Where on-line meets on the streets: experiences with mobile mixed reality games. - Martin Flintham; Steve Benford; Rob Anastasi; Terry Hemmings; Andy Crabtree; Chris Greenhalgh; Nick Tandavanitj; Matt Adams; Ju Row-Farr (CHI, 2003)

Uncle Roy all around you: mixing games and theatre on the city streets. - Martin Flintham; Rob Anastasi; Steve Benford; Adam Drozd; James Mathrick; Duncan Rowland; Amanda Oldroyd; Jon Sutton; Nick Tandavanitj; Matt Adams; Ju Row-Farr (DiGRA Conference, 2003)

Coping with Uncertainty in a Location-Based Game. - Steve Benford; Rob Anastasi; Martin Flintham; Adam Drozd; Andy Crabtree; Chris Greenhalgh; Nick Tandavanitj; Matt Adams; Ju Row-Farr (IEEE Pervasive Comput., 2003)

Orchestrating a mixed reality game 'on the ground'. - Andy Crabtree; Steve Benford; Tom Rodden; Chris Greenhalgh; Martin Flintham; Rob Anastasi; Adam Drozd; Matt Adams; Ju Row-Farr; Nick Tandavanitj; Anthony Steed (CHI, 2004)

The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. - Steve Benford; William Seager; Martin Flintham; Rob Anastasi; Duncan Rowland; Jan Humble; Danae Stanton; John Bowers 001; Nick Tandavanitj; Matt Adams; Ju Row Farr; Amanda Oldroyd; et al. (UbiComp, 2004)

Expected, sensed, and desired: A framework for designing sensing-based interaction. - Steve Benford; Holger Schnädelbach; Boriana Koleva; Rob Anastasi; Chris Greenhalgh; Tom Rodden; Jonathan Green; Ahmed Ghali; Tony P. Pridmore; Bill Gaver; Andy Boucher 002; Brendan Walker; et al. (ACM Trans. Comput. Hum. Interact., 2005)

The Augurscope: Refining its Design. - Holger Schnädelbach; Boriana Koleva; Mark Paxton; Michael B. Twidale; Steve Benford; Rob Anastasi (Presence Teleoperators Virtual Environ., 2006)

Can you see me now? - Steve Benford; Andy Crabtree; Martin Flintham; Adam Drozd; Rob Anastasi; Mark Paxton; Nick Tandavanitj; Matt Adams; Ju Row-Farr (ACM Trans. Comput. Hum. Interact., 2006)