Considering technical, social & organizational contexts in systems to support teacher learning. - Greg Shrader; Robb Lindgren; Neera Waingankar; Ryan Daily; Louis M. Gomez (CSCL, 2002)

Computer-Supported Collaborative Video Analysis. - Roy Pea; Robb Lindgren; Joseph Rosen (ICLS, 2006)

Learning from digital video: an exploration of how interactions affect outcomes. - Robb Lindgren; Roy Pea; Sarah Lewis 002; Joe Rosen (CSCL, 2007)

An interactive session using a tool to support distributed conversations around digital video. - Roy Pea; Shelley V. Goldman; Robb Lindgren; Joe Rosen (CSCL, 2007)

Video Collaboratories for Research and Education: An Analysis of Collaboration Design Patterns. - Roy Pea; Robb Lindgren (IEEE Trans. Learn. Technol., 2008)

Organized mischief: comparing shared and private displays on a collaborative learning task. - Neema Moraveji; Robb Lindgren; Roy Pea (CSCL (2), 2009)

Supporting children's learning with body-based metaphors in a mixed reality environment. - Robb Lindgren; J. Michael Moshell (IDC, 2011)

You're It! Body, Action, and Object in STEM Learning. - Dor Abrahamson; Carmen Petrick; David DeLiema; Mina C. Johnson-Glenberg; David Birchfield; Tatyana Koziupa; Caroline Savio-Ramos; Julie Cruse; Robb Lindgren; Cameron L. Fadjo; John B. Black; Michael Eisenberg (ICLS, 2012)

Picture-Based Science Attitudes Assessment. - Emily Johnson; Amy Bolling; Robb Lindgren (ICLS, 2012)

Inter-Identity Technologies for Learning. - Robb Lindgren; Roy Pea (ICLS, 2012)

Using badges for shaping interactions in online learning environments. - Rudy McDaniel; Robb Lindgren; Jon Friskics (IPCC, 2012)

A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors. - Remo Pillat; Arjun Nagendran; Robb Lindgren (VRCAI, 2012)

Generating a learning stance through perspective-taking in a virtual environment. - Robb Lindgren (Comput. Hum. Behav., 2012)

Transforming Online Learning through Narrative and Student Agency. - Robb Lindgren; Rudy McDaniel (J. Educ. Technol. Soc., 2012)

Enacting orbits: refining the design of a full-body learning simulation. - Michael Tscholl; Robb Lindgren; Emily Johnson (IDC, 2013)

Examining the effects of avatar customization and narrative on engagement and learning in video games. - Raymond Ng; Robb Lindgren (CGAMES, 2013)

Track and feel: The effects of user-generated content on engagement and learning in video games. - Yao Zhou; Robb Lindgren (CGAMES, 2013)

Promises and Perils of Using Digital Tools in Informal Science Learning Environments: Design Considerations for Learning. - Susan A. Yoon; Chris Quintana; Leilah Blakeney Lyons; Judy Perry; Scot Osterweil; Robb Lindgren (CSCL (2), 2013)

Mixed Reality Space Travel for Physics Learning. - Darin E. Hughes; Shabnam Sabbagh; Robb Lindgren; J. Michael Moshell; Charles E. Hughes (HCI (19), 2013)

Science Sims and Games: Best Design Practices and Fave Flops. - Mina C. Johnson-Glenberg; Caroline Savio-Ramos; Katherine K. Perkins; Emily B. Moore; Robb Lindgren; Douglas B. Clark; Corey E. Brady; Pratim Sengupta; Mario Martinez-Garza; Deanne Adams; Stephen S. Killingsworth; Grant Van Eaton; et al. (ICLS, 2014)

Enacted Misconceptions: Using Embodied Interactive Simulations to Examine Emerging Understandings of Science Concepts. - Robb Lindgren; Michael Tscholl (ICLS, 2014)

Synergistic Scaffolding of Technologically-Enhanced STEM Learning in Informal Institutions. - Leilah Lyons; Emma Anderson; Michael Carney; Karen Elinich; Robb Lindgren; Michael Tscholl; Chris Quintana; Jessica Roberts; Joyce Wang; Susan A. Yoon; Iris Tabak (ICLS, 2014)

Virtual Environments as a Tool for Conceptual Learning. - Robb Lindgren; J. Michael Moshell; Charles E. Hughes (Handbook of Virtual Environments, 2nd ed., 2014)

Exploring the Relationship Between Gesture and Student Reasoning Regarding Linear and Exponential Growth. - Sahar Alameh; Jason Morphew; Nitasha Mathayas; Robb Lindgren (ICLS, 2016)

"Show Me" What You Mean: Learning and Design Implications of Eliciting Gesture in Student Explanations. - Robb Lindgren; Robert C. Wallon; David E. Brown; Nitasha Mathayas; Nathan Kimball (ICLS, 2016)

