GPN game users performance data gathering and analysis by a custom-built tool. - Nick McDonald; Corey Frank; Youry Khmelevsky; Rob Bartlett; Alex Needham (CCECE, 2016)

Game servers deployment automation case study. - Zane Ouimet; Heath Caswell; Youry Khmelevsky; Rob Bartlett; Alex Needham (SysCon, 2016)

Game private networks performance: From geolocation to latency to user experience. - Gaétan Hains; Youry Khmelevsky; Rob Bartlett; Alex Needham (SysCon, 2017)

Gaming network delays investigation and collection of very large-scale data sets. - Ben Ward; Youry Khmelevsky; Gaétan Hains; Rob Bartlett; Alex Needham; Tyler Sutherland (SysCon, 2017)