; Lennart E. Nacke; Edward Lank (CHI, 2020)

HybridPointing for Touch: Switching Between Absolute and Relative Pointing on Large Touch Screens. - Terence Dickson; Rina R. Wehbe; Fabrice Matulic; Daniel Vogel 001 (Proc. ACM Hum. Comput. Interact., 2021)

How can we can create an equitable CHI. - Siobahn Day Grady; Christine Bauer 001; Rina R. Wehbe; Katta Spiel; Michael J. Muller; Christina N. Harrington (CHI Extended Abstracts, 2023)

ThermalPen: Adding Thermal Haptic Feedback to 3D Sketching. - Philipp Pascal Hoffmann; Hesham Elsayed; Max Mühlhäuser; Rina R. Wehbe; Mayra Donaji Barrera Machuca (CHI Extended Abstracts, 2023)

Research Methodologies across the Physical - Virtual Reality Spectrum. - Rina R. Wehbe; Mayra Donaji Barrera Machuca; Lizbeth Escobedo (UbiComp/ISWC Adjunct, 2023)

ThermalPen: Investigating the Influence of Thermal Haptic Feedback for Creativity in 3D Sketching. - Philipp Pascal Hoffmann; Rina R. Wehbe; Max Mühlhäuser; Mayra Donaji Barrera Machuca (Creativity & Cognition, 2024)

Pinging Between Worlds: Training Table Tennis Novice Players in Real Environment for Virtual Reality Competitions. - Kissinger Sunday; Yiwei Li; Junwei Sun 001; Rina R. Wehbe; Heather Neyedli; Anil Ufuk Batmaz; Mayra Donaji Barrera Machuca (ISMAR, 2024)

"More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change. - Soraya S. Anvari; Jessica Hammer; Rina R. Wehbe (Proc. ACM Hum. Comput. Interact., 2024)

Cite Your Well-being First: What Happens When Personal Life, Mental Health, and HCI Research Become Entangled? - Sophia Ppali; Marios Constantinides; Fotis Liarokapis; Jaydon Farao; Soraya S. Anvari; MinYoung Yoo; Ferran Altarriba Bertran; Shannon Rodgers; Jihae Han; Rina R. Wehbe; Margot Brereton; Alexandra Covaci (Conference on Designing Interactive Systems (Companion Volume), 2025)

The Importance of Performance Feedback in Virtual Reality (VR) Training: A Table Tennis Coach Perspective. - Kissinger Sunday; Soraya S. Anvari; Yiwei Li; Junwei Sun 001; Rina R. Wehbe; Heather Neyedli; Anil Ufuk Batmaz; Mayra Donaji Barrera Machuca (CHI Extended Abstracts, 2025)

User Personas Improve Social Sustainability by Encouraging Software Developers to Deprioritize Antisocial Features. - Bimpe Ayoola; Miikka Kuutila; Rina R. Wehbe; Paul Ralph (ICSE, 2025)