Forced Random Dithering: Improved Threshold Matrices for Ordered Dithering. - Werner Purgathofer; Robert F. Tobler; Manfred Geiler (ICIP (2), 1994)

The Stochastic Ray Method for Radiosity. - László Neumann; Werner Purgathofer; Robert F. Tobler; Attila Neumann; Pavol Eliás; Martin Feda; Xavier Pueyo (Rendering Techniques, 1995)

The Constant Radiosity Step. - László Neumann; Robert F. Tobler; Pavol Eliás (Rendering Techniques, 1995)

A Hierarchcal Subdivision Algorithm for Stochastic Radiosity. - Robert F. Tobler; Alexander Wilkie; Martin Feda; Werner Purgathofer (Rendering Techniques, 1997)

Exploiting coherence in 2.5-D visibility computation. - Dieter Schmalstieg; Robert F. Tobler (Comput. Graph., 1997)

A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms. - Robert F. Tobler; László Neumann; Mateu Sbert; Werner Purgathofer (Rendering Techniques, 1998)

Radiosity for Large Vegetation Scenes. - Helmut Mastal; Robert F. Tobler; Werner Purgathofer (Eurographics (State of the Art Reports), 1999)

Fast Projected Area Computation for Three-Dimensional Bounding Boxes. - Dieter Schmalstieg; Robert F. Tobler (J. Graphics, GPU, & Game Tools, 1999)

The Multi-Dimensional Hartley Transform as a Basis for Volume Rendering. - Thomas Theußl; Robert F. Tobler; M. Eduard Gröller (WSCG, 2000)

Raytracing of Dispersion Effects in Transparent Materials. - Alexander Wilkie; Robert F. Tobler; Werner Purgathofer (WSCG, 2000)

Real-Time Occlusion Culling with a Lazy Occlusion Grid. - Heinrich Hey; Robert F. Tobler; Werner Purgathofer (Rendering Techniques, 2001)

Combined Rendering of Polarization and Fluorescence Effects. - Alexander Wilkie; Robert F. Tobler; Werner Purgathofer (Rendering Techniques, 2001)

Interactive content for presentations in virtual reality. - Anton L. Fuhrmann; Jan Prikryl; Robert F. Tobler; Werner Purgathofer (VRST, 2001)

Orientation lightmaps for photon tracing in complex environments. - Alexander Wilkie; Robert F. Tobler; Werner Purgathofer (Vis. Comput., 2001)

A Multiresolution Mesh Generation Approach for Procedural Definition of Complex Geometry. - Robert F. Tobler; Stefan Maierhofer; Alexander Wilkie (Shape Modeling International, 2002)

A Multiresolution Mesh Generation Approach for Procedural Definition of Complex Geometry (color plates 1, 2, 3, 4, 5, and 6). - Robert F. Tobler; Stefan Maierhofer; Alexander Wilkie (Shape Modeling International, 2002)

Optimal ray shooting in Monte Carlo radiosity. - Alex Brusi; Mateu Sbert; Philippe Bekaert; Robert F. Tobler; Werner Purgathofer (Comput. Graph., 2002)

Mesh-Based Parametrized L-Systems and Generalized Subdivision for Generating Complex Geometry. - Robert F. Tobler; Stefan Maierhofer; Alexander Wilkie (Int. J. Shape Model., 2002)

Real-time glossy reflections on planar surfaces. - Anton L. Fuhrmann; Robert F. Tobler; Stefan Maierhofer (Afrigraph, 2004)

An Analytical Model for Skylight Polarization. - Alexander Wilkie; Claudia Ulbricht; Robert F. Tobler; Georg Zotti; Werner Purgathofer (Rendering Techniques, 2004)

A flexible real-time framework for pre-calculated global illumination solutions. - Markus Lipp; Stefan Maierhofer; Robert F. Tobler (GRAPP, 2006)

Multiresolution geometric details on subdivision surfaces. - Przemyslaw Musialski; Robert F. Tobler; Stefan Maierhofer; Charles Albert Wüthrich (GRAPHITE, 2007)

Interactive person path analysis in reconstructed public buildings. - Martin Brunnhuber; Gerd Hesina; Robert F. Tobler; Stephan Mantler (SCCG, 2009)

Separating semantics from rendering: a scene graph based architecture for graphics applications. - Robert F. Tobler (Vis. Comput., 2011)

Lazy Incremental Computation for Efficient Scene Graph Rendering. - Michael Wörister; Harald Steinlechner; Stefan Maierhofer; Robert F. Tobler (High Performance Graphics, 2013)

Fast light-map computation with virtual polygon lights. - Christian Luksch; Robert F. Tobler; Ralf Habel; Michael Schwärzler; Michael Wimmer 001 (I3D, 2013)

CoSMo: Intent-based Composition of Shader Modules. - Georg Haaser; Harald Steinlechner; Michael May; Michael Schwärzler; Stefan Maierhofer; Robert F. Tobler (GRAPP, 2014)

Semantic Composition of Language-Integrated Shaders. - Georg Haaser; Harald Steinlechner; Michael May; Michael Schwärzler; Stefan Maierhofer; Robert F. Tobler (VISIGRAPP (Selected Papers), 2014)

Real-time rendering of glossy materials with regular sampling. - Christian Luksch; Robert F. Tobler; Thomas Mühlbacher; Michael Schwärzler; Michael Wimmer 001 (Vis. Comput., 2014)

An incremental rendering VM. - Georg Haaser; Harald Steinlechner; Stefan Maierhofer; Robert F. Tobler (High Performance Graphics, 2015)

Forced Random Sampling: fast generation of importance-guided blue-noise samples. - Daniel Cornel; Robert F. Tobler; Hiroyuki Sakai 002; Christian Luksch; Michael Wimmer 001 (Vis. Comput., 2017)

Attribute Grammars for Incremental Scene Graph Rendering. - Harald Steinlechner; Georg Haaser; Stefan Maierhofer; Robert F. Tobler (VISIGRAPP (1: GRAPP), 2019)