Enhancing learning and engagement through embodied interaction within a mixed reality simulation. - Robb Lindgren; Michael Tscholl; Shuai Wang 022; Emily Johnson (Comput. Educ., 2016)

Gestural Interactions of Embodied Educational Technology Using One-Shot Machine Learning. - Michael J. Junokas; Greg Kohlburn; Benjamin Lane; Sahil Kumar; Wai-Tat Fu; Robb Lindgren (FG, 2017)

Using One-Shot Machine Learning to Implement Real-Time Multimodal Learning Analytics. - Michael J. Junokas; Greg Kohlburn; Sahil Kumar; Benjamin Lane; Wai-Tat Fu; Robb Lindgren (MMLA-CrossLAK@LAK, 2017)

Creative Content Management: Importance, Novelty, and Affect as Design Heuristics for Learning Management Systems. - Rudy McDaniel; Joseph R. Fanfarelli; Robb Lindgren (IEEE Trans. Prof. Commun., 2017)

Moving Forward: In Search of Synergy Across Diverse Views on the Role of Physical Movement in Design for STEM Education. - Dor Abrahamson; Alejandro Andrade 001; Oskar Lindwall; Arthur Bakker; Mitchell J. Nathan; Candace A. Walkington; Robb Lindgren; David E. Brown; Asnat R. Zohar; Sharona T. Levy; Joshua A. Danish; Adam Maltese; et al. (ICLS, 2018)

Cueing Gestures in a Seasons Simulation: Outcomes of an Embodied Learning Approach to Supporting Explanations. - Robert C. Wallon; Robb Lindgren (ICLS, 2018)

Conceptual Goals While Using a Simulation: Three Different Sources and Learning Outcomes. - Robert C. Wallon; Robb Lindgren (ICLS, 2018)

Embodying Climate Change: Incorporating Full Body Tracking in the Design of an Interactive Rates of Change Greenhouse Gas Simulation. - James Planey; Robb Lindgren (iLRN, 2018)

Enhancing multimodal learning through personalized gesture recognition. - Michael J. Junokas; Robb Lindgren; J. Kang; Jason W. Morphew (J. Comput. Assist. Learn., 2018)

Exploring Emergent Features of Student Interaction within an Embodied Science Learning Simulation. - Jina Kang; Robb Lindgren; James Planey (Multimodal Technol. Interact., 2018)

Personal Embodiment, Social Enactment: Collaborative Learning With Body Technology. - Deborah A. Fields; Cynthia Carter Ching; Victor R. Lee; Breanne K. Litts; Chase K. Mortensen; Joshua A. Danish; Megan Humburg; Bria Davis; Xintian Tu; Debora Lui; Mia S. Shaw; Gayithri Jayathirtha; et al. (CSCL, 2019)

Learning With Media. - Sarah Lewis 002; Robb Lindgren; Shuai Wang 022; Roy D. Pea (J. Media Psychol. Theor. Methods Appl., 2019)

Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy. - Matthew Berland; Maxine McKinney de Royston; Leilah Lyons; Vishesh Kumar; Derek L. Hansen; Paula K. Hooper; Robb Lindgren; James Planey; Kathryn C. Quigley; Wren Thompson; Elham Beheshti; Stephen M. Uzzo; et al. (ICLS, 2020)

Examining Modalities of Embodied Interactions and the Effects on Learning From a Collaborative Science Simulation. - James Planey; Robb Lindgren (ICLS, 2020)

A Digital Formative Assessment Intervention for Cultivating Teamwork Skills. - James Planey; Robb Lindgren (ICLS, 2020)

Developing an In-Application Shared View Metric to Capture Collaborative Learning in a Multi-Platform Astronomy Simulation. - Morgan Diederich; Jina Kang; Taehyun Kim; Robb Lindgren (LAK, 2021)

Gesture-mediated collaboration with augmented reality headsets in a problem-based astronomy task. - James Planey; Robin Jephthah Rajarathinam; Emma Mercier; Robb Lindgren (Int. J. Comput. Support. Collab. Learn., 2023)

Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases. - Taehyun Kim; James Planey; Robb Lindgren (IEEE Trans. Learn. Technol., 2023)

Beyond the Screen: Gestural Perspective-Taking with a Biochemistry Simulation. - Taehyun Kim; Harris Nisar; Robb Lindgren; Jiahao Zhang; Xiaoyu Tang; Matthew Lira; Aishwari Talhan (CHI Extended Abstracts, 2024)

Can you see Orion?: knowledge construction and collaborative discourse while problem solving with virtual reality. - James Planey; Taehyun Kim; Emma Mercier; Robb Lindgren (Interact. Learn. Environ., 2024)