Discovering Rubik's Cube Subgroups using Coevolutionary GP: A Five Twist Experiment. - Robert J. Smith 002; Stephen Kelly; Malcolm I. Heywood (GECCO, 2016)

Initiating a Moving Target Network Defense with a Real-time Neuro-evolutionary Detector. - Robert J. Smith 002; Ayse Nur Zincir-Heywood; Malcolm I. Heywood; John T. Jacobs (GECCO (Companion), 2016)

Coevolving deep hierarchies of programs to solve complex tasks. - Robert J. Smith 002; Malcolm I. Heywood (GECCO, 2017)

Scaling Tangled Program Graphs to Visual Reinforcement Learning in ViZDoom. - Robert J. Smith 002; Malcolm I. Heywood (EuroGP, 2018)

Emergent Policy Discovery for Visual Reinforcement Learning Through Tangled Program Graphs: A Tutorial. - Stephen Kelly; Robert J. Smith 002; Malcolm I. Heywood (GPTP, 2018)

A Model of External Memory for Navigation in Partially Observable Visual Reinforcement Learning Tasks. - Robert J. Smith 002; Malcolm I. Heywood (EuroGP, 2019)

Evolving dota 2 shadow fiend bots using genetic programming with external memory. - Robert J. Smith 002; Malcolm I. Heywood (GECCO, 2019)

Evolving a Dota 2 Hero Bot with a Probabilistic Shared Memory Model. - Robert J. Smith 002; Malcolm I. Heywood (GPTP, 2019)

Evolving Simple Solutions to the CIFAR-10 Benchmark using Tangled Program Graphs. - Robert J. Smith 002; Ryan Amaral; Malcolm I. Heywood (CEC, 2021)

On the impact of tangled program graph marking schemes under the atari reinforcement learning benchmark. - Alexandru Ianta; Ryan Amaral; Caleidgh Bayer; Robert J. Smith 002; Malcolm I. Heywood (GECCO, 2021)

Finding Simple Solutions to Multi-Task Visual Reinforcement Learning Problems with Tangled Program Graphs. - Caleidgh Bayer; Ryan Amaral; Robert J. Smith 002; Alexandru Ianta; Malcolm I. Heywood (GPTP, 2021)

Emergent Tangled Program Graphs in Partially Observable Recursive Forecasting and ViZDoom Navigation Tasks. - Stephen Kelly; Robert J. Smith 002; Malcolm I. Heywood; Wolfgang Banzhaf (ACM Trans. Evol. Learn. Optim., 2021)

Benchmarking genetic programming in a multi-action reinforcement learning locomotion task. - Ryan Amaral; Alexandru Ianta; Caleidgh Bayer; Robert J. Smith 002; Malcolm I. Heywood (GECCO Companion, 2022)

Emergent Braitenberg-style Behaviours for Navigating the ViZDoom 'My Way Home' Labyrinth. - Caleidgh Bayer; Robert J. Smith 002; Malcolm I. Heywood (CoRR, 2024)

Interpreting Tangled Program Graphs Under Partially Observable Dota 2 Invoker Tasks. - Robert J. Smith 002; Malcolm I. Heywood (IEEE Trans. Artif. Intell., 2024)