Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth. - Rob Cover (Game Stud., 2006)

Audience inter/active: Interactive media, narrative control and reconceiving audience history. - Rob Cover (New Media Soc., 2006)

Restricted modes: Social media, content classification and LGBTQ sexual citizenship. - Clare Southerton; Daniel Marshall 002; Peter Aggleton; Mary Lou Rasmussen; Rob Cover (New Media Soc., 2021)