Virtual Reality: A Tool for Telepresence and Human Factors Research. - Robert J. Stone (Virtual Reality Systems, 1993)

Virtual Stonehenge: Sunrise on the New Millenium. - Robert J. Stone (Presence Teleoperators Virtual Environ., 1998)

Haptic Feedback: A Brief History from Telepresence to Virtual Reality. - Robert J. Stone (Haptic Human-Computer Interaction, 2000)

Guest Editors' Introduction: Virtual Heritage-Breathing New Life into Our Ancient Past. - Scot Thrane Refsland; Takeo Ojika; Alonzo C. Addison; Robert J. Stone (IEEE Multim., 2000)

Virtual Heritage: What Next? - Robert J. Stone; Takeo Ojika (IEEE Multim., 2000)

Re-viewing reality: human factors of synthetic training environments. - Alex W. Stedmon; Robert J. Stone (Int. J. Hum. Comput. Stud., 2001)

Book Review. - Robert J. Stone (Int. J. Hum. Comput. Interact., 2003)

The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources. - Eugene Ch'ng; Robert J. Stone; Theodoros N. Arvanitis (VAST, 2004)

Teaching Virtual Reality: Why and How? - Rudolph P. Darken; Grigore C. Burdea; William R. Sherman; Robert J. Stone (VR, 2004)

A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes. - Eugene Ch'ng; Robert J. Stone; Theodoros N. Arvanitis (EuroIMSA, 2005)

Editorial. - Robert J. Stone (Virtual Real., 2005)

3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes. - Eugene Ch'ng; Robert J. Stone (CGIV, 2006)

Guest Editors' Introduction. - Alonzo C. Addison; Scot Thrane Refsland; Robert J. Stone (Presence Teleoperators Virtual Environ., 2006)

Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. - Eugene Ch'ng; Robert J. Stone (Presence Teleoperators Virtual Environ., 2006)

WebScylla: a 3D web application to visualise the colonisation of an artificial reef. - Benjamin T. Francis; Robert J. Stone (Web3D, 2009)

Serious games: virtual reality's second coming? - Robert J. Stone (Virtual Real., 2009)

SubSafe : a games-based training system for submarine safety and spatial awareness (Part 1). - Robert J. Stone; Antoinette Caird-Daley; Kevin Bessell (Virtual Real., 2009)

The Virtual Scylla: an exploration of "serious games", artificial life and simulation complexity. - Robert J. Stone; David White 004; Robert Guest; Benjamin T. Francis (Virtual Real., 2009)

Virtual Restorative Environments: Preliminary Studies in Scene, Sound and Smell. - James F. Knight; Robert J. Stone; Cheng Qian 002 (Int. J. Gaming Comput. Mediat. Simulations, 2012)

Integrated tunable CMOS laser for Si photonics. - Elton Marchena; Timothy Creazzo; Stephen B. Krasulick; Paul K. L. Yu; Derek Van Orden; John Y. Spann; Christopher C. Blivin; John M. Dallesasse; Petros Varangis; Robert J. Stone; Amit Mizrahi (OFC/NFOEC, 2013)

Applying Artificial Neural Networks to Promote Behaviour Change for Saving Residential Energy. - Yaqub Rafiq; Shen Wei; Robert Guest; Robert J. Stone; Pieter de Wilde (ANNIIP, 2014)

448 Gbit/s DP-16QAM transmission using integrated tunable CMOS laser sources. - Elton Marchena; Marco Camera; Gianmarco Bruno; Hacene Chaouch; Sam Albanna; Hong Cai; Chris Blivin; Lina He; John Zyskind; Stephen Krasulick; Antonio Tartaglia; Amit Mizrahi; et al. (OFC, 2014)

Applications of Virtual Environments: An Overview. - Robert J. Stone; Frank P. Hannigan (Handbook of Virtual Environments, 2nd ed., 2014)

Getting VR Right Then and Now . . . The Indispensable Role of Human Factors and Human-Centered Design. - Robert J. Stone (Presence Teleoperators Virtual Environ., 2016)

Use of embedded optics to decrease power consumption in IO dense systems. - Robert J. Stone (OFC, 2017)

INTREPID program: technology and architecture for next-generation, energy-efficient, hyper-scale data centers [Invited]. - Adel A. M. Saleh; Katharine Schmidtke; Robert J. Stone; James F. Buckwalter; Larry A. Coldren; Clint L. Schow (JOCN, 2021)