Applying Interactive Mechanism to Virtual Experiment Environment on WWW with Experiment Action Language. - Rita Kuo; Maiga Chang; Jia-Sheng Heh (ICALT, 2001)

Internet Virtual Community - An Implementation of the Instructional Model of the PBIALS Based on the PBL Theory. - Ming-Wei Chen; Rita Kuo; Maiga Chang; Kun-Yuan Yang (ICALT, 2003)

Difficulty Analysis for Learners in Problem Solving Process Based on the Knowledge Map. - Rita Kuo; Wei-Peng Lien; Maiga Chang; Jia-Sheng Heh (ICALT, 2003)

Foundation Analysis of Emotion Model for Designing Learning Companion Agent. - Chien-Chih Huang; Rita Kuo; Maiga Chang; Jia-Sheng Heh (ICALT, 2004)

Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map. - Rita Kuo; Wei-Peng Lien; Maiga Chang; Jia-Sheng Heh (J. Educ. Technol. Soc., 2004)

BORGS: A System That Supports Synchronized Surfing. - Ko-Kang Chu; Ming-Chaun Li; Rita Kuo; Yen-Teh Hsia (ICALT, 2006)

Developing a Learning Notification Express Delivery Service for Students Based on Petri-Net. - Tzu-Husan Wu; Rita Kuo; Maiga Chang; Jia-Sheng Heh (ICALT, 2006)

Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory. - Rita Kuo; Min-Chang Wu; Alex Chang; Maiga Chang; Jia-Sheng Heh (ICALT, 2007)

Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. - Peayton Chen; Rita Kuo; Maiga Chang; Jia-Sheng Heh (Trans. Edutainment, 2009)

Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics. - Ming-Xiang Fan; Maiga Chang; Rita Kuo; Jia-Sheng Heh (Edutainment, 2010)

Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. - Rita Kuo; Maiga Chang; Eric Zhi-Feng Liu (ICCE, 2010)

Design Electronic Botany Worksheet Generation Based on Bloom's Taxonomy for Mobile Learning. - Rita Kuo; Maiga Chang; Keith Ying; Jia-Sheng Heh (ICALT, 2011)

A Situated Game for Autistic Children Learning Activities of Daily Living. - Maiga Chang; Rita Kuo; Chun-Wei Lyu; Jia-Sheng Heh (DIGITEL, 2012)

A Pilot Study of the Situated Game for Autistic Children Learning Activities of Daily Living. - Rita Kuo; Maiga Chang; Chun-Wei Lyu; Jia-Sheng Heh (Res. Pract. Technol. Enhanc. Learn., 2013)

Revised Computer Game Attitude Scale. - Maiga Chang; Rita Kuo; Eric Zhi-Feng Liu (ICCE, 2014)

Students' Science Process Skills Diagnosis. - Ming-Xiang Fan; Maiga Chang; Rita Kuo; Jia-Sheng Heh (ICSLE, 2014)

Reward Points Calculation based on Sequential Pattern Analysis in Educational Mobile App. - Bo-Shi Li; Rita Kuo; Maiga Chang; Kristin Garn (DMS, 2015)

Trading Card Game. - Peayton Chen; Maiga Chang; Rita Kuo; Jia-Sheng Heh (ICCE, 2016)

Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case. - Miao-Han Chang; Rita Kuo; Fathi Essalmi; Maiga Chang; Vive Kumar; Hsu-Yang Kung (HCI (16), 2017)

Assessing the usability and efficiency of a smartphone-based class attendance tracking system. - Nico Ponder; Hugo Rivera; Eugene Garcia; Rita Kuo; Jun Zheng (J. Comput. Sci. Coll., 2017)

The effectiveness of using in-game cards as reward. - Peayton Chen; Rita Kuo; Maiga Chang; Jia-Sheng Heh (Res. Pract. Technol. Enhanc. Learn., 2017)

Student and Teacher's Perceptions Toward the in-Game Card as Educational Reward (ICER) Moodle Plugin. - Rita Kuo; Maiga Chang; Zhong-Xiu Lu; Cheng-Li Chen (Learning in a Digital World, 2019)

A Preliminary Usability Evaluation for Online Annotation and Student Clustering System. - Miao-Han Chang; Rita Kuo; Fathi Essalmi; Maiga Chang; Vive Kumar; Hsu-Yang Kung (ICCE, 2019)

Incorporating Farming Feature into MEGA World for Improving Learning Motivation. - Zhong-Xiu Lu; Maiga Chang; Rita Kuo; Vivekanandan Kumar (ICCE, 2019)

Guidelines and Taxonomy for Educational Game and Gamification Design. - Rita Kuo; Maiga Chang (J. Educ. Technol. Soc., 2019)

Using Educational Game for Engaging Students in Learning Foundational Concepts of Propositional Logic. - Alden Towler; Daniel Aranda; Ramyaa Ramyaa; Rita Kuo (ICALT, 2020)

The Usability of Using Educational Game for Teaching Foundational Concept in Propositional Logic. - Daniel Aranda; Alden Towler; Ramyaa Ramyaa; Rita Kuo (ICALT, 2021)

Can we predict learners' personalities through their behavioural patterns? A pilot study using Behaviour Analytics-Moodle plugin. - Mouna Denden; Ahmed Tlili; Maiga Chang; Ted Krahn; Rita Kuo; Mourad Abed; Mohamed Jemni (ICTA, 2021)

Behaviour Analytics - A Moodle Plug-in to Visualize Students' Learning Patterns. - Rita Kuo; Ted Krahn; Maiga Chang (ITS, 2021)

LORD: A Moodle Plug-in Helps to Find the Relations Among Learning Objects. - Rita Kuo; Radomir Wasowski; Ted Krahn; Maiga Chang (ITS, 2022)

Preface: ICALT 2023. - Nian-Shing Chen; George Rudolph; Demetrios G. Sampson; Maiga Chang; Rita Kuo; Ahmed Tlili (ICALT, 2023)

Implementing Interactive Programming Tutorials in Object-Oriented Programming Education. - Brandon Dennis; Rita Kuo; Ramyaa Ramyaa (ICALT, 2023)

Personalized Study Guide: A Moodle Plug-in Generating Personal Learning Path for Students. - Ted Krahn; Rita Kuo; Maiga Chang (ITS, 2023)

Preliminary Performance Assessment on Ask4Summary's Reading Methods for Summary Generation. - Rita Kuo; Maria Fernandez Iriarte; Di Zou; Maiga Chang (ITS, 2023)

Authorship Forensics Portal. - Robert Schmidt; Maiga Chang; Hsiang-Han Cheng; Greg Fredin; Kevin Haghighat; Rita Kuo (ICCE, 2024